Jump to content

Recommended Posts

Several times I noticed the problem of HENT Amo cars and moving over bridges. I decided to check it in the editor.

Result.

This sometimes happens with other machines, but less often.

Can you check what's happening to them and fix it?

Share this post


Link to post
Share on other sites
11 hours ago, lex__1 said:

Several times I noticed the problem of HENT Amo cars and moving over bridges. I decided to check it in the editor.

Result.

This sometimes happens with other machines, but less often.

Can you check what's happening to them and fix it?

Nice catch!
We will look on that, thanks. :)

  • Like 3

Share this post


Link to post
Share on other sites
Added: A new "Edit Terrain Object" module which allows for direct object manipulation

Would it be possible to add "Size" and "Shape" to the Transformation section of this module, for instance, I want to destroy a specific village/town/forest.

Currently, having the option of editing one object at a time can feel a little laborious. 

 

Forgive me if this has been asked/answered before.

Share this post


Link to post
Share on other sites

If this is the same as the one being used in the main branch, you can adjust its size in a similar fashion to triggers and markers. It's under one of th modules attribute tabs, you pick square or round and adjust the size accordingly.

 

This module is a game-changer for mission makers.

Share this post


Link to post
Share on other sites
7 minutes ago, Rich_R said:

If this is the same as the one being used in the main branch, you can adjust its size in a similar fashion to triggers and markers. It's under one of th modules attribute tabs, you pick square or round and adjust the size accordingly.

 

Yes, those options are available for the "Hide Terrain Objects" module, there is no size and shape option for the "Edit Terrain Object" module.  

  • Like 1

Share this post


Link to post
Share on other sites

Can you guys look at fixing targetKnowledge please?  It doesn't update the positional error at all.  At the moment, I'm having to trawl through nearTargets to find the value.

 

Here is a test mission  (just follow the blue arrows, then the red ones and watch the hintbox):

 

https://drive.google.com/open?id=0B1kzYgzONxC0TkphNFByc0VDbzA

  • Like 1

Share this post


Link to post
Share on other sites
On 13.09.2017 at 2:28 PM, Karloff said:

Nice catch!
We will look on that, thanks. :)

Same problem

 

U can't change texture NATO with "Edit Vehicle Appearance..." in Strider through 3den Editor

Spoiler

20170914154301_1.jpg

https://feedback.bistudio.com/T126711

 

U can't change new textures with "Edit Vehicle Appearance..." in A-143 Buzzard through 3den Editor

Spoiler

20170914160218_1.jpg

https://feedback.bistudio.com/T126712

Edited by pr9inichek
Add some bugs

Share this post


Link to post
Share on other sites
  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk & PO-30 Orca

Hi,

 

Some config errors when loading the helis:


 

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value

//

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass11.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass12.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass13.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass14.passThrough'.
15:16:06 Warning Message: '/' is not a value

//

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass1A.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass1B.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass11.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass12.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass13.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass14.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass15.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass16.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass17.passThrough'.
15:16:06 Warning Message: '/' is not a value

//

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass11.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass12.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass13.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass14.passThrough'.
15:16:06 Warning Message: '/' is not a value

 

  • Like 1

Share this post


Link to post
Share on other sites
Quote

ENGINE

  • Tweaked: Updated PhysX to version 3.4.0 (22121272)
  • Fixed: Crash when releasing a physics constraint without any actor
  • Added: New vehicle config parameters tankTurnForceAngSpd, accelAidForceCoef, and accelAidForceSpd
  • Tweaked: Enabled PhysX wheel sweep collisions
  • Added: PhysX-simulated and animated tank tracks according to PhysX wheels rotation

BIS, Many thanks for this update. This produces good changes for this problem https://feedback.bistudio.com/T117728

I could not reproduce this problem, it's a great change.

Thank you very much for this. Overcoming obstacles is excellent.

 

There was a nuance with bushes. Weight machines or bushes? In certain situations, bushes can work as a barrier, do not break badly, but break.
It's sometimes when you go ahead, and it's easy to play back when you go back to the bush.

 

  • Like 3

Share this post


Link to post
Share on other sites

progress on Tank physics, yay

although that propably means that i have to re-tune my vehicles again *sigh*

 

From 3.4 changelog

Quote

Unphysically large constraint forces were generated to resolve the suspension compression beyond its limit when the suspension direction and the hit normal under the wheel approach perpendicularity. This has been fixed so that the constraint force approaches zero as the angle between the hit normal and suspension direction approaches a right angle.

This sounds like this was the culprit of of Trucks flying in the air when driving over a tiny wall. If that is also the reason why tanks jump on flat goround, that seems strange to me - because that would mean the hit normal sometimes is in the plane of the ground, instead of beeing normal to it. Thats some serious deviation...

Share this post


Link to post
Share on other sites
35 minutes ago, x3kj said:

This sounds like it will solve the issue of Trucks flying in the air when driving over a tiny wall. If that is also the reason why tanks jump on flat goround, that seems strange to me - because that would mean the hit normal sometimes is in the plane of the ground, instead of beeing normal to it.

It was two different tickets.

https://feedback.bistudio.com/T117728

https://feedback.bistudio.com/T124274

 In both tickets, there is good progress after the Updated PhysX.

The machines are still jumping, but not as easily as they were before. A little is not enough weight of the car, or it is too big reverse work of suspension of the running machine.

Share this post


Link to post
Share on other sites

Small issue I noticed with the new collimator GL sights...

 

GNvTwcu.jpg

 

Only tested with the MX but it shows up while switching from rifle to binoculars.

  • Like 3

Share this post


Link to post
Share on other sites

Yup, that happens with all weapon using the GL.

Saw other weirdness as well; manifested itself with the nade loading anim playing when switching to a weapon with GL attached, although I haven't been able to repro the steps to do that, happened once when playing the Laws of War campaign in the scenario where the crates are airdropped when looking for the dropzone so I guess some sort of combo of mk20/pistol/binocs/moving/whatever.. :P

Share this post


Link to post
Share on other sites

@edita tweeted this picture in the week.

 

DJhZKelW4AA73sT.jpg

 

I know it was one of a series of pictures of the team taking the tank out for a spin in celebration of the game's 4th armaversary, but I thought I'd use it to whip a load of pointless and unfounded speculation that BI tanks will be able to reverse soon.

 

It's my hope that within a  few weeks, this will have chinese whispered into a confirmed dev post.

  • Like 2

Share this post


Link to post
Share on other sites
16 hours ago, das attorney said:
  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk & PO-30 Orca

Hi,

 

Some config errors when loading the helis:

Hi, this is already known and fix should be published soon. :)

 

Edited by Karloff
  • Like 1

Share this post


Link to post
Share on other sites

Are the physics changes already noticeable on dev or do they need to be configured first for all tanks?

Share this post


Link to post
Share on other sites
6 minutes ago, R3vo said:

Are the physics changes already noticeable on dev or do they need to be configured first for all tanks?

 

The tank tracks one is noticeable. Other than that not sure on the rest. 

Share this post


Link to post
Share on other sites
18 minutes ago, R3vo said:

Are the physics changes already noticeable on dev or do they need to be configured first for all tanks?

Yes, these are already notable changes in DEV. My videos are recorded in DEV.

Share this post


Link to post
Share on other sites
8 hours ago, Night515 said:

Small issue I noticed with the new collimator GL sights...

<pic>

Only tested with the MX but it shows up while switching from rifle to binoculars.

 

Thanks, fixed :)

  • Like 4

Share this post


Link to post
Share on other sites

Hi, I keep getting this pop-up error when opening a mission:

 

22:36:53 Warning Message: Cannot open object a3\weapons_f_exp\acc\acco_pgo7_blk_f.p3d

 

Share this post


Link to post
Share on other sites
49 minutes ago, das attorney said:

Hi, I keep getting this pop-up error when opening a mission:

 


22:36:53 Warning Message: Cannot open object a3\weapons_f_exp\acc\acco_pgo7_blk_f.p3d

 

Cut optic?

Share this post


Link to post
Share on other sites
1 hour ago, Night515 said:

Cut optic?

 

 

Think so.  The path leads to this class but scope is 2 (so maybe it should be 1 if it's not supposed to be in the game).

 

class optic_PGO7_blk_F : ItemCore {
        displayName = "PGO-7";
        model = "\a3\Weapons_F_Exp\Acc\acco_pgo7_blk_F.p3d";
        picture = "\A3\Weapons_F_Exp\Acc\Data\UI\icon_optic_SOS_khk_F_ca.paa";
        scope = 2;
        class ItemInfo : InventoryOpticsItem_Base_F {
            mass = 14;
            opticType = 2;
            weaponInfoType = "RscWeaponEmpty";
            optics = 1;
            modelOptics = "\a3\Weapons_F_Exp\Acc\reticle_PGO7.p3d";
            class OpticsModes {
                class pso {
                    opticsID = 1;
                    useModelOptics = 1;
                    opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
                    opticsZoomMin = 0.0623;
                    opticsZoomMax = 0.0623;
                    opticsZoomInit = 0.0623;
                    memoryPointCamera = "opticView";
                    visionMode[] = {"Normal"};
                    discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 1000, 1200, 1400, 1600};
                    discreteDistanceInitIndex = 2;
                    distanceZoomMin = 100;
                    distanceZoomMax = 1600;
                    discretefov[] = {0.0755, 0.0249};
                    opticsFlare = 1;
                    opticsDisablePeripherialVision = 1;
                    cameraDir = "";
                    discreteInitIndex = 0;
                };
            };
        };
        inertia = 0.2;
    };

 

  • Like 4

Share this post


Link to post
Share on other sites
55 minutes ago, das attorney said:

 

 

Think so.  The path leads to this class but scope is 2 (so maybe it should be 1 if it's not supposed to be in the game).

 


class optic_PGO7_blk_F : ItemCore {
        displayName = "PGO-7";
        model = "\a3\Weapons_F_Exp\Acc\acco_pgo7_blk_F.p3d";
        picture = "\A3\Weapons_F_Exp\Acc\Data\UI\icon_optic_SOS_khk_F_ca.paa";
        scope = 2;
        class ItemInfo : InventoryOpticsItem_Base_F {
            mass = 14;
            opticType = 2;
            weaponInfoType = "RscWeaponEmpty";
            optics = 1;
            modelOptics = "\a3\Weapons_F_Exp\Acc\reticle_PGO7.p3d";
            class OpticsModes {
                class pso {
                    opticsID = 1;
                    useModelOptics = 1;
                    opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
                    opticsZoomMin = 0.0623;
                    opticsZoomMax = 0.0623;
                    opticsZoomInit = 0.0623;
                    memoryPointCamera = "opticView";
                    visionMode[] = {"Normal"};
                    discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 1000, 1200, 1400, 1600};
                    discreteDistanceInitIndex = 2;
                    distanceZoomMin = 100;
                    distanceZoomMax = 1600;
                    discretefov[] = {0.0755, 0.0249};
                    opticsFlare = 1;
                    opticsDisablePeripherialVision = 1;
                    cameraDir = "";
                    discreteInitIndex = 0;
                };
            };
        };
        inertia = 0.2;
    };

 

 

Interesting. Any textures that got in too, or any other scopes?

Share this post


Link to post
Share on other sites

I don't know to be honest.  I guess the only way to find out is to pop open the Weapons_F_Exp pbo and check.  I didn't see any other scopes but there might be some lurking in the configs somewhere.  I might have a look later on when I've got a bit more time

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×