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 Dont like.

 

 

 

 

 

 

 

Too good looking.

 

 

 

 

 

 

 

 

 

 

 

Ok its awesome.

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ATTENTION. My screenshots were taking with water reflections disabled. OMG, now it looks even more EPIC!

 

Edit: Additionally, one can set the saturation, brightness and contrast in the video settings, which is even more epic!

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And what about perfs ?

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And what about perfs ?

 

No measureable fps loss here on my R9 380

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I think the colours are oversaturated and there's too much contrast. Also a bit too much green. This particular palette feels like it it would suit Tanoa more than Altis and Stratis. But maybe they're just testing out the Tanoa settings first.

 

Edit: Additionally, one can set the saturation, brightness and contrast in the video settings, which is even more epic!

 

 

Oh, didn't realise that. I'll mess around with it.

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I've seen both good and bad things regarding this visual update. I had one crash, which may have been related to visuals. Here's a strech of road that looks like it came straight out of minecraft: A0BE051D1D5AABA948B182E3482BFA7A4A83FF32

 

Arma 3 goes pixelart videogamey style!

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Without knowing the content of such log, there is nothing we can do. Can share such log somewhere? (perhaps a smaller one but with the same kind of content)

 

Hey

 

with the eden-packed binarized sqm I was getting +1gb of this in the server RPT:

Group B Alpha 4-1 (0x55da9f80) - network ID 2:1796 - no leader 
Group B Alpha 4-1 (0x55da9f80) - network ID 2:1796 - no leader 
Group B Alpha 4-1 (0x55da9f80) - network ID 2:1796

In the client RPT I was getting this sort of spam at the same time:

13:05:33   sending message: c4ebc900 (type Type_107), id = 73701
13:05:33   attached object info: 9f3210d0
13:05:33   last created message: c4ebe480, id = 73701
13:05:33   last sent message: bd3aee80
13:05:33 Last created message is bad:
13:05:33   sending message: c4ebc2c0 (type Type_107), id = 73708
13:05:33   attached object info: 9f3210d0
13:05:33   last created message: c4ebccc0, id = 0

here are others receiving the same issue:

 

https://forums.bistudio.com/topic/188857-fps-slowly-decreasing-clientside-rpt-50mb/

 

I will try again with eden-packed binarized sqm in 1.58 main build. for now for our public servers we are still using the 2D editor and unbinarized sqm to export to MP.

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And what about perfs ?

 

Turning water reflections on eats a number of frames for me. But my rig is ancient.

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please ignore this post

Edited by KoalaDSK

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Yeah there's still some tweaking needed. I feel like the sun has been toned down too much. It doesn't feel bright enough and doesn't produce enough contrast between light and shadow, for example when you go into a building. Here's a video showing the old lighting first, then the new. I'm not talking about the colours (both scenarios have the same post-processing effect, which is from Survive), but pay attention to the way the shadows look in each clip.

 

 

Both are recorded at the same time and date, which is July 7 at 05:15. In my opinion the old lighting looks appropriate for that time of the morning, while the new config makes it look like it's a bit later on. Brightness and contrast don't really help. I think the colour palette looks better now, despite being oversaturated in that video, but the sun doesn't have enough of an effect. Another example is at the start of Survive, when you walk toward the helicopter. You don't get that cool effect of the early morning Mediterranean sun anymore.

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Too big saturation my firiend. Other effects like DoF and Bloom may depend this "bug" as well.

 

I was running default saturation. DoF and Bloom off. The banding that you see isn't bloom, it's in the texture itself and certainly shouldn't be visible at default settings. Also, the optics used to get less bright during night. After this update, they don't do that so it's super bright and completely useless during night.

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this new visual update is awesome. good one BIS. Dig the new levels of detail at various distances. Dig it all in fact. Damn nice. Not perfect but one great leap forward.

 

Hope to see a little more atmospheric/ambient detail added for the environment, etc.

 

edit - after playing more i find it gets better and better. materials really seem to be different than each other. real step up.

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Moonlight is a bit too bright for my taste but other than that I'm blown away. Good job BIS!

Oh and I haven't seen in the changelog but road textures changed too.

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This optic (and probably others) look horrible after the update. Too bright, and banding at the edges.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=661571931

 

It looks fine for me though.

 

 

Edit: Is anyone else having those rainbow-coloured borders around water?

 

Id9NuqZ.jpg

 

 

Oh and I haven't seen in the changelog but road textures changed too.

 

Seems like it, tarmac & gravel roads have new textures, but they are as unsharp as the old ones =/

 

Edit: Added spoiler for screenshot

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New midrange textures?

 

No, I think those remain unchanged.

 

Great visuals BIS, I'm very impressed! I love my orange clouds. Been a while since we've seen those. Hopefully clouds casting shadows and increased view distance are somewhere in the pipeline as well. War Thunder has really spoiled me on that, especially the amazing view distance. In any case, looking forwards to the official release of APEX.

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Yeah there's still some tweaking needed. I feel like the sun has been toned down too much. It doesn't feel bright enough and doesn't produce enough contrast between light and shadow, for example when you go into a building. Here's a video showing the old lighting first, then the new. I'm not talking about the colours (both scenarios have the same post-processing effect, which is from Survive), but pay attention to the way the shadows look in each clip.

 

https://www.youtube.com/watch?v=ISvwBkIEN2E&feature=youtu.be

 

Both are recorded at the same time and date, which is July 7 at 05:15. In my opinion the old lighting looks appropriate for that time of the morning, while the new config makes it look like it's a bit later on. Brightness and contrast don't really help. I think the colour palette looks better now, despite being oversaturated in that video, but the sun doesn't have enough of an effect. Another example is at the start of Survive, when you walk toward the helicopter. You don't get that cool effect of the early morning Mediterranean sun anymore.

 

 

I agree. I won't be able to try this out for a few more weeks but the "Old" section of your video looked like it represented the morning light much better

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