Alwarren 2765 Posted June 10, 2016 Placing down a Hunter HMG or GMG and pressing "w" for Forward works fine. Not for me, nothing happens. I can't get AI to move at all, they just jerk the steering wheel left and right, or do nothing at all. Send from my tablet, so pardon any autocorrect bollocks 1 Share this post Link to post Share on other sites
Guest Posted June 10, 2016 Not for me, nothing happens. I can't get AI to move at all, they just jerk the steering wheel left and right, or do nothing at all. Known issue : https://forums.bistudio.com/topic/150499-ai-discussion-dev-branch/?p=3040801 Share this post Link to post Share on other sites
Electricleash 133 Posted June 10, 2016 I mentioned it in the AI thread also, that tanks currently cannot be commanded ( W,A,S,D) and the UI disappears when turned out. 1 Share this post Link to post Share on other sites
Guest Posted June 10, 2016 Is anyone able to look at his GPS while driving an armoured vehicle in first person? Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted June 10, 2016 please debug this spam in the client RPT. Only occurs when PBO exported to MP with EDEN. Causes serious stuttering/frame drop and client RPT file grows at kb/s rate. 22:16:41 last sent message: b4f7c9a0 22:16:41 Last created message is bad: 22:16:41 sending message: b4f7f740 (type Type_109), id = 50db5 22:16:41 attached object info: c1a60850 22:16:41 last created message: b4f7de40, id = 50db5 22:16:41 last sent message: b4f7c9a0 22:16:41 Last created message is bad: 22:16:41 sending message: b4f7c9a0 (type Type_109), id = 50dba 22:16:41 attached object info: c1a60850 22:16:41 last created message: b4f7d4e0, id = 0 22:16:41 last sent message: b4f7f740 22:16:41 Last created message is bad: this is how it starts: 22:14:19 Unaccessible 22:14:19 found in (203,485). 22:14:28 Last created message is bad: 22:14:28 sending message: c0ea4a40 (type Type_109), id = 4e352 22:14:28 attached object info: c1a60850 22:14:28 last created message: c0ea7600, id = 0 22:14:28 last sent message: c0ea4c20 22:14:28 Last created message is bad: 22:14:28 sending message: c0ea7600 (type Type_109), id = 4e352 22:14:28 attached object info: c1a60850 22:14:28 last created message: c0ea4a40, id = 4e352 22:14:28 last sent message: c0ea4c20 Share this post Link to post Share on other sites
x3kj 1247 Posted June 10, 2016 The Yorris J-2 reflex sight is unusable when you have sun behind you https://feedback.bistudio.com/T117549 http://i.imgur.com/ns4LTd8.jpg This is old AF. Had that "issue" in alpha. Share this post Link to post Share on other sites
KoalaDSK 122 Posted June 10, 2016 Is anyone able to look at his GPS while driving an armoured vehicle in first person? It is only possible to read the GPS or compass after you have turned out of the vehicle. Why? I don't really know. 1 Share this post Link to post Share on other sites
x3kj 1247 Posted June 10, 2016 Why? I don't really know. Because Tank view is counted as an "optic" technically - and you can't use optic together with gps/compass/clock Share this post Link to post Share on other sites
nikiforos 450 Posted June 10, 2016 Can we expect to see further optimization of Tanoa before the APEX or is this something you plan to do after the release? 1 Share this post Link to post Share on other sites
tortuosit 485 Posted June 10, 2016 Anyone having a strange performance issue on Tanoa? I am maintaining 55-60 fps at most times, but when in jungle, if the tree canopy closes overhead my fps goes to 30 and stay locked to 30. Even turning around where the sky is visible again will put it back to 60, and there is no in between fluctuations. It goes straight to 30 and stays there so long as thick trees are overhead.Very strange.. Not here. 30/60 switch, isn't that just a VSync thing? I once experienced some delay (click->shoot IIRC) when I used VSync and since then I'm simply capping FPS at 60 (with NVidia Inspector) and don't use VSync. Share this post Link to post Share on other sites
lsd 147 Posted June 10, 2016 Kinda late by several months now, but ever since the Eden update I've been having problems with AI both completely disregarding triggers and syncs and continuing on with their waypoints, as well as units not proceeding to the next waypoint after a trigger or sync has been fulfilled. This has been with both main and DEV branch, anyone else having similar issues? If you're like me, you are expecting the 'Set Waypoint Activation' to work when synced to a trigger regardless of waypoint type. Couldn't be easier, right? But no, you must go a step further and for some waypoint types (sentry/cycle etc) the Trigger Type must also be set to 'Skip Waypoint'. It would be nice if the 'Skip Waypoint' type could be depreciated and the trigger automatically identifies the correct action (i.e. either activate or skip the waypoint depending on type), if possible. 1 Share this post Link to post Share on other sites
x3kj 1247 Posted June 10, 2016 Not here. 30/60 switch, isn't that just a VSync thing? I once experienced some delay (click->shoot IIRC) when I used VSync and since then I'm simply capping FPS at 60 (with NVidia Inspector) and don't use VSync. Exactly. Unless adaptive vsync is used (only max cap at 60, no cap below that). Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted June 10, 2016 Squad radar 1 Share this post Link to post Share on other sites
2nd ranger 282 Posted June 10, 2016 "That's in an annoying spot!", "WTF? Now you don't need a compass!" "REALISM!!!" Just getting some of those out the way. 4 Share this post Link to post Share on other sites
St. Jimmy 272 Posted June 10, 2016 "That's in an annoying spot!", I guess you can tweak it like any other HUD element so no need to read crying about that :P //Well you were right even when it can be tweaked hahah... Share this post Link to post Share on other sites
kylania 567 Posted June 10, 2016 That does need to be lower. Why not just integrate STHud as it is instead of trying to make a replica, it works amazing. Why reinvent it? :) Share this post Link to post Share on other sites
DJankovic 401 Posted June 10, 2016 "That's in an annoying spot!", "WTF? Now you don't need a compass!" "REALISM!!!" Just getting some of those out the way. No worries you will probably be able to remove it from the UI so just take is easy :D Share this post Link to post Share on other sites
Greenfist 1863 Posted June 10, 2016 That does need to be lower. Then just move it lower. :D And what's the new left shift+T? "Tactical ping"? You can point things with it? Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted June 10, 2016 I think you should attach it to the end of the command bar. Better yet allow user configure to position where we like. here is the one I designed for our servers. Used the design from your BIS_fnc_groupIndicator but made it all work properly Share this post Link to post Share on other sites
R3vo 2652 Posted June 10, 2016 Then just move it lower. :D And what's the new left shift+T? Tactical ping? You can point things with it? ...furthermore, what is that strange dot when one pressed "J" ? Some very weird things are happening, mostly in a good way ;) Edit: How does the group indicator works? I can't get it to s how up :confused: Share this post Link to post Share on other sites
Greenfist 1863 Posted June 10, 2016 ...furthermore, what is that strange dot when one pressed "J" ? Some very weird things are happening, mostly in a good way ;) That's not a new thing actually. But I don't get what's point of it when J is bound to task overview? edit. wait. Can you select the active task by pointing at it with the dot? edit edit. Yes you can. That's neat. Never noticed that. Edit: How does the group indicator works? I can't get it to s how up :confused: Check your difficulty settings and make sure you're in a group. :) I can't see a toggle key. I hope I will later. Share this post Link to post Share on other sites
pansyfaust 69 Posted June 10, 2016 Seems like license plates were fixed for vehicles spawned in Eden, still doesn't work for createVehicle sadly. Share this post Link to post Share on other sites
Rich_R 1087 Posted June 10, 2016 As @greenfist notes, its under game settings>diffculty>personal awareness and check the box! Just noticed, you don't need to be in a group :) Share this post Link to post Share on other sites
R3vo 2652 Posted June 10, 2016 As @greenfist notes, its under game settings>diffculty>personal awareness and check the box! Thanks I have to say I actually like the implemention, though I'd like to see 2 tweaks: In my opinion the radar should be at the very top of the screen in the center, same position as the vehicle radar. For me, that's the only place where it's not distracting. When the compass or any other GUI element is opened, the radar should be hidden temporily It should be hidden when the group is empty (Nice to have) Make it toggleable Share this post Link to post Share on other sites
kylania 567 Posted June 10, 2016 Thanks I have to say I actually like the implemention, though I'd like to see 2 tweaks: In my opinion the radar should be at the very top of the screen in the center, same position as the vehicle radar. For me, that's the only place where it's not distracting. When the compass or any other GUI element is opened, the radar should be hidden temporily It should be hidden when the group is empty (Nice to have) Make it toggleable 1. Total opposite for me. Flicking my eyes downward is much more comfortable than looking up at the top of the screen. Then again I've been using STHud for years, so am used to it there. 2. How come? (Still at work, haven't had a chance to try it yet) 3. STHud does this. I get lost since I forget to use my real compass! 4. Sure, more options are always nice. I'm pretty sure posture and glasses contributes to my wanting more things at the bottom of the screen. :) 1 Share this post Link to post Share on other sites