Fushko 60 Posted September 3, 2013 Looks like you're starting to optimize stuff. +1 Share this post Link to post Share on other sites
royaltyinexile 175 Posted September 3, 2013 (edited) Lets see what this 330MB update contains Much will be data for additional protocol voices (replacing placeholder data). Currently, it still doesn't work for other (friendly or enemy) groups. But it means we should be able to look at broadcast exclusion next, when we get the opportunity. Hopefully, the fix for friendly/enemy groups can follow, but the problem is fairly deep rooted, and requires some expert untangling. Today's update should hopefully improve the existing state in three ways: Audible Friendly/Enemy Groups - You should now hear friendlies and enemies communicating outside of your group in 3D space (which would finally fix a long-standing problem where only partial elements of the sentences were sporadically spoken) "Broadcast Exclusion" - Certain sentences (e.g. 'Reloading') are no longer broadcast across whole group; instead, they are audible in 3D space when you are nearby the speaker; excluded sentences are defined by config Additional/Fixed Voices - More voices were added for all three sides and picking voice types should now work when placing yourself in the editor (more details were shared here) Unfortunately, the banana is dancing in the hot summer sun a little bit. We know that when members of your team speak only in 3D space (i.e. broadcast excluded combat shouts), the radio crackle and xmit (beep-beep) is still audible This isn't the case for other (friendly/enemy) groups We, for now, accept this issue as we feel the benefits outweigh it, and we'd like to make sure no additional/unforeseen problems occur in wider public testing Best, RiE Edited September 3, 2013 by RoyaltyinExile Share this post Link to post Share on other sites
roberthammer 582 Posted September 3, 2013 Zeroing works on custom weapons , great :) btw this needs some love too > http://feedback.arma3.com/view.php?id=4774 Share this post Link to post Share on other sites
danny96 79 Posted September 3, 2013 Support for marking favorite sessions in the MP server display Yes!!! Share this post Link to post Share on other sites
thr0tt 12 Posted September 3, 2013 Support for marking favorite sessions in the MP server displayYes!!! About time !! Again well done BIS really saving the good tweaks right up to the wire. Share this post Link to post Share on other sites
gliptal 25 Posted September 3, 2013 Nothing about the UGV bug yet? Yay! Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 3, 2013 Various memory footprint optimizations (font character data are now stored differently, shaders are created on demand) The banana is dancing in the hot summer sun. :( Seems like this might have caused some issues/conflict with ground parallax map depending on the weather conditions. Showcase infantry weather settings seem to cause the ground to "wobble", while the default editor settings don't show the issue. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 3, 2013 Much will be data for additional protocol voices (replacing placeholder data).Today's update should hopefully improve the existing state in three ways: Audible Friendly/Enemy Groups - You should now hear friendlies and enemies communicating outside of your group in 3D space (which would finally fix a long-standing problem where only partial elements of the sentences were sporadically spoken) "Broadcast Exclusion" - Certain sentences (e.g. 'Reloading') are no longer broadcast across whole group; instead, they are audible in 3D space when you are nearby the speaker; excluded sentences are defined by config Additional/Fixed Voices - More voices were added for all three sides and picking voice types should now work when placing yourself in the editor (more details were shared here) Unfortunately, the banana is dancing in the hot summer sun a little bit. We know that when members of your team speak only in 3D space (i.e. broadcast excluded combat shouts), the radio crackle and xmit (beep-beep) is still audible This isn't the case for other (friendly/enemy) groups We, for now, accept this issue as we feel the benefits outweigh it, and we'd like to make sure no additional/unforeseen problems occur in wider public testing Best, RiE Very good. Now we don't need to listen every shout through the radio and it's much more immersive now. Let's hope you can fix the :cool: sometime. Share this post Link to post Share on other sites
Dwarden 1124 Posted September 3, 2013 Support for marking favorite sessions in the MP server displayYes!!! About time !! Again well done BIS really saving the good tweaks right up to the wire. * Support for marking favorite sessions in the MP server display ... this is one from early components for the MP GUI redesign :cool: (as some of you said i'm just mumbling nonsense :rolleyes:) Share this post Link to post Share on other sites
alx 20 Posted September 3, 2013 People, please vote up the "players glitching through helicopter rotors" ticket. This bug is ruining online gameplay on Altis where air transport is absolutely vital; http://feedback.arma3.com/view.php?id=11987 Share this post Link to post Share on other sites
mr_centipede 31 Posted September 3, 2013 The firefight is much more immersive now... Thank you BIS. Now we need to get those lips moving again, unless in 2035 we all communicate through telepathy :D Share this post Link to post Share on other sites
tortuosit 485 Posted September 3, 2013 Support for marking favorite sessions in the MP server displayYes!!! Finally! :dancered: Share this post Link to post Share on other sites
maddogx 13 Posted September 3, 2013 Has anyone tested how far enemy units in stealth mode can be heard whispering? Can they be heard at all? Share this post Link to post Share on other sites
goldenfiver 11 Posted September 3, 2013 Support for marking favorite sessions in the MP server Display Nice feature! Could you add a filtering option to show only favorited servers? Share this post Link to post Share on other sites
smiley_ie 7 Posted September 3, 2013 Is there any update on Nvidia/Amd driver's for Arma 3 since the release is soon. Share this post Link to post Share on other sites
Fushko 60 Posted September 3, 2013 Is there any update on Nvidia/Amd driver's for Arma 3 since the release is soon. I would like to know that as well. Share this post Link to post Share on other sites
kremator 1064 Posted September 3, 2013 Latest Nvidia beta is pretty good so far. Share this post Link to post Share on other sites
nikiforos 450 Posted September 3, 2013 Latest Beta? 326.80? Share this post Link to post Share on other sites
Electricleash 133 Posted September 3, 2013 Agreed the latest Nvidia beta drivers seem to give things a boost. Share this post Link to post Share on other sites
doln 10 Posted September 3, 2013 Aw man I was hoping Altian forces would speak Greek What we have is still good though (or should I say splendid?), don't get me wrong. Share this post Link to post Share on other sites
grillob3 11 Posted September 3, 2013 (edited) Latest Beta? 326.80? There is another one after that...http://www.guru3d.com/files_details/geforce_326_98_opengl_4_4_beta_driver_download.html And a new physx driver too http://www.guru3d.com/files_details/physx_system_software_9_13_0725_download.html Edited September 3, 2013 by Grillob3 Share this post Link to post Share on other sites
NeuroFunker 11 Posted September 3, 2013 (edited) Has anyone tested how far enemy units in stealth mode can be heard whispering? Can they be heard at all? yes, thats the first thing i checked, after seeing the changelog. I set 2 waypoints about 5 meters each, 1st is stealth, the bots start to whisper, when they reach second point with combat mode, they start to shout loud move, ill cover etc. Very nice job BIS, this makes the bots look more life like, not like some robots, who never say anything. But please, DEVs, could you add few more different farci voices? This gets abit annoying with the time, hearing all the same 2 voices from whole troop. All fine with US troops, since they have a lot more voices... btw just noticed today, lol wut? http://steamcommunity.com/sharedfiles/filedetails/?id=175442239 Edited September 3, 2013 by NeuroFunker Share this post Link to post Share on other sites
2nd ranger 282 Posted September 3, 2013 (edited) The new 3D communication is very cool, a long-awaited feature for me. Although the AI can't detect you by your voice, I thought that was already included? Edited September 3, 2013 by 2nd Ranger Share this post Link to post Share on other sites
Varanon 892 Posted September 3, 2013 Somebody noticed this ? The headgear seems to be glowing. Seems to have happened with the new dev built. Share this post Link to post Share on other sites
NeuroFunker 11 Posted September 3, 2013 yep, ive made some screens of it, named arma 3, ghost recon. I think thats dyn lighting bug, when outside is dusk or dawn. Share this post Link to post Share on other sites