Jump to content

Recommended Posts

ignore this.. talking about it in other thread

Share this post


Link to post
Share on other sites

I noticed there's a new class called WaterSSReflectionsQuality under CfgVideoOptions.

Is there a way to activate or is that just for teasing? :)

Share this post


Link to post
Share on other sites

I'm not sure that 'laying engine groundwork' counts as teasing...

Share this post


Link to post
Share on other sites
I noticed there's a new class called WaterSSReflectionsQuality under CfgVideoOptions.

Is there a way to activate or is that just for teasing? :)

I wish we could get a look at that on our current Republic of Altis/Stratis. Would be interesting. Patience.

Share this post


Link to post
Share on other sites
Tweaked: Improved collision sounds of rubber boats

Will you also tweak the volume of the engine sound?

Share this post


Link to post
Share on other sites
All snakes are stuck :(

I fixed it just now. Fix should be present in tomorrow's DEV branch.

Share this post


Link to post
Share on other sites
I fixed it just now. Fix should be present in tomorrow's DEV branch.

Brukhar what did you do? Have some snakes in my neighbourhood. Want them to move too. Cheers for fix.

Share this post


Link to post
Share on other sites
I fixed it just now. Fix should be present in tomorrow's DEV branch.

What about rabbits? They also don't seem to move anymore. Pretty sure they used to flee when you approached them.

Share this post


Link to post
Share on other sites
Will you also tweak the volume of the engine sound?

Good God, please do this. Every time I play a mission and it starts off with a boat insertion, I go "UGH" and immediately mute the sound. Some missions think it's fun to start you out god damn 2km from the shore so you either listen to this god awful RRRRRRRRRRRRRRRRRRRRRRRRR for five minutes, or just turn the sound off until you get there.

Share this post


Link to post
Share on other sites
Good God, please do this. Every time I play a mission and it starts off with a boat insertion, I go "UGH" and immediately mute the sound. Some missions think it's fun to start you out god damn 2km from the shore so you either listen to this god awful RRRRRRRRRRRRRRRRRRRRRRRRR for five minutes, or just turn the sound off until you get there.

Well, having been around boats, using full power is pretty darn loud. However, not sure about a Zodiak/RHIB, never had the chance to see one.

On another note...

Fixed: Player with a not fully opened parachute will now take damage when hittng the ground

AKA, dead... right? Just have t obe sure, no one wearing a load of military gear hitting the ground would survive, much less take damage.

Share this post


Link to post
Share on other sites

It's a game. Things don't have to be 100% realistic, especially when it's to the benefit of gameplay. Like not being annoyed by an obnoxiously loud sound just because it's loud in real life. Think of all the things in the game that are unrealistic for gameplay reasons. I think we can make an allowance for a boat engine.

Share this post


Link to post
Share on other sites
Added: Sounds of turret movement for CH-67 Huron and UH-80 Ghosthawk

I can't head anything, should I?

Share this post


Link to post
Share on other sites
It's a game. Things don't have to be 100% realistic, especially when it's to the benefit of gameplay. Like not being annoyed by an obnoxiously loud sound just because it's loud in real life. Think of all the things in the game that are unrealistic for gameplay reasons. I think we can make an allowance for a boat engine.

I hear you about the loudness during insertions. But consider - which I came across the other day - the case where you are inserted by boat and suddenly being shot upon. You will not be able to hear the shots, you first notice it when bullets land in the water around you or one of your teammates get hit. Or the bullet flies by so close that you get the sonic noise. So the delay of you noticing is due to the sound from the boat engine. Your awareness is lower because of it and that is a gameplay element which I think is appropriate for that reason

Share this post


Link to post
Share on other sites
I hear you about the loudness during insertions. But consider - which I came across the other day - the case where you are inserted by boat and suddenly being shot upon. You will not be able to hear the shots, you first notice it when bullets land in the water around you or one of your teammates get hit. Or the bullet flies by so close that you get the sonic noise. So the delay of you noticing is due to the sound from the boat engine. Your awareness is lower because of it and that is a gameplay element which I think is appropriate for that reason

Is that a boat engine problem not hearing the incoming fire or a sound problem in general ? I thought All weapon sounds are being worked on. Hence why you only hear the splash from a kajman cannon not the actual cannon.

Or why the battlefield as is, sounds mostly of snaps and cracks.

Share this post


Link to post
Share on other sites
It's a game. Things don't have to be 100% realistic, especially when it's to the benefit of gameplay. Like not being annoyed by an obnoxiously loud sound just because it's loud in real life. Think of all the things in the game that are unrealistic for gameplay reasons. I think we can make an allowance for a boat engine.

I agree. The RHIB/Zodiak sound in game is probably the most annoying sound in the entire game.

Share this post


Link to post
Share on other sites
 Shemaghs to work correctly for Asian faces


As an Asian from Asialand I thank you on behalf of my peoples!  :D

Share this post


Link to post
Share on other sites

Animals modules in Zeus still appear to be wonky, one or two goats/sheep/chickens for example will start to wander about but there will still be three or so frozen.

Share this post


Link to post
Share on other sites

@devs:

You've stated we will get improved lighting with the new terrain. Will this possible fix the issue with campfires causing shadows to flicker? I'm currently building a mission with a night setting, and I had to remove all the campfires because of flickering.

I could make a video if required.

Share this post


Link to post
Share on other sites

Am I the only one who can't start the faction showcase missions? Every showcase mission works, except for the three faction expos. Already validated my game files and such, but it doesn't help.

Share this post


Link to post
Share on other sites

Am I the only one who can't start the faction showcase missions? Every showcase mission works, except for the three faction expos. Already validated my game files and such, but it doesn't help.

 

Check out the dev log, I think they've mentioned something like this.

Share this post


Link to post
Share on other sites

Ah yeah, they updated the post. Oh well. :>

Share this post


Link to post
Share on other sites

Am I the only one who can't start the faction showcase missions? Every showcase mission works, except for the three faction expos.

Yes, it's a known issue and not just your version. It'll be corrected shortly.

 

@devs:

You've stated we will get improved lighting with the new terrain. Will this possible fix the issue with campfires causing shadows to flicker? I'm currently building a mission with a night setting, and I had to remove all the campfires because of flickering.

I could make a video if required.

The lighting configuration can influence a lot of things, but I'm not sure this is one of them. Please create a FT issue with your video, if one doesn't exist already.

  • Like 1

Share this post


Link to post
Share on other sites

Yes, it's a known issue and not just your version. It'll be corrected shortly.

 

The lighting configuration can influence a lot of things, but I'm not sure this is one of them. Please create a FT issue with your video, if one doesn't exist already.

 

Wilco

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×