kecske 46 Posted March 25, 2017 13 hours ago, Greenfist said: SWOOOOSSSHHH The AA Titan missile is a bit too splendid By the way I noticed there is a new tech for showing distant lights. It seems to only work with Tanoan buildings for now, and for some weird reason the lights are red instead of white/amber as streetlights usually are. 7 Share this post Link to post Share on other sites
.kju 3244 Posted March 26, 2017 @bis_iceman 1. can we please have an official "1.68 feedback" (or maybe better "1.68 new issues") sticky thread please (with each major update) 2. as I haven't found a better place a few suggestions for the hotfix list: > Shots sound is completely blocked by objects, even small ones/Too quiet weapon shooting sounds in some caseshttps://feedback.bistudio.com/T123789 https://feedback.bistudio.com/T124012 > Can't Place Addon Compositions in Zeus since 1.68https://feedback.bistudio.com/T123832 the problem is that now you have to define the side also in the group, while its already defined in the upper level Quote class CfgGroups class West side = 1; but now you need also Quote class Indep // side = 2; class IND_F class Infantry class HAF_InfSquad side = 2; aka this broke all cfgGroups definitions for ZEUS outside A3 groups itself Drop down selection broken if on the third or fourth "slot"https://feedback.bistudio.com/T122322 thank you Share this post Link to post Share on other sites
nikiforos 450 Posted March 26, 2017 On 25/03/2017 at 0:08 PM, kecske said: By the way I noticed there is a new tech for showing distant lights. It seems to only work with Tanoan buildings for now, and for some weird reason the lights are red instead of white/amber as streetlights usually are. Is this true? Can somebody confirm that BI actually working on distant lights? Just imagine having distant lights like X plane 11 :D Share this post Link to post Share on other sites
Richie 330 Posted March 26, 2017 9 minutes ago, nikiforos said: Is this true? Can somebody confirm that BI actually working on distant lights? Just imagine having distant lights like X plane 11 :D I hope so, very cool. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 26, 2017 The limited number of lights that are able to be displayed has always been a bit disappointing in Arma. Flying at night results in town lights just popping in and out. Share this post Link to post Share on other sites
bad benson 1733 Posted March 26, 2017 1 hour ago, nikiforos said: Is this true? Can somebody confirm that BI actually working on distant lights? Just imagine having distant lights like X plane 11 :D only makes sense with a Jet focussed DLC in the pipeline Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 27, 2017 3 hours ago, nikiforos said: Is this true? Can somebody confirm that BI actually working on distant lights? Just imagine having distant lights like X plane 11 :D Confirmed. (Object view distance in this image is 500) 4 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 27, 2017 Y-32 Xi'An VTOL targeting pod camera not centered correctly: https://feedback.bistudio.com/T124063 Stratis virtual airstrip indicator not aligned to runway: https://feedback.bistudio.com/T124064 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 27, 2017 1 hour ago, Imperator[TFD] said: Y-32 Xi'An VTOL targeting pod camera not centered correctly: https://feedback.bistudio.com/T124063 The targeting pod is on the left because if you look closely on the left of the Xi'an's nose, there's a FLIR pod. Share this post Link to post Share on other sites
Wiki 1558 Posted March 27, 2017 The view of the Y-32 Xi'An VTOL not centered when zooming in Feedback ticket https://feedback.bistudio.com/T124066 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted March 27, 2017 Some minor requested improvements for the setUnconscious command https://feedback.bistudio.com/T124067 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 27, 2017 2 hours ago, Nightmare515 said: The targeting pod is on the left because if you look closely on the left of the Xi'an's nose, there's a FLIR pod. That's okay except that it should always be orientated towards the nose regardless of the physical position of the FLIR pod itself. It's counter intuitive for all other aircraft and turrets to be orientated towards 12 o'clock but the Xi'an not be. Share this post Link to post Share on other sites
ampersand38 344 Posted March 27, 2017 Quote Tweaked: Ground-based Time Trials now fail upon catastrophic damage to any wheel Is there any way to make it faster to restart a Time Trial? The reason something like Super Meat Boy can be so challenging but still remain enjoyable is that dying is very painless. You die, and you're instantly ready to try again. In the Time Trials, if you actually crash and fail, you go through the painfully long game over screen, then reload the map and mission. 1 Share this post Link to post Share on other sites
kllrt 154 Posted March 27, 2017 15 hours ago, wiki said: The view of the Y-32 Xi'An VTOL now centered when zooming in Feedback ticket https://feedback.bistudio.com/T124066 This is weird, I thought I fixed this few days ago - zoomed view should be centered with crosshair (more or less), because before you couldn't nearly see it. 2 Share this post Link to post Share on other sites
Wiki 1558 Posted March 27, 2017 1 minute ago, kllrt said: This is weird, I thought I fixed this few days ago - zoomed view should be centered with crosshair (more or less), because before you couldn't nearly see it. Well, it's still not Share this post Link to post Share on other sites
kllrt 154 Posted March 28, 2017 Hm, strange, it should be fixed on dev branch. (Not on main branch, obviously) 1 Share this post Link to post Share on other sites
DnA 5143 Posted March 28, 2017 11 hours ago, ampersand38 said: Is there any way to make it faster to restart a Time Trial? That would be nice. Compared to Take On Helicopters at least more restart events are handled within the scenario (quickly). Plus you are allowed to skip a CP at the cost of a time penalty (but at least not ruining your flow). I'll try to take another look at handling injuries incompatible with life in another way. 4 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 29, 2017 Added: The MQ-4 and K40 vehicles now support Dynamic Loadouts What's a K-40? Share this post Link to post Share on other sites
Callsign 128 Posted March 29, 2017 It's the large CSAT UAV Share this post Link to post Share on other sites
drebin052 323 Posted March 29, 2017 44 minutes ago, darksidesixofficial said: What's a K-40? It's the Ababil-3; the copy n' pasted "reverse engineered" Greyhawk used by Mediterranean CSAT. 2 Share this post Link to post Share on other sites
ampersand38 344 Posted March 29, 2017 Quote Fixed: Armored vehicles could be seen flying on Linux Dedicated Servers Linux and driver problems amiright? Share this post Link to post Share on other sites
ski2060 167 Posted March 29, 2017 So, the last 2 upates to DEV I missed are show totals of arounf 500-600 MB. Why did I just get a 4.5GB update? Anyone else just update? My last update was 2-3 days ago and none of those updates are this big. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 29, 2017 6 hours ago, ski2060 said: So, the last 2 upates to DEV I missed are show totals of arounf 500-600 MB. Why did I just get a 4.5GB update? Anyone else just update? My last update was 2-3 days ago and none of those updates are this big. Stable just got a hotfix as well so that could be it. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 29, 2017 Armed Orca is still broken on stable. (Radar and Dagrs don't operate as intended) Share this post Link to post Share on other sites
Strike_NOR 898 Posted March 30, 2017 9 hours ago, drebin052 said: It's the Ababil-3; the copy n' pasted "reverse engineered" Greyhawk used by Mediterranean CSAT. I just realized Ababil-3 backwards nearly spells "Ali Baba" :p coincidence? Share this post Link to post Share on other sites