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... first of all, damn, working at this hour. Second, I hope they will publish it :D, couse i'm waiting.

It only says "planning", so they hope themself that it will happen :P I personally doubt it, most likely it will come tomorrow.

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Ooh late one tonight - you BIS guys should get to the pub quickly before they call last orders!  :)

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Oh BI. Ty so much that you pushed that campaign out to us, even on your free day! At least enjoy the next one, you deserved it ;)

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So, the campaign is only for dev-branch, right? It's not for the Sneak Preview build, right?

Yep, but they should come too before the weekend (I guess)

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This evening, was a good evening. 

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The CAR-95-1's UI picture is wrong, it has the CAR-95 GL UI picture.

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Today's SitRep:

"Around the time of publishing this report, we're also planning to stage the Apex Playable Content to Dev-Branch, so you may already see it there when reading this."

 

On the edge now? :P

As in..the Campaign?? excited is not the word! Now I need to convince my girlfriend to buy Apex-and then actually play it...

 

Edit:So this update that is downloading now-this has the campaign in it? Well no sleep for me-and it is almost midnight..

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As in..the Campaign?? excited is not the word! Now I need to convince my girlfriend to buy Apex-and then actually play it...

 

Edit:So this update that is downloading now-this has the campaign in it? Well no sleep for me-and it is almost midnight..

The dev branch change log says yes- coop 4 player! :)

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It's an attempt to mitigate framerate drops when viewing through zoomed optics at dense vegetation (overdraw e.g.). If you observe new rendering glitches, especially connected to vegetation, please report  :)

Unstable Lod switching

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Unstable Lod switching

 

I hope these issues, presumably related to the depth priming, get sorted out as a priority. On my system at least the LOD switching and vegetation flickering is actually worse and more distracting than it was before the excellent LOD blending was introduced. 

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out of curiosity does anyone else get flashbacks of crysis fighting viper?

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End Game Moddergat has an audio bug at the beginning of the mission, that seems to disable all ambient audio a few seconds after the radio message: "Advance and setup FOB, Broadway out."

It doesn't occur in the other End Game mission so suspect it's a mission related issue.

Tested on on LAN hosting, just myself in-game.

Reproduce - always.

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Two small bugs:

 

1. Typo in the APEX welcome screen.

 

2. When pressing the button for the General video setting repeatedly, the small icon next to the sampling option flashes. (It's hidden by default for some reason)

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Unstable Lod switching

In this i can agree. LOD of object being on same distance should not change when moving camera up-down. Please, try to fix it before 1.62.

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Found another bug:

 

For some reason, for all official mp missions, the 2D-Editor button is shown insteadof the 3D one when hosting a mission.

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It seems that in the End game showcase, intel interaction stop working if already collected, an you then load a save to before you collected the intel.

Can anyone confirm?

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It seems that in the End game showcase, intel interaction stop working if already collected, an you then load a save to before you collected the intel.

Can anyone confirm?

Thanks a lot for report, we are already investigating the cause and working on the fix :icon_twisted:

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Thanks a lot for report, we are already investigating the cause and working on the fix :icon_twisted:

 

I guess you also noticed that it plays the animation for showcase Marksmen when you start the showcase End Game ?

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BUG:

 

Marshall sound is broken when you are a driver and move into gunner seat.  Ever time you move the gun around, the engine sound cuts in/out as if the gunner moving causes the engine to start/stop.

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Great work with the End Game Showcase. The fights in the jungle are amazing!

 

On a different note: Any chance you could create a uploading function which uses the End Game uploading UI? Would love to use it in my missions.

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Trying out the Dev branch 1.63 fpr the first day. I noticed thet the repair action on repair vehicles still does not work.

AK-12: when bipod is added, all kinds of bipods stick through the hands of the shooter

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Trying out the Dev branch 1.63 fpr the first day. I noticed thet the repair action on repair vehicles still does not work.

 

 

I'm seeing the opposite.  As an Engineer or Repair Specialist (with a Toolkit in my backpack) I do not get the Repair option on damaged vehicles however driving them near a repair HEMTT or Repair Offroad for example automatically repairs the vehicles.  Well, I did get the Repair option when a wheel was shot out, and only that wheel was repaired.  The Repair vehicles fully repaired the damaged vehicle.

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Out of curiosity. Am I the only one with the shiny borders around some insignias or is this a general problem? Noticed this already ages ago on the CSAT officer clothes- assigning the Griffin insignia to that unit will have a bright shiny border, while it does not have this on the normal CSAT soldiers. It's pretty bad looking, especially because it shines over a long distance and really sticks out hard.

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