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I am getting the following errors when using the live feed modules

private ["_mode"];
_mode = _this param [0, 0, [0]];
if (_mode > 2) exitWi>
 1:18:08   Error position: <param [0, 0, [0]];
if (_mode > 2) exitWi>
 1:18:08   Error Type String, expected Number
 1:18:08 File A3\functions_f\GUI\fn_liveFeedEffects.sqf, line 15
 1:18:08 Save game type
 1:18:08  Mission id: 22d77d6bb9c3e9a3d612b8084cdfd67464876274
 1:18:22 Starting mission:
 1:18:22  Mission file: liveViewModules
 1:18:22  Mission world: Stratis
 1:18:22  Mission directory: C:\Users\Robert\Documents\Arma 3 - Other Profiles\Revo\missions\General Testing\liveViewModules.Stratis\

The functions looks fine to me, seems like the module is returning a wrong data type (It's too late for testing)

 

Thanks for reporting this.

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All bugs i found yet are fixed except two:
- DontCreateAI parameter for EDEN (please fix it, it really makes mods unplayable)
- Choppers are floating in one place even under fire

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Has the Hide/Show object module been updated to use show/hideobjectglobal instead of it's localised variants?

The module currently only has a local effect and clients can see units that are supposed to be hidden while the host cannot.

 

On a dedicated server this issue obviously doesn't exist as the module is server side.

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Has the Hide/Show object module been updated to use show/hideobjectglobal instead of it's localised variants?

The module currently only has a local effect and clients can see units that are supposed to be hidden while the host cannot.

 

On a dedicated server this issue obviously doesn't exist as the module is server side.

 

Nope, it's still using the local variant of hideModel and enableSimulation

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@killzone_kid

Is it please possible to have this updated in dev before 1.58 hits release? Probably not but I can only ask.

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@killzone_kid

Is it please possible to have this updated in dev before 1.58 hits release? Probably not but I can only ask.

 

What do you need the module for? You could get the code from the function viewer and replace two lines.

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What are the advantages from new PhysX libraries? Or just plugin was updated, and you didnt updated/fixed all yet? Just asking, i'm curious. If i'm not mistaken you got now bigger possibilities.

As far as I know, these were mostly only updates to our custom version of the libraries to support a crash fix related to vehicles.

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What do you need the module for? You could get the code from the function viewer and replace two lines.

 

The module is there and doesn't require 1 ounce of scripting whatsoever to function and can apply to an entire group of units with one simple syncronisation.  Of course the downside to this is that the effect is only local at the moment hence my requesting it be updated.

 

Over time you'll learn that I'm rubbish at scripting and try to do as much as possible via the in game modules and triggers.

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Guest

Is it like 18:30 in Cz and the game is not updated yet? Generally they announce it when there is no update... Weird.

One of them must be doing overtime.

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Wooo. Anyone know what DNA is meaning when he says they may delay 1.58 to Try and fix more pop ups but butt also squeeze in something new??

His exact words a cool new feature :O

I personally hope they the delay it.

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Wooo. Anyone know what DNA is meaning when he says they may delay 1.58 to Try and fix more pop ups but butt also squeeze in something new??

His exact words a cool new feature :o

I personally hope they the delay it.

 

I don't know.Sitrep raises more questions then answers.

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I don't know.Sitrep raises more questions then answers.

 

Why does it raise questions? They found serious issues they want to fix before releasing 1.58 and since it probably has to be delayed they try to sneak in another new feature.

 

So the only question is: What's the new feature? :D

 

Btw: Outstanding work on the debug console, love the new additions.

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Why does it raise questions? They found serious issues they want to fix before releasing 1.58 and since it probably has to be delayed they try to sneak in another new feature.

 

So the only question is: What's the new feature? :D

 

Btw: Outstanding work on the debug console, love the new additions.

 

Oh because they don't delve into details.And we love details.

 

("few issues", "cool new feature", "replacement framework") I think they

could share bit more as oppose to current shortness.

(what issues, what new feature, what framework, itd..)

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I am sure we'll get more info pretty soonâ„¢

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Why does it raise questions? They found serious issues they want to fix before releasing 1.58 and since it probably has to be delayed they try to sneak in another new feature.

 

So the only question is: What's the new feature? :D

 

Btw: Outstanding work on the debug console, love the new additions.

 

got a pic of the debug console?

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No update today due to logistical issues.

 

 

 ~ Day 7 No Updates.

 

 Has Codemasters has finally stormed the Bohemians office and taken their code hostage? 

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Has the Easter rabbit chew all the data cables or what's going on?

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 Well it is the day before Aprils Fools....

 

 Apex incoming tonight confirmed!

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DnA has left the building...


Als de kat van huis is, dansen de muizen... 8)

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Guest

We will have a huge changelog at the end of this session.

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Do we deserve answer?  :lol:  (joking)

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Have you tried tuning it off and on again?

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Does anyone else wonder if 'logistics' is a hint leading up to this cool new feature mentioned in the Sitrep?

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