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18 minutes ago, bars91 said:

Getting purchase option despite having Supporter Edition

Are you running Dev Branch through Steam, or as an additional installation via Game Updater?

Steam API only updates DLC ownership associated with the main game installation

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18 minutes ago, bis_iceman said:

 

Are you still experiencing the issue? Sometimes it may take some time for the Steam licenses to propagate, but our Publishing experts are telling us it should be good to go now.

 

Re-validated A3 files and all works now!

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Added: Animated Briefing Framework (used for creating briefings with animated markers - resizing, non-linear moving, coloring - including a timeline function for better timing and synchronization)

Shit i totally missed this. This sounds really cool too!

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The intro of both operations are nice.

 

On Beyond Hope, 1st mission:

the hypertext links are bugged.

1,2 and 3 are ok but the rest doesn't work.

 

Haven teste all 3 operations for a couple of minutes - no more time :-(

They look nice - but then again, we are in command (except for Steel Pegasus... for now at least)

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Added: Basic Civilian Behavior module (enhances civilian behavior during combat scenes, and improves performance by using agent entities) 

 

Will this be MP compatible, though?

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5 minutes ago, SuicideKing said:

 

Will this be MP compatible, though?

 

9VAv8Eb.png

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If only the new Civ modules were MP Compatible.  Why, oh Why hast thou forsaken the MP groups, BIS?

New Animated briefing tools look nice also.  Seemed to work fine in the first mission I looked at.

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1 hour ago, Sniperwolf572 said:

 

9VAv8Eb.png

Essentially pointless. 

 

-k 

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Please do not hesitate to direct your feedback on all Tac-Ops operations to the dedicated forums thread:

 

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Has anyone managed to get the ambient civ modules to work? They aren't spawing civs for me =/

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2 hours ago, R3vo said:

Has anyone managed to get the ambient civ modules to work? They aren't spawing civs for me =/

 

-snip-

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2 hours ago, nkenny said:

Essentially pointless. 

 

Indeed.

Why, oh why no SILVIE and ALICE? WHY?

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Hmm, unknown strings not fixed for some commands:

 

22:35:34   Error position: <getUnitTrait "loadCoef" > 0.4) then {
pl>
22:35:34   Error Foreign error: Unknown enum value: "loadCoef"

 

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Error Foreign error: Unknown enum value: "loadCoef"

 

 Yup, had that with the CamouflageCoef today..

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Seeing the AMV-7 Marshall being loaded into the Blackfish in the Tac Ops image reminds me of an issue I forgot to raise:

 

When using the Unload Vehicle option on the Blackfish/Xi'an while on the deck of the USS Freedom the vehicle being unloaded deploys its parachute and usually explodes.  I'd say that the minimum height for the parachute to spawn when using the Unload Vehicle functionality should be increased to at least the same height as the deck.

 

Also:

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Added: HoldKey Function (executes a user-defined code when a key has been held down for a specified period of time)


How is this new?  How is this different to the current bis_fnc_holdactionadd ?

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32 minutes ago, Imperator[TFD] said:

Seeing the AMV-7 Marshall being loaded into the Blackfish in the Tac Ops image reminds me of an issue I forgot to raise:

 

When using the Unload Vehicle option on the Blackfish/Xi'an while on the deck of the USS Freedom the vehicle being unloaded deploys its parachute and usually explodes.  I'd say that the minimum height for the parachute to spawn when using the Unload Vehicle functionality should be increased to at least the same height as the deck.


Thanks, we will check that. :) 

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1 hour ago, Imperator[TFD] said:

How is this new?  How is this different to the current bis_fnc_holdactionadd ?

I've interpreted it as "bis_fnc_holdactionadd" == space key (or whatever is defined via game options), and HoldKey = whatever key you want.

 

In example of the Tac-Ops DLC, I think the spotting (with T key) was done with this function?

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For those enum errors, it's not missing strings, it's false positives, and they are absolutely EVERYWHERE :( .

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Added: New setPlateNumber and getPlateNumber script commands 

eKdaeMT.jpg

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Oh you beat me to it.

But it's worthy of another post IMO. :D

(The cars were unintentional, by the way. The van was on a proper parking spot and the others were supposed to just pass by for ambience.)

 

 

 

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Gosh darn, great commands! Adds new  possibilities, for example tracking people in police missions or 'find the HVT' scenarios.

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