roberthammer 582 Posted August 16, 2017 Also this one Quote Fixed: Visual artifacts on iron sights of weapons with under barrel grenade launcher when certain scopes were attached to them 4 Share this post Link to post Share on other sites
R3vo 2654 Posted August 16, 2017 Quote Fixed: Visual artifacts on iron sights of weapons with under barrel grenade launcher when certain scopes were attached to them I hoped that this would also fix the MRCO and TWS clipping into the iron sights of the MX rifles ;/ Quote Added: Unexploded Ordnance to the Minefield module Could you please give this module a little bit more love? It's missing the training mines and it would be nice if it was compatible with the area scaling widget, similar to how the Cover Map modules works. 2 Share this post Link to post Share on other sites
LordIstvan 5 Posted August 16, 2017 Greetings, I do not know where the proper place is to post this so I will post it here in the general area for the dev branch. I have been playing the beta versions of the "Laws of War" DLC a lot recently and I like the idea of it. However, I have a few issues with it. Hopefully they can be resolved. Firstly, the new UAVs look very cool and are an interesting idea, however I feel like they are lacking (Especially the medical drones) as I am unable to drop the package. In the heat of battle a UAV might not be able to land so it would be nice to see a way to drop the package and fly away giving the troops on the ground a small box full of medical supplies. Secondly, the new helicopter is well made, however it seems rather pointless as I cannot load crates of supplies into it to transport. Sure I can cargo lift them but that is only one at a time (or two if I use mods). It would be great to see a system put in allowing me to load crates of food, water, ect. into the helicopter for transport to a relief area. (Same goes for the cargo version of the van) On the topic of cargo, the APEX VTOL heliplanes are used in the new mini-campaign for dropping cargo, it looked awesome to see it slide out the back like it does in real life. I have searched for hours trying to find a way in game to replicate that but to no avail. I don't know if I am missing something or it just doesn't work. If that latter is true, I would like to see a way to load cargo into the back of the vehicle version as to allow air drops in game. Finally, the idea of adding an ambulance is very interesting and I like it. However, when I load a victim inside of it he enters into the passenger seat, then the first seat, second seat, and finally the two stretchers. I wish there was a way to pick which seat they go to, as a medic would not place the victim in the passenger seat if a stretcher is available. Other than that I don't have any other major concerns with the DLC and I am really excited to play it with friends upon release. I am a huge fan of the game and I just recently broke 1,000 hours in it. Looking forward to what BI does in the future! Sincerely, LordIstvan PS. If anyone has an answer for these comments I am more than happy to discuss it with them, or if you want to yell at me for not putting this is the correct thread you can do that too. 5 Share this post Link to post Share on other sites
dragon01 902 Posted August 16, 2017 Just FIY, the latest adjustment to CCIP didn't help. Xi'an rockets and bombs still hit nowhere near the reticle. Tested with pilot-operated weapons, dunno about the gunner. Share this post Link to post Share on other sites
kllrt 154 Posted August 17, 2017 17 hours ago, Electricleash said: Awesome fixes this week! Thank you! Might these fixes be extended to adding camo selections for the weapon attachments? Or is this still an ongoing engine limitation? I am glad you like it, I was surprised when I found out that it's missing, so I added that to all weapon. Also, sadly, attachments can't be retextured. 16 hours ago, R3vo said: I hoped that this would also fix the MRCO and TWS clipping into the iron sights of the MX rifles ;/ I might look into it. 3 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted August 17, 2017 On 09/08/2017 at 3:59 AM, GuyWithaJeep said: If we're throwing out minor but longstanding bugs, I'm pretty sure the Black MX and MX 3GL have been this way since their introduction in the beta. If you get just the right angle with a light source, all the text is still there, it just happens to be the same color as the rest of the weapon. Has a ticket been made for this? Black MX looks so whack without all the markings haha Share this post Link to post Share on other sites
rebel12340 46 Posted August 17, 2017 1 hour ago, xxgetbuck123 said: Has a ticket been made for this? Black MX looks so whack without all the markings haha Yes, the ticket can be found here: https://feedback.bistudio.com/T80064 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 17, 2017 Added: Sounds during parachute descent for both first and third person views Tweaked: Utility Worker is now able to fix vehicles Added: Camo selections to all sidearms which didn't have them before Tweaked: The CCIP for Kajman & X'ian were slightly adjusted Fixed: Ambient Occlusion related visual bugs with the Flat TV prop Fixed: Visual artifacts on iron sights of weapons with an under barrel grenade launcher when certain scopes were attached to them Tweaked: Spotting and aiming error values of AI were improved And this is changes i very like to see - good direction BIS! Share this post Link to post Share on other sites
roberthammer 582 Posted August 17, 2017 3 hours ago, kllrt said: Also, sadly, attachments can't be retextured. Can you tell why they can't be retextured? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 17, 2017 2 hours ago, roberthammer said: Can you tell why they can't be retextured? Probably the same reason why the Mora's little details can't be retextured: proxies. Share this post Link to post Share on other sites
reyhard 2082 Posted August 17, 2017 11 minutes ago, Night515 said: Probably the same reason why the Mora's little details can't be retextured: proxies. Vehicle proxies can be retextured since 2016 at least - https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 17, 2017 1 minute ago, reyhard said: Vehicle proxies can be retextured since 2016 at least - https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks Including these? Share this post Link to post Share on other sites
roberthammer 582 Posted August 17, 2017 yeah so there could be a way for attachments to get retex , because atm you have to create new model because of new color/camo 3 Share this post Link to post Share on other sites
reyhard 2082 Posted August 17, 2017 1 hour ago, Night515 said: Including these? yes, though they need configuration first but since there are no faces limits in arma 3 it might be easier to extract those proxies. I can take a look at it after LoW release 8 Share this post Link to post Share on other sites
R3vo 2654 Posted August 17, 2017 The Demining Drone has an incorrect editor preview. Moreover, it seems like the Demining Waypoint isn't working properly. Last but not least, I feel like the default flight altitude for those drones it too high (Right click on a drone -> Transform -> Move to flight altitude. 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 19, 2017 Two issues: First: Go into that sitting position through the stance adjust, scoot left for a few seconds, then stop. You'll end up in the prone position. Second: Share this post Link to post Share on other sites
R3vo 2654 Posted August 20, 2017 https://community.bistudio.com/wiki/DialogControls-Menu https://community.bistudio.com/wiki/DialogControls-MenuStrip https://community.bistudio.com/wiki/Eden_Editor:_Entity_Context_Menu If a dev could finish the pages mentioned above after LoW is released would be nice. 2 Share this post Link to post Share on other sites
Flax 397 Posted August 20, 2017 In current Dev version the door animations on a lot of vehicles are broken. Ones that I've tested and seen broken are the new Vans from LoW and the Ifrit MRAP. See below: Share this post Link to post Share on other sites
Dedmen 2714 Posted August 21, 2017 Quote Tweaked: The game may start up to 5 seconds faster Can we get some details on what was optimized? Share this post Link to post Share on other sites
Wiki 1558 Posted August 21, 2017 @DnA In today's changelog I can see this: Quote Fixed: TT13 did not have the correct permissions to contribute to the relevant achievements But my achievement are still to be unlocked. For the time trials, for 2 of them I have the IDAP sign instead of the golden medal. Maybe it's because of that? If yes, can the time trials be reset? Share this post Link to post Share on other sites
DnA 5154 Posted August 21, 2017 15 minutes ago, wiki said: But my achievement are still to be unlocked. I think you'll need to at least replay TT13 and finish it (probably not even needed to be gold). We're still testing these achievements internally, so stay tuned please. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted August 21, 2017 In Eden, searching in the Assets Browser >> Compositions >> Custom doesn't work 2 Share this post Link to post Share on other sites
-LUGER- 14 Posted August 21, 2017 3 hours ago, R3vo said: In Eden, searching in the Assets Browser >> Compositions >> Custom doesn't work Can confirm, using the filter for asset browser In custom compositions does not work. 1 Share this post Link to post Share on other sites
Wiki 1558 Posted August 21, 2017 8 hours ago, DnA said: I think you'll need to at least replay TT13 and finish it (probably not even needed to be gold). We're still testing these achievements internally, so stay tuned please. Done, it's all good, thanks 2 Share this post Link to post Share on other sites
BIS_Dantes 183 Posted August 22, 2017 16 hours ago, R3vo said: In Eden, searching in the Assets Browser >> Compositions >> Custom doesn't work 13 hours ago, -LUGER- said: Can confirm, using the filter for asset browser In custom compositions does not work. Hi there, will be fixed soon, thanks! :) 4 Share this post Link to post Share on other sites