killzone_kid 1326 Posted March 27, 2016 I am getting the following errors when using the live feed modules private ["_mode"]; _mode = _this param [0, 0, [0]]; if (_mode > 2) exitWi> 1:18:08 Error position: <param [0, 0, [0]]; if (_mode > 2) exitWi> 1:18:08 Error Type String, expected Number 1:18:08 File A3\functions_f\GUI\fn_liveFeedEffects.sqf, line 15 1:18:08 Save game type 1:18:08 Mission id: 22d77d6bb9c3e9a3d612b8084cdfd67464876274 1:18:22 Starting mission: 1:18:22 Mission file: liveViewModules 1:18:22 Mission world: Stratis 1:18:22 Mission directory: C:\Users\Robert\Documents\Arma 3 - Other Profiles\Revo\missions\General Testing\liveViewModules.Stratis\ The functions looks fine to me, seems like the module is returning a wrong data type (It's too late for testing) Thanks for reporting this. Share this post Link to post Share on other sites
Vasily.B 529 Posted March 27, 2016 All bugs i found yet are fixed except two:- DontCreateAI parameter for EDEN (please fix it, it really makes mods unplayable)- Choppers are floating in one place even under fire Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 28, 2016 Has the Hide/Show object module been updated to use show/hideobjectglobal instead of it's localised variants? The module currently only has a local effect and clients can see units that are supposed to be hidden while the host cannot. On a dedicated server this issue obviously doesn't exist as the module is server side. Share this post Link to post Share on other sites
R3vo 2652 Posted March 28, 2016 Has the Hide/Show object module been updated to use show/hideobjectglobal instead of it's localised variants? The module currently only has a local effect and clients can see units that are supposed to be hidden while the host cannot. On a dedicated server this issue obviously doesn't exist as the module is server side. Nope, it's still using the local variant of hideModel and enableSimulation Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 28, 2016 @killzone_kid Is it please possible to have this updated in dev before 1.58 hits release? Probably not but I can only ask. Share this post Link to post Share on other sites
R3vo 2652 Posted March 28, 2016 @killzone_kid Is it please possible to have this updated in dev before 1.58 hits release? Probably not but I can only ask. What do you need the module for? You could get the code from the function viewer and replace two lines. Share this post Link to post Share on other sites
DnA 5020 Posted March 29, 2016 What are the advantages from new PhysX libraries? Or just plugin was updated, and you didnt updated/fixed all yet? Just asking, i'm curious. If i'm not mistaken you got now bigger possibilities. As far as I know, these were mostly only updates to our custom version of the libraries to support a crash fix related to vehicles. 1 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 29, 2016 What do you need the module for? You could get the code from the function viewer and replace two lines. The module is there and doesn't require 1 ounce of scripting whatsoever to function and can apply to an entire group of units with one simple syncronisation. Of course the downside to this is that the effect is only local at the moment hence my requesting it be updated. Over time you'll learn that I'm rubbish at scripting and try to do as much as possible via the in game modules and triggers. 1 Share this post Link to post Share on other sites
Guest Posted March 29, 2016 Is it like 18:30 in Cz and the game is not updated yet? Generally they announce it when there is no update... Weird. One of them must be doing overtime. Share this post Link to post Share on other sites
froggyluv 2130 Posted March 29, 2016 ^^ ^Post holiday hangovers. Plus they added Suppress. Share this post Link to post Share on other sites
teabagginpeople 398 Posted March 29, 2016 Wooo. Anyone know what DNA is meaning when he says they may delay 1.58 to Try and fix more pop ups but butt also squeeze in something new?? His exact words a cool new feature :O I personally hope they the delay it. Share this post Link to post Share on other sites
en3x 209 Posted March 29, 2016 Wooo. Anyone know what DNA is meaning when he says they may delay 1.58 to Try and fix more pop ups but butt also squeeze in something new?? His exact words a cool new feature :o I personally hope they the delay it. I don't know.Sitrep raises more questions then answers. Share this post Link to post Share on other sites
R3vo 2652 Posted March 29, 2016 I don't know.Sitrep raises more questions then answers. Why does it raise questions? They found serious issues they want to fix before releasing 1.58 and since it probably has to be delayed they try to sneak in another new feature. So the only question is: What's the new feature? :D Btw: Outstanding work on the debug console, love the new additions. Share this post Link to post Share on other sites
en3x 209 Posted March 29, 2016 Why does it raise questions? They found serious issues they want to fix before releasing 1.58 and since it probably has to be delayed they try to sneak in another new feature. So the only question is: What's the new feature? :D Btw: Outstanding work on the debug console, love the new additions. Oh because they don't delve into details.And we love details. ("few issues", "cool new feature", "replacement framework") I think they could share bit more as oppose to current shortness. (what issues, what new feature, what framework, itd..) Share this post Link to post Share on other sites
R3vo 2652 Posted March 29, 2016 I am sure we'll get more info pretty soonâ„¢ Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted March 30, 2016 Why does it raise questions? They found serious issues they want to fix before releasing 1.58 and since it probably has to be delayed they try to sneak in another new feature. So the only question is: What's the new feature? :D Btw: Outstanding work on the debug console, love the new additions. got a pic of the debug console? Share this post Link to post Share on other sites
Guest Posted March 30, 2016 https://twitter.com/Killzone_Kid/status/712633470720335872 Maybe this? Share this post Link to post Share on other sites
froggyluv 2130 Posted March 31, 2016 No update today due to logistical issues. ~ Day 7 No Updates. Has Codemasters has finally stormed the Bohemians office and taken their code hostage? Share this post Link to post Share on other sites
St. Jimmy 272 Posted March 31, 2016 Has the Easter rabbit chew all the data cables or what's going on? Share this post Link to post Share on other sites
froggyluv 2130 Posted March 31, 2016 Well it is the day before Aprils Fools.... Apex incoming tonight confirmed! Share this post Link to post Share on other sites
NoPOW 59 Posted March 31, 2016 DnA has left the building... Als de kat van huis is, dansen de muizen... 8) Share this post Link to post Share on other sites
Guest Posted March 31, 2016 We will have a huge changelog at the end of this session. Share this post Link to post Share on other sites
en3x 209 Posted March 31, 2016 Do we deserve answer? :lol: (joking) Share this post Link to post Share on other sites
R3vo 2652 Posted March 31, 2016 Have you tried tuning it off and on again? 3 Share this post Link to post Share on other sites
Callsign 128 Posted March 31, 2016 Does anyone else wonder if 'logistics' is a hint leading up to this cool new feature mentioned in the Sitrep? Share this post Link to post Share on other sites