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Just now, killzone_kid said:


If it was measuring distance from camera then in 3rd person view the distance would have been different, but this is not the case

 

that is what i am experiencing (1.70rc), different dist in 1st and 3rd person

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5 minutes ago, fn_Quiksilver said:

 

that is what i am experiencing (1.70rc), different dist in 1st and 3rd person


In 1.71 dev - it is the same. Please confirm this, and if it is the same but in 1.70 is different, report it.

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1 minute ago, killzone_kid said:


In 1.71 - it is the same. Please confirm this, and if it is the same but in 1.70 is different, report it.

 

ive used some positionCameraToWorld stuff and it feels the same, the ~2m discrepancy in dist between 1st and 3rd. ill confirm/report later when i hop on.

 

also can you post a snippet for how you are testing, against what object/etc

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1 minute ago, fn_Quiksilver said:

 

ive used some positionCameraToWorld stuff and it feels the same, the ~2m discrepancy in dist between 1st and 3rd. ill confirm/report later when i hop on.

 

also can you post a snippet for how you are testing, against what object/etc


 

oneachframe {hintsilent str getcursorobjectparams}

Point at some object, switch between 1st and 3rd and observe last param

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1 hour ago, killzone_kid said:


 


oneachframe {hintsilent str getcursorobjectparams}

Point at some object, switch between 1st and 3rd and observe last param

Distance stays same here.

 

Cheers

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Where is my 20mm gun pod in dynamic loadout?

Was it deleted?

if it is deleted,will it come jets dlc full version?


 
 

 

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Y-32 Xi'an unloads infantry only at the nearest airfield, regardless of the waypoint destination. 

V-44 does not have such a problem.

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11 minutes ago, fn_Quiksilver said:

 

this means nothing without knowing what arma version you're on.

 

@killzone_kid

[""Arma 3"",""Arma3"",170,141575,""Stable"",true,""Windows"",""x64""]

 

 

Given this is the devbranch forum there's pretty much only one version to be on when testing stuff for the devbranch in the dev branch general discussion thread.

:yay:

 

Cheers

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Just now, Grumpy Old Man said:

Given this is the devbranch forum there's pretty much only one version to be on when testing stuff for the devbranch in the dev branch general discussion thread.

:yay:

 

Cheers

touche

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2 minutes ago, killzone_kid said:

 

And what is the result without mods?

 

no change, still reporting diff values 1st and 3rd.

 

It seems like they've already fixed for dev build (1.71) according to your posts, but would be good to get the fix pushed forward to 1.70

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3 minutes ago, fn_Quiksilver said:

 

no change, still reporting diff values 1st and 3rd.

 

It seems like they've already fixed for dev build (1.71) according to your posts, but would be good to get the fix pushed forward to 1.70

 

It would help if you could confirm that 1.71 dev on your machine doesnt do it.

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1 minute ago, killzone_kid said:

 

It would help if you could confirm that 1.71 dev on your machine doesnt do it.

 

im not going to jump over to dev build just for this, sorry :) australian internet and other reasons

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3rd person:

[B Alpha 1-2:1,"",6.47679]

1st person:

[B Alpha 1-2:1,"",3.90472]

Game version: 1.70.141575

 

No mods/scripts in empty VR map

 

In current devbranch no issues, distance stays same.

 

Cheers

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4 minutes ago, Grumpy Old Man said:

3rd person:


[B Alpha 1-2:1,"",6.47679]

1st person:


[B Alpha 1-2:1,"",3.90472]

Game version: 1.70.141575

 

No mods/scripts in empty VR map

 

In current devbranch no issues, distance stays same.

 

Cheers

 

so we need to get the relevant dev to paste the fix into RC :)

 

the command is good but will still have to use some lineintersectssurfaces stuff until its resolved

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Anyone knows why "getAllEnvSoundControllers (position unit)" reports 10 for "shooting" when called on an AI unit?

 

for player it reports number between 0-1, but for AI reports 10

 

https://community.bistudio.com/wiki/getAllEnvSoundControllers

 

	[
	0	[""rain"",0.000372368],
	1	[""night"",0],
	2	[""wind"",0.0475848],
	3	[""daytime"",0.376854],
	4	[""distance"",6.23892],
	5	[""meadows"",0.333333],
	6	[""trees"",0.333333],
	7	[""houses"",0.373942],
	8	[""forest"",0],
	9	[""sea"",0],
	10	[""coast"",0],
	11	[""altitudeGround"",0],
	12	[""altitudeSea"",0.00143862],
	13	[""shooting"",10],
	14	[""deadBody"",0],
	15	[""fog"",1.62126e-037]
	]

 

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On 5/4/2017 at 10:26 AM, fn_Quiksilver said:

The command getCursorObjectParams appears to measure distance from the player camera instead of player object. Would be good to have distance from player object as well.

 

21 hours ago, killzone_kid said:


If it was measuring distance from camera then in 3rd person view the distance would have been different, but this is not the case

 

20 hours ago, killzone_kid said:


 


oneachframe {hintsilent str getcursorobjectparams}

Point at some object, switch between 1st and 3rd and observe last param


Thanks for catching this! Issue was sent to our programmers. 

Keep up the good work! :)

Regards.

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On 5/4/2017 at 11:13 AM, Grumpy Old Man said:

Got this error when shooting down aircrafts, error in marta module, whatever the hell that is, didn't place it.

MsXwWzk.jpg

 

Cheers

Could you please provide more information?
Thanks.

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58 minutes ago, Karloff said:

Could you please provide more information?
Thanks.

That's all I got. Tried to reproduce it to no avail.

If it appears again I'll keep you posted.

 

Cheers

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This isn't really relevant to the current Jets discussion pages, so I figured this would be the place for it.

 I remember several months ago that some photos were posted about some WIP progress on hand models for miniguns, taken from the Huron I believe- Your characters hands were shown holding and moving along with the weapon, rather than resting in your lap.

That hasn't seem to have appeared on Dev or Stable since- has it been cut? 

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On 5/4/2017 at 10:13 AM, Grumpy Old Man said:

Got this error when shooting down aircrafts, error in marta module, whatever the hell that is, didn't place it.

MsXwWzk.jpg

 

Cheers


Most likely caused by null group which made getGroupIconParams return empty array. The command has been tweaked to return default values when group is null, so this should not happen again.

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No update today, my devs have gone away
The patches stand forlorn, a symbol of the dawn
No update today, it seems a common sight
But people TKing by don't know the reason why
 
How could they know just what this huge letdown means?
The end of all my hopes, the end of all my dreams
How could they know a DLC there had been
Behind the door, where milsim reigned as queen
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Man, that's old. :) I wonder if I'm the only other person (almost certainly the only ~20 years old) on this forum with the slightest idea of where that song came from, let alone listened to it.

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