froggyluv 2136 Posted April 8, 2016 Dont like. Too good looking. Ok its awesome. Share this post Link to post Share on other sites
R3vo 2654 Posted April 8, 2016 Epic! http://imgur.com/a/TlVjB 7 Share this post Link to post Share on other sites
road runner 4344 Posted April 8, 2016 oh shit the bed!!!! Man oh man, Jay was right!! 1 Share this post Link to post Share on other sites
Pennyworth 180 Posted April 8, 2016 Here is an album of some of the major locations with the visual upgrade. http://imgur.com/a/5Lfhc I'll try and get some comparison shots as well. 3 Share this post Link to post Share on other sites
R3vo 2654 Posted April 8, 2016 ATTENTION. My screenshots were taking with water reflections disabled. OMG, now it looks even more EPIC! Edit: Additionally, one can set the saturation, brightness and contrast in the video settings, which is even more epic! Share this post Link to post Share on other sites
R3vo 2654 Posted April 8, 2016 And what about perfs ? No measureable fps loss here on my R9 380 1 Share this post Link to post Share on other sites
2nd ranger 282 Posted April 8, 2016 I think the colours are oversaturated and there's too much contrast. Also a bit too much green. This particular palette feels like it it would suit Tanoa more than Altis and Stratis. But maybe they're just testing out the Tanoa settings first. Edit: Additionally, one can set the saturation, brightness and contrast in the video settings, which is even more epic! Oh, didn't realise that. I'll mess around with it. Share this post Link to post Share on other sites
Brisse 78 Posted April 8, 2016 I've seen both good and bad things regarding this visual update. I had one crash, which may have been related to visuals. Here's a strech of road that looks like it came straight out of minecraft: Arma 3 goes pixelart videogamey style! 1 Share this post Link to post Share on other sites
joemac90 16 Posted April 8, 2016 It is possible to adjust the Brightness/Contrast and Saturation in the video config. http://imgur.com/a/jo6jy Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 8, 2016 Without knowing the content of such log, there is nothing we can do. Can share such log somewhere? (perhaps a smaller one but with the same kind of content) Hey with the eden-packed binarized sqm I was getting +1gb of this in the server RPT: Group B Alpha 4-1 (0x55da9f80) - network ID 2:1796 - no leader Group B Alpha 4-1 (0x55da9f80) - network ID 2:1796 - no leader Group B Alpha 4-1 (0x55da9f80) - network ID 2:1796 In the client RPT I was getting this sort of spam at the same time: 13:05:33 sending message: c4ebc900 (type Type_107), id = 73701 13:05:33 attached object info: 9f3210d0 13:05:33 last created message: c4ebe480, id = 73701 13:05:33 last sent message: bd3aee80 13:05:33 Last created message is bad: 13:05:33 sending message: c4ebc2c0 (type Type_107), id = 73708 13:05:33 attached object info: 9f3210d0 13:05:33 last created message: c4ebccc0, id = 0 here are others receiving the same issue: https://forums.bistudio.com/topic/188857-fps-slowly-decreasing-clientside-rpt-50mb/ I will try again with eden-packed binarized sqm in 1.58 main build. for now for our public servers we are still using the 2D editor and unbinarized sqm to export to MP. Share this post Link to post Share on other sites
KoalaDSK 122 Posted April 8, 2016 Great updateFinally they managed the issue between the water surface and the underwater world :)http://imgur.com/a/37tKKBest regards 9 Share this post Link to post Share on other sites
Vasily.B 529 Posted April 8, 2016 http://steamcommunity.com/profiles/76561198040748719/screenshots/ Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 8, 2016 And what about perfs ? Turning water reflections on eats a number of frames for me. But my rig is ancient. Share this post Link to post Share on other sites
KoalaDSK 122 Posted April 8, 2016 (edited) please ignore this post Edited April 13, 2016 by KoalaDSK Share this post Link to post Share on other sites
Brisse 78 Posted April 8, 2016 This optic (and probably others) look horrible after the update. Too bright, and banding at the edges. http://steamcommunity.com/sharedfiles/filedetails/?id=661571931 Share this post Link to post Share on other sites
Vasily.B 529 Posted April 8, 2016 This optic (and probably others) look horrible after the update. Too bright, and banding at the edges. http://steamcommunity.com/sharedfiles/filedetails/?id=661571931 Too big saturation my firiend. Other effects like DoF and Bloom may depend this "bug" as well. Share this post Link to post Share on other sites
Brisse 78 Posted April 8, 2016 Showcase night is weirdly bright now: http://steamcommunity.com/sharedfiles/filedetails/?id=661578779 Share this post Link to post Share on other sites
2nd ranger 282 Posted April 8, 2016 Yeah there's still some tweaking needed. I feel like the sun has been toned down too much. It doesn't feel bright enough and doesn't produce enough contrast between light and shadow, for example when you go into a building. Here's a video showing the old lighting first, then the new. I'm not talking about the colours (both scenarios have the same post-processing effect, which is from Survive), but pay attention to the way the shadows look in each clip. Both are recorded at the same time and date, which is July 7 at 05:15. In my opinion the old lighting looks appropriate for that time of the morning, while the new config makes it look like it's a bit later on. Brightness and contrast don't really help. I think the colour palette looks better now, despite being oversaturated in that video, but the sun doesn't have enough of an effect. Another example is at the start of Survive, when you walk toward the helicopter. You don't get that cool effect of the early morning Mediterranean sun anymore. 2 Share this post Link to post Share on other sites
Brisse 78 Posted April 8, 2016 Too big saturation my firiend. Other effects like DoF and Bloom may depend this "bug" as well. I was running default saturation. DoF and Bloom off. The banding that you see isn't bloom, it's in the texture itself and certainly shouldn't be visible at default settings. Also, the optics used to get less bright during night. After this update, they don't do that so it's super bright and completely useless during night. 1 Share this post Link to post Share on other sites
twisted 128 Posted April 8, 2016 this new visual update is awesome. good one BIS. Dig the new levels of detail at various distances. Dig it all in fact. Damn nice. Not perfect but one great leap forward. Hope to see a little more atmospheric/ambient detail added for the environment, etc. edit - after playing more i find it gets better and better. materials really seem to be different than each other. real step up. Share this post Link to post Share on other sites
kecske 46 Posted April 8, 2016 Moonlight is a bit too bright for my taste but other than that I'm blown away. Good job BIS!Oh and I haven't seen in the changelog but road textures changed too. Share this post Link to post Share on other sites
R3vo 2654 Posted April 8, 2016 This optic (and probably others) look horrible after the update. Too bright, and banding at the edges. http://steamcommunity.com/sharedfiles/filedetails/?id=661571931 It looks fine for me though. Edit: Is anyone else having those rainbow-coloured borders around water? Oh and I haven't seen in the changelog but road textures changed too. Seems like it, tarmac & gravel roads have new textures, but they are as unsharp as the old ones =/ Edit: Added spoiler for screenshot Share this post Link to post Share on other sites
infrareddimming 195 Posted April 8, 2016 New midrange textures? No, I think those remain unchanged. Great visuals BIS, I'm very impressed! I love my orange clouds. Been a while since we've seen those. Hopefully clouds casting shadows and increased view distance are somewhere in the pipeline as well. War Thunder has really spoiled me on that, especially the amazing view distance. In any case, looking forwards to the official release of APEX. Share this post Link to post Share on other sites
supercereal4 29 Posted April 8, 2016 Yeah there's still some tweaking needed. I feel like the sun has been toned down too much. It doesn't feel bright enough and doesn't produce enough contrast between light and shadow, for example when you go into a building. Here's a video showing the old lighting first, then the new. I'm not talking about the colours (both scenarios have the same post-processing effect, which is from Survive), but pay attention to the way the shadows look in each clip. https://www.youtube.com/watch?v=ISvwBkIEN2E&feature=youtu.be Both are recorded at the same time and date, which is July 7 at 05:15. In my opinion the old lighting looks appropriate for that time of the morning, while the new config makes it look like it's a bit later on. Brightness and contrast don't really help. I think the colour palette looks better now, despite being oversaturated in that video, but the sun doesn't have enough of an effect. Another example is at the start of Survive, when you walk toward the helicopter. You don't get that cool effect of the early morning Mediterranean sun anymore. I agree. I won't be able to try this out for a few more weeks but the "Old" section of your video looked like it represented the morning light much better Share this post Link to post Share on other sites