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AI doing this again (private video):

Also couldnt get out of the camera function after capturing this (had to ALT+F4). Once pressing esc, the dialog to exit appeared, but buttons didnt work. I had set focus to off and changed the mode to real time.

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AI doing this again

Oh please no. I hate when that happens.

One other issue of "annoying repetitive behaviour" I sometimes get when a group has a damaged vehicle .. and the leader tries desperately to get his group to get in that.

"3,4,5, get in that vehicle! ...3,4,5, get in that vehicle! ...3,4,5, get in that vehicle! ...3,4,5, get in that vehicle! ...3,4,5, get in that vehicle! ...3,4,5, get in that vehicle!" ....and so on, infinitely.

...Well, until I shoot him, or throw the radio away.

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Update of the day :

Good end of week.

27-09-2013

EXE rev. 110466

Size: ~589 MB

If you experience UI (script) errors due to yesterday’s update - please try to go to Interface Layout options, apply them and restart the game. For most people the issue should have auto-corrected itself.

  • First version of Light Shafts technology enabled
    :shine:
  • Fixing lowering of weapons (WIP)

  • When dying, camera will follow head movement

  • Ladder tweaks

  • Drawing of lens flares tweaked in engine

  • Adjusted lens flares (in combination with the light shafts)

  • Fixed: Some modules were activated too early, leading to breaking Seize missions

  • Runway lights have been tweaked again

  • Slightly increased mass of 7.62mm, .408 and 12.7mm ammo magazines to better match their RL weight and somewhat increase the important differences between magazines used. Soldier loads should be unaffected.

  • Increased Kitbag weight and capacity to better match its model size and to bring more diversity amongst bags.

  • Increased tactical pack weight and capacity to better match its model size and to bring more diversity amongst bags.

  • Decreased damage, range and weight of Demo charge for it was too huge and devastating for its purposes (
    ) and causes some capacity issues for BLUFOR divers.

  • Increased weight of mines and mine detector to better match their real values.

  • Changes required also change of Explosive specialists bag types.

  • Fixed: Accessing Campaign menu stops the world scene

  • Lip sync slowed down, slightly visually improved

  • Event handler Put added also into UnmountItemFromWeapon to inventory and UnmountWeapon to inventory and event Take was added into taking backpack from a ground to a backpack slot action

  • Refraction effect for destruction flames added

  • Tweak: New recoils for ACP-C2

What's the Light Shafts : exemple from Internet :

37466541.light_shafts.jpg

OR Thanks to Danil-ch for the video :

Edited by GranolaBar

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Binoculars, Rangefinders and Laser Designators are invisible in inventory

bug sneaked from dev build into main branch

link to corresponding forum thread: http://forums.bistudio.com/showthread.php?165364-Binoculars-problem

link to ticket: http://feedback.arma3.com/view.php?id=14946

please vote up!

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Update of the day :

Good end of week.

Say, why the heck do you always have to repost these logs here, if people are interested, they will read them in the appropriate thread.

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First version of Light Shafts technology enabled

Fixing lowering of weapons (WIP)

What exactly do these two mean?

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Fixing lowering of weapons (WIP)

Refraction effect for destruction flames added

Ladder tweaks

Any info on this?

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Wow those light shafts are amazing :cool:

Still no surface light on those runaway lights but seems like they are getting tweaked all the time.

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Any info on this?

Refraction effect for destruction flames added - This one means that heat from burning vehicles create the sort of heat shimmering effect that we see from vehicle exhausts.

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DEV Googlava if you read it :

In the beggining of the alpha, with a full sun, we can't see properly when we show it with a front view (as the real life). Since beta, in my opinion, the light was great but don't have the blind effect when we show a full of sun in front of view, it's :( ... it's just an opinion.

I repport it to my subject of the lights.

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wow shaft light... I'm drooling already... From the video I agree some part are a bit overdone, and the edges are not 'soft' enough. These 'shafts' does happen IRL, esp in closed dusty environment like caves, where you see the dusts being lit up by the sunlight

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Light shafts sure are beautiful but have a rather high impact on my FPS, empty map with a single playable unit, as soon as I look towards the sun to see the shafts, I get 30ish FPS, otherwise topped out at 60.

Also a rendering issue occurred as pictured below:

AyTR55es.jpg 8bsNhIms.jpg

It's a sector of around 180 degrees where my character does that, aiming at the same point and freelooking left and right does that, as well as turning the whole character, 3rd person isn't affected, also bringing up menu fixes it temporarily but as soon as menu is closed it breaks again.

zDmLjMVs.jpg eRMbqWys.jpg

Happens both on Stratis and Altis at any time of the day. Any ideas?

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The new lighting effects are amazing! They need a bit of fine tuning as they are very strong atm. Also, there is still no real shadow being cast on objects that should be completely unlit (i.e. behind a mountain). Currently, the shadow draw distance seems to apply.

@Danil-ch

There is a ticket for this: http://feedback.arma3.com/view.php?id=14776

Weapon lowering while standing and walking is smoother now, it doesn't stop the character any more. There is a slight delay (intended?) where the character continues in combat speed when moving forward.

Weapon lowering while crouching still causes some problems, hence the "(WIP)". :D

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Wait a second...does that happen in real life?

Nope.

It does, see that often on low sun conditions or when there is some dust\fog in the air.

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Well seems like it's easier to get your guy to climb the ladders now because you don't have to watch the excact model except Radio Transimtter Tower (Tall) where you need to point your crosshair directly at the ladder model. Next thing is to implement the Sakura's style LoS interaction and not proximity because the ladders in Control Tower are pretty annoying if you want to go through the door.

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Wait a second...does that happen in real life?

Nope.

Well actualy yes it does a bit. Just not as extreme as what we see in the video. It just needs some tweaking

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Wait a second...does that happen in real life?

Nope.

You have got to be kidding me. What, is it unrealistic all of a sudden because Battlefield and COD have such features?

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Light shafts are beautiful! Bohemia, you are awesome!

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