ScratcH1 10 Posted June 21, 2013 - Where'd the Mk200 go? (Keep in mind I didn't check to see if it was on Greenfor, which it might be) Autorifleman of the green army has it now Btw, I really LOVE the green army!!! They look awesome and the Mk20 is gorgeous! Keep up the great work! Share this post Link to post Share on other sites
samatra 85 Posted June 21, 2013 (edited) Parachutes! Hooray! http://cloud-2.steampowered.com/ugc/613895629500431247/12EB9D0650D13C22272A6C034B3B0C36163FFA32/ Edited June 21, 2013 by MadDogX Share this post Link to post Share on other sites
runekn 3 Posted June 21, 2013 @GossamerSolid, yes the green faction got the mk200 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 21, 2013 Im not able to check (im in work), but is there working flag poles now for CTF maps? Share this post Link to post Share on other sites
neokika 62 Posted June 21, 2013 Im not able to check (im in work), but is there working flag poles now for CTF maps? Yes. Share this post Link to post Share on other sites
samatra 85 Posted June 21, 2013 Batteries for Laser designator concept seems to be out of date since you can't unload batteries once they loaded. Why not have them always loaded since they don't use up anyway? Share this post Link to post Share on other sites
gliptal 25 Posted June 21, 2013 Hi all,We just found a small issue in Combined Arms Showcase when playing on a Dedicated Environment, tasks are not showing. This has been hot fixed and will soon be available. Great work! By the way, what is a Dedicated Environment?Yay! Share this post Link to post Share on other sites
maddogx 13 Posted June 21, 2013 Great work! By the way, what is a Dedicated Environment?Yay! Running on a dedicated MP server. Share this post Link to post Share on other sites
twisted 128 Posted June 21, 2013 hmm the guns perform very nicely now with the 5.56 variants. 1 thing i noticed is the sub makes underwater noises even if it is on land. minor. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 21, 2013 Yes. Thanks for the clarification, that's good to know :) Share this post Link to post Share on other sites
maddogx 13 Posted June 21, 2013 1 thing i noticed is the sub makes underwater noises even if it is on land. minor. Already reported. Although it's basically the same issues as with the other boats (which was also reported a while ago), so might be considered a dupe. Share this post Link to post Share on other sites
chrisb 196 Posted June 21, 2013 (edited) Just below here is my fps/performance @ 1000'ish vd, at these ‘quality’ settings: (on the ground, may help others decide settings) Airfield fps Country fps Town fps Country + trees fps Rig spec: here, it is my pc1 (Arma 2 pc), not put it on my pc2 yet, not sure if I will now, will wait for Altis, then I may need to.;). My other settings: 16:10 @ 100% or 16:9 @ 100% only +/- 2fps in it.. V-Sync = Disabled PP = all disabled SSAO = Disabled Caustics = Disabled FSAA = x2 ATOC = Trees PPAA = Disabled AF = Ultra __________________________________________ Below here are the hit values to the above settings: @1500 = -1fps, @2000 = -14fps, @3000 = -39fps.. @12000 = -80fps PP: Hit values Bloom = -5fps from 2 to 200 (no intermittent hits) Radial Blur = No Hit Rotation Blur = No Hit Depth Of Field = -8fps from 2 to 200 (no intermittent hits) SSAO = -17fps @ standard and –40fps @ Very High Caustics = -3fps when Enabled FSAA = @x4 = –4fps, @x8 = -15fps ATOC = No Hit from @trees - @trees and grass PPAA = FXAA @ Ultra = -22fps, SMAA @ Ultra = -10fps AF = No Hit _________________ So overall BIS, great consistent performance fps wise (for me, sorry to those struggling), there has been a gradual performance/fps rise with each dev build and now in Beta the performance is still great. Congratulations on a great Beta release performance/fps wise, for me:), others will give their findings soon, I dare say;). Now to try everything included in the Beta inc ai changes if any..:confused: Edited June 21, 2013 by ChrisB Share this post Link to post Share on other sites
nodunit 397 Posted June 21, 2013 Could we get a bit of insight as to why the Kajiman uses an AH-64D cockpit as opposed to an Mi-28N or something entirerly different?..please? Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 21, 2013 (edited) I've been missing the sniper rifle scope for a while now, it just doesn't show up anymore. (dev build) Anyone else that has this problem? edit: found out a mod was causing it. nvm. Edited June 21, 2013 by ltsThomas Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 21, 2013 i love fireng drills! Wre waiting for them since 2011 arma 3 show of if i'm not wrong. So far what i've noticed is: - the range masters voice is to silent, also if he walks away like 5-10 meters away, it's impossible to hear him, maybe realistic, but way to quite. - menu sounds are to loud, like poping up message blinks etc, should be reduced. Share this post Link to post Share on other sites
daze23 1 Posted June 21, 2013 it seems none of the classes have binoculars. the sniper and spotter have rangefinders, but that's it. I was able to add them manually with no problem though Share this post Link to post Share on other sites
maddogx 13 Posted June 21, 2013 (edited) Could we get a bit of insight as to why the Kajiman uses an AH-64D cockpit as opposed to an Mi-28N or something entirerly different?..please? Probably a placeholder, i.e. the Kajman cockpit isn't finished yet, so they copy+pasted the AH-64D pilot LOD. ;) But yeah, now that I think about it, a different (russian) cockpit probably would have made more sense. Edited June 21, 2013 by MadDogX Share this post Link to post Share on other sites
kremator 1065 Posted June 21, 2013 Placeholder works for me until they get around to sorting it out :) Share this post Link to post Share on other sites
joschaap 1 Posted June 21, 2013 was the "30Rnd_65x39_case_mag" removed or posibly just rechamberred? :) Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 21, 2013 I love the new stuff! Found out that the Ghosthawk's doors can't be opened from the inside. Hope they fix this before the 25th. :) Share this post Link to post Share on other sites
purepassion 22 Posted June 21, 2013 Could we get a bit of insight as to why the Kajiman uses an AH-64D cockpit as opposed to an Mi-28N or something entirerly different?..please? Which is of abysmal quality on top of that :/ It's such an awesome bird but the cockpit is a killer. If it isn't on the schedule already, it has to be changed. Share this post Link to post Share on other sites
Bee8190 10 Posted June 21, 2013 Since Altis isn't in the beta, you don't need to worry about it.Also most of the content seems pretty cool so far. Noticed a few things: - Kamaz truck handles like shit. It's too slow to accelerate and flips way too easily - Zamak Dump? Displayname should be Zamak (Open) - HEMTT acts like it's a light truck as well. It needs to have more weight on it - Wheels on vehicles (and other parts) are still destroyed way too easily with collisions - Couldn't seem to get the Titan AA to lock onto any helicopters. It showed it was locked, but upon firing it didn't follow the target (No they didn't deploy CMs) - Where'd the Mk200 go? (Keep in mind I didn't check to see if it was on Greenfor, which it might be) Allow me to use your observations as starting point of mine :) - Kamaz truck handles like shit. It's too slow to accelerate and flips way too easily I think the acceleration from standstill could be actually little slower but to gain speed feels sluggish and ...weird. I also could not under any circumstance flip that track and invisible hand put me back on wheels even though I deliberately drove over big (huge) rocks. I think the kamaz is still very WIP, so I'll hold my comments on it for later - HEMTT acts like it's a light truck as well. It needs to have more weight on it Liking this big truck very much and animated details like the exhaust flapper is surely nice touch! I am also delighted that the wheels spin when it isn't touching the ground, well done. Would love to see wheels spinning when going up steep slope and/or burying in hills. --------- Agreed it could use bit more weight (25%-35%?) and could be tiny bit slower from stand still to get the vehicle start moving. It should feel like the engine / vehicle is dragging something along with it. I also think all vehicles suffer from bit too responsive steering ratio and by that I mean the wheels turn too easy with no delay missing any heaviness to it and that results in trucks handling like SUV. I wonder if making the wheels to turn slower (20%?) would add the missing weight factor? - Wheels on vehicles (and other parts) are still destroyed way too easily with collisions Again, have not noticed any damage to wheels or any part of the vehicle. In my case, the wheels did somewhat slide through all the big rocks and only lifted the car but the vehicle took no damage --------------------- Tyre squealing - I believe most military vehicles have their tyres from hard rubber that does not make any squealing sounds, especially heavy armored like APC's. The sound is more like - swoooshhhhhh then typical road car squealing ;) http://www.youtube.com/watch?v=gwEo5OHHoKE Share this post Link to post Share on other sites
roberthammer 582 Posted June 21, 2013 (edited) Very nice stuff ,but they forgot the Comanche nvm am just blind :D Two things makes me wonder - why the heck M14 ebr is renamed into MK18 ? that is kinda out of place and Kriss has bigger recoil than new Scorpion SMG - it should be other way around Edited June 21, 2013 by RobertHammer Share this post Link to post Share on other sites
joschaap 1 Posted June 21, 2013 also it seems the KA60 got removed? :) Share this post Link to post Share on other sites
roberthammer 582 Posted June 21, 2013 also it seems the KA60 got removed? :) No , it is renamed into Orca (Kasatka were better) :/ Share this post Link to post Share on other sites