BIS_Adam 24 Posted June 25, 2015 when i use arma3diag.exe the EPEVehicle Overlay appears automatically when you start driving, and trying to disable it via diag_toggle is very unreliable (most of the time the command doesnt seem to work). It wouldnt be that bad, if the damn EPEVehicle dialog wouldnt block the middle of the screen... Hello, could you please check if the issue is still present on current Steam Dev Branch? If yes could you please provide a Screenshot of the issue and .RPT? It would help us investigating the problem in a big way. You can find the .RPTs here: C:\Users\<Name>\AppData\Local\Arma 3\ Share this post Link to post Share on other sites
sphoenix 11 Posted June 25, 2015 Added a video to the post. Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted June 25, 2015 Well done guys, seems to be new and useful script commands almost daily. https://community.bistudio.com/wiki/getObjectViewDistance This one will be quite handy. :bounce3: Share this post Link to post Share on other sites
Greenfist 1863 Posted June 25, 2015 Is the setViewDistance still writing the new value to profile settings instead of just within the current mission? And is it still limited by the max view distance in the profile? Share this post Link to post Share on other sites
R3vo 2652 Posted June 25, 2015 I love the way how you improved the FOVs and the free look, but I think the mouse speed in free look is slower than the aiming speed. Anyone else noticed that? Is the setViewDistance still writing the new value to profile settings instead of just within the current mission?And is it still limited by the max view distance in the profile? The last time I tested it, it was. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 25, 2015 Is the setViewDistance still writing the new value to profile settings instead of just within the current mission?And is it still limited by the max view distance in the profile? It's still overwriting profile valued last time I checked. As for limited by current value, don't think so. Share this post Link to post Share on other sites
Greenfist 1863 Posted June 25, 2015 It's still overwriting profile valued last time I checked.As for limited by current value, don't think so. I tried it too just now. The setobjectviewdistance is limited by your video options setting, even if you use setviewdistance to set it higher beforehand. Not a big issue, but still a weird discrepancy between the two commands. Share this post Link to post Share on other sites
x3kj 1247 Posted June 26, 2015 (edited) Hello, could you please check if the issue is still present on current Steam Dev Branch? If yes could you please provide a Screenshot of the issue and .RPT? It would help us investigating the problem in a big way.You can find the .RPTs here: C:\Users\<Name>\AppData\Local\Arma 3\ Hi, here is the rpt http://pastebin.com/89srzT88 I went into the editor, plonked down 2 infantry and an empty tank, went to preview and started driving. No overlay on mission start. Then i hit ESC where i had diag_toggle "EPEVehicle" already typed in from previous diag sessions. I hit ESC again, and the dialog appeard. I tried this a couple of times, more often then not, Opening & closing the menu with ESC would switch the EPEVehicle dialog on/off. However, it's incosistent as it does not always happen. That would explain why i could not get the dialog to dissappear most of the time - i would hit "execute" on the already present line to disable the dialog, but the exit via ESC would reenable it. This is new behaviour it seems, because 2-3 weeks ago this never happened. Edited June 26, 2015 by X3KJ Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 26, 2015 Fixed: Shriekers rockets don't have control range anymore; AI should be able to use them correctly What is a Shrieker? Share this post Link to post Share on other sites
roberthammer 582 Posted June 26, 2015 What is a Shrieker? A-164 Wipeout's AP/HE Rockets aka A3 name for FFAR Share this post Link to post Share on other sites
Alwarren 2765 Posted June 28, 2015 Can anybody confirm this issue? Basically, when choosing magazines, kits, or any other Inventory item in Arsenal, only their icon is displayed with the latest dev branch, not their name/description. Share this post Link to post Share on other sites
nkenny 1051 Posted June 28, 2015 I had the same thing in the previous version. I did not however try to run without mods. -k Share this post Link to post Share on other sites
das attorney 857 Posted June 28, 2015 Can anybody confirm this issue?Basically, when choosing magazines, kits, or any other Inventory item in Arsenal, only their icon is displayed with the latest dev branch, not their name/description. Yes I see that as well Al. (No names, description). Also, has anyone noticed setTimeMultiplier seems to be broken on dev branch? The clouds leap from place to place and when I look at my watch, the second hand is not ticking (The clouds only move/teleport when a new minute goes by and the minute hand moves ) This is running on DS as well (hosted seems to be ok). Share this post Link to post Share on other sites
ajsarge 10 Posted June 29, 2015 Can anybody confirm this issue?Basically, when choosing magazines, kits, or any other Inventory item in Arsenal, only their icon is displayed with the latest dev branch, not their name/description. I'm seeing this with mods and without. It's only the uniform/vest/backpack items like magazines, FAKs, grenades, and explosives. Weapons and everything else is fine. Share this post Link to post Share on other sites
BIS_Adam 24 Posted June 29, 2015 Hi, here is the rpt http://pastebin.com/89srzT88I went into the editor, plonked down 2 infantry and an empty tank, went to preview and started driving. No overlay on mission start. Then i hit ESC where i had diag_toggle "EPEVehicle" already typed in from previous diag sessions. I hit ESC again, and the dialog appeard. I tried this a couple of times, more often then not, Opening & closing the menu with ESC would switch the EPEVehicle dialog on/off. However, it's incosistent as it does not always happen. That would explain why i could not get the dialog to dissappear most of the time - i would hit "execute" on the already present line to disable the dialog, but the exit via ESC would reenable it. This is new behaviour it seems, because 2-3 weeks ago this never happened. Unfortunately i was unable to reproduce the behaviour you have described. Does it still happen on the current DEV Version? Share this post Link to post Share on other sites
supercereal4 29 Posted June 29, 2015 I'm seeing this with mods and without. It's only the uniform/vest/backpack items like magazines, FAKs, grenades, and explosives. Weapons and everything else is fine. Can confirm. Share this post Link to post Share on other sites
froggyluv 2129 Posted June 29, 2015 Is it me or are the AI really using their grenades effectively for once? Share this post Link to post Share on other sites
R3vo 2652 Posted June 30, 2015 Started the game a moment ago and got this pop up. Also notice the Take On Helicopter image in the upper right corner. Screenshot 1 Screenshot 2 No mods were loaded. Share this post Link to post Share on other sites
Greenfist 1863 Posted June 30, 2015 Started the game a moment ago and got this pop up. Also notice the Take On Helicopter image in the upper right corner.Screenshot 1 Screenshot 2 No mods were loaded. Not a game issue. BIS web servers are a bit borked. Try arma3.com for example. Share this post Link to post Share on other sites
Alwarren 2765 Posted June 30, 2015 Started the game a moment ago and got this pop up. Also notice the Take On Helicopter image in the upper right corner.Screenshot 1 Screenshot 2 No mods were loaded. Have the same. Good to see I am not the only one, was starting to believe my installation was fubar. Share this post Link to post Share on other sites
x3kj 1247 Posted June 30, 2015 (edited) Unfortunately i was unable to reproduce the behaviour you have described. Does it still happen on the current DEV Version? Yes it still happens. Random automatic execution of the text entered in the console upon closing it with ESC Edit: The kneeling hit reaction animation should be exchanged for something better. It looks ridiculous, as if the character jumps up. Needless to say, this transitions over to ragdoll, making it look also bad. Edited June 30, 2015 by X3KJ Share this post Link to post Share on other sites
twisted 127 Posted July 1, 2015 Yes it still happens. Random automatic execution of the text entered in the console upon closing it with ESCEdit: The kneeling hit reaction animation should be exchanged for something better. It looks ridiculous, as if the character jumps up. Needless to say, this transitions over to ragdoll, making it look also bad. that video makes the yoyo guns really apparent. are they attached to the guy's hands with rubber bands? Share this post Link to post Share on other sites
froggyluv 2129 Posted July 1, 2015 Ugh. He's actually still playing his idle animations thru getting shot....REMIX! Share this post Link to post Share on other sites
DnA 5004 Posted July 1, 2015 (edited) Started the game a moment ago and got this pop up. Also notice the Take On Helicopter image in the upper right corner. It looks like there are DNS issues with our domains in some parts of the world. It doesn't happen to us, but we're looking into it. This should have been resolved meanwhile. Edited July 2, 2015 by DnA Share this post Link to post Share on other sites
R3vo 2652 Posted July 2, 2015 It looks like there are DNS issues with our domains in some parts of the world. It doesn't happen to us, but we're looking into it. This should have been resolved meanwhile. Yep, everything is back to normal again. Share this post Link to post Share on other sites