Alwarren 2767 Posted May 5, 2016 No :D I fail to see what is funny about that. Share this post Link to post Share on other sites
Alwarren 2767 Posted May 5, 2016 Would an xml file be any more reliable than the profile variables file? I keep backups of mine just in case, although it has never been erased unexpectedly. I don't know, at least files do not have the tendency to simply vanish from the disk, whereas the profile vars are easily erased, I can do that with a simple command from scripting. External files, regardless of format, would also offer the advantage of being able to add magazines to a loadout that you lack the weapon for. Right now, making an "ammo bearer" type of loadout with Arsenal is impossible since you have to have the rifle in order for the magazine to show up. Files that could be edited by hand would have a lot of advantages over this. Share this post Link to post Share on other sites
R3vo 2654 Posted May 5, 2016 would also offer the advantage of being able to add magazines to a loadout that you lack the weapon for. Right now, making an "ammo bearer" type of loadout with Arsenal is impossible since you have to have the rifle in order for the magazine to show up. You can also export the loadout within the Arsenal and add the magazines. However, I agree. The Arsenal became very important and a new file type for loadouts would be nice. Share this post Link to post Share on other sites
Greenfist 1863 Posted May 5, 2016 I don't know, at least files do not have the tendency to simply vanish from the disk, whereas the profile vars are easily erased, I can do that with a simple command from scripting. External files, regardless of format, would also offer the advantage of being able to add magazines to a loadout that you lack the weapon for. Right now, making an "ammo bearer" type of loadout with Arsenal is impossible since you have to have the rifle in order for the magazine to show up. Files that could be edited by hand would have a lot of advantages over this. I think it would be better to fix the disappearing profile vars, and adding an option to add any items in Arsenal. Editing external files manually wouldn't be much more convenient than what you can do currently with saveInventory function or adding magazines to loadout variables manually. Share this post Link to post Share on other sites
Guest Posted May 5, 2016 ===== FEEDBACK ===== Markers doesn't appear when placed during session steps to reproduce : - open Editor and place an unit - place a maker (anyone) - launch the mission => the marker placed appear as usual - then place a marker on the map during the preview => the new marker doesn't appear ==================== Share this post Link to post Share on other sites
FoxFort 341 Posted May 5, 2016 I fail to see what is funny about that. If you don't have at least one annoying problem that is present for a long time, you are not playing ArmA. Some say it's "c'est la vie", but for us "c'est la arma" :D 1 Share this post Link to post Share on other sites
Guest Posted May 5, 2016 If you don't have at least one annoying problem that is present for a long time, you are not playing ArmA. Some say it's "c'est la vie", but for us "c'est la arma" :D or "Arma being Arma" Share this post Link to post Share on other sites
Alwarren 2767 Posted May 5, 2016 I think it would be better to fix the disappearing profile vars, and adding an option to add any items in Arsenal. Editing external files manually wouldn't be much more convenient than what you can do currently with saveInventory function or adding magazines to loadout variables manually. Why not? External files aren't the only thing that the Arsenal is missing, I would also like to see subfolders so that you can actually organize the loadouts. I much prefer to have full control over something than have it at the mercy of a program. And of course, Arma eating profiles variables as a snack is a bug that needs to be fixed. 2 Share this post Link to post Share on other sites
somesangheili 111 Posted May 6, 2016 Bug: bench Tarus do not work with the load waypoint (eg. if a squad has a 'get in' waypoint synced with a bench Taru's 'load' waypoint, Taru will take off without picking up the squad) Share this post Link to post Share on other sites
DnA 5154 Posted May 6, 2016 Alwarren, can you think of any cause or sequence of events that causes those .vars wipes? We fixed one occurrence a few months ago that could cause it after a config start-up error. Any clues may help to make the system more robust. 2 Share this post Link to post Share on other sites
killzone_kid 1331 Posted May 6, 2016 ===== FEEDBACK ===== Markers doesn't appear when placed during session steps to reproduce : - open Editor and place an unit - place a maker (anyone) - launch the mission => the marker placed appear as usual - then place a marker on the map during the preview => the new marker doesn't appear ==================== Has it ever worked for you before in SP? AFAIK user markers contain unique user id which is only available in MP Seems like a bug indeed, broken in MP as well Share this post Link to post Share on other sites
ceeeb 147 Posted May 6, 2016 (edited) My user profile appears to have been reset somehow in the last couple of days. My UI custom colours and persistent save progress in Antistasi Altis (stored in profileNameSpace) have been lost, but custom control bindings remain. EDIT: maybe related to use of Game Updater maintained Dev branch, see Alwarren's post below Edited May 6, 2016 by ceeeb 1 Share this post Link to post Share on other sites
killzone_kid 1331 Posted May 6, 2016 My user profile appears to have been reset somehow in the last couple of days. My UI custom colours and persistent save progress in Antistasi Altis (stored in profileNameSpace) have been lost, but custom control bindings remain. I thought this was me doing something :) I can confirm the reset in this case. 1 Share this post Link to post Share on other sites
Guest Posted May 6, 2016 Has it ever worked for you before in SP? AFAIK user markers contain unique user id which is only available in MP Seems like a bug indeed, broken in MP as well About solo player, in the prologue of the campaign you have to place markers on the map, that's how I found that they don't work. Still, the game detect were the player click on the map, as the little window to set a name appear where it should. Share this post Link to post Share on other sites
somesangheili 111 Posted May 6, 2016 Bug: you get a CTD when placing a player waypoint on the map (ctrl + left click) Share this post Link to post Share on other sites
Alwarren 2767 Posted May 6, 2016 Alwarren, can you think of any cause or sequence of events that causes those .vars wipes? We fixed one occurrence a few months ago that could cause it after a config start-up error. Any clues may help to make the system more robust. Sadly, no. I can try to piece together what happened leading up to the loss, but I am not sure that there was anything directly responsible. A few days ago (like Monday or so), I was updating the dev branch (I have both dev and stable installed, dev is via the GameUpdater in an extra folder) and read in the changelog that the Campaign was now one single piece instead of episodic, but noticed that in my version of the dev binary the three episodes were still there. Then I noticed that the version number was wrong, so I ran the GameUpdater again. Version number was still wrong, so I deleted the "addons" and arma3.exe and tried again. There was nothing. Turns out that the latest version of the GameUpdater does not store the devbranch install location and instead assumes a default location, so I hadn't actually updated the dev branch since several days. After correcting the problem, I saw that now the campaign was a monolithic one instead of episodic. All was good. Until I started the stable branch the next time and it came up with the tell-tale "Welcome to Arma 3" splash screen. Since then I had it once again after I ran the devbranch and subsequently started the stable. (wait let me quickly try if this is reproducible) Yes it is. If I start Devbranch now and go back to stable, my profile variables are erased. I have backed up my variables both in the devbranch state as well as in stable state, if that is of any help I can send you those. 3 Share this post Link to post Share on other sites
Guest Posted May 6, 2016 in the Death Valley mission of the campaign, when reaching near Girna, there is a sound of weapon which appear in a weird way, it looks like distant but at a very high volume. Share this post Link to post Share on other sites
Guest Posted May 6, 2016 He's back! According to Dwarden, you need to reset your password (via e-mail) to keep using your old account. Share this post Link to post Share on other sites
dscha 147 Posted May 6, 2016 Didn't worked for me + also seems like for some others. Dscha - Today at 2:57 PM@Dwarden hmm, no mail for me JasperRab - Today at 3:12 PMSame here, not getting any mail.Dwarden - Today at 3:14 PMok, the hold on, i heard more work is needed Share this post Link to post Share on other sites
R3vo 2654 Posted May 6, 2016 It's currently down for maintenance. Anyway, great to see finally some progress there. Share this post Link to post Share on other sites
ceeeb 147 Posted May 6, 2016 The new tracker has problems with tickets imported from the old Mantis system, eg. repro steps and comments are from a different issue to the description. Oh, it's down again :unsure: Share this post Link to post Share on other sites
R3vo 2654 Posted May 6, 2016 Love the new search functionality in the scenario menu ;) Furthermore it's good that you added the bootcamp campaign into the general campaign menu, makes way more sense. Thought, it should then be removed from the "Learn" meanu to prevent confusion. Share this post Link to post Share on other sites
Tom_48_97 523 Posted May 6, 2016 The new tracker has problems with tickets imported from the old Mantis system, eg. repro steps and comments are from a different issue to the description. Oh, it's down again :unsure: We are aware of it, guys are working on it, this should be addressed soon :292: 3 Share this post Link to post Share on other sites
R3vo 2654 Posted May 6, 2016 Alwarren, can you think of any cause or sequence of events that causes those .vars wipes? We fixed one occurrence a few months ago that could cause it after a config start-up error. Any clues may help to make the system more robust. Just noticed that my loadouts were also wiped. Only thing that I can think of that could cause that was me switching between dev and stable. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 6, 2016 I also had some key binds wiped while switching between branches. Stable 1.58 no longer gives me the BEX error when I launch arma which tells me it was a change to the exe in dev branch since Tuesday. Although now I can't disable fatigue at all with one particular mod active which never occurred until Tuesday... quite frustrating really as I've spent more time looking at the initialization splash then playing games this week... Share this post Link to post Share on other sites