supercereal4 29 Posted August 3, 2014 Haven't played in a while, so I'm not sure when this was tweaked, but does anyone else think the amount of dust you kick up when running offroad is ridiculous? Share this post Link to post Share on other sites
mr_centipede 31 Posted August 4, 2014 I just noticed the weapon bolt when used by AI do not retract fully unlike when used by player Share this post Link to post Share on other sites
enex 11 Posted August 4, 2014 Haven't played in a while, so I'm not sure when this was tweaked, but does anyone else think the amount of dust you kick up when running offroad is ridiculous? Never been on Limnos or any greek island so I can't tell the truth, however dust particles in my opinion would look better if they would be displayed under feet not that far behind. Share this post Link to post Share on other sites
blackpixxel 53 Posted August 4, 2014 Haven't played in a while, so I'm not sure when this was tweaked, but does anyone else think the amount of dust you kick up when running offroad is ridiculous? It looks weird because it is made wrong. The dust is delayed. Every footstep seem to spawn a particle source. They will slowly spread out like a smoke grenade. Which is absurd. When you walk on a dusty surface, you will kick a lot of dust in the air instantly. BI should remove this slow spread or increase the size of the particle source. Share this post Link to post Share on other sites
das attorney 858 Posted August 4, 2014 •RotorLib simulation enabled; it is available for all stock helicopters (disabled by default; available after switching in Configure > Game) Hmm, might be time to get to the choppa :) Share this post Link to post Share on other sites
blackpixxel 53 Posted August 4, 2014 Hmm, might be time to get to the choppa :) Already changed from stable to dev, time to test the joystick that I bought exclusively for the Helo-DLC :D Share this post Link to post Share on other sites
metralla 19 Posted August 4, 2014 •RotorLib simulation enabled; it is available for all stock helicopters (disabled by default; available after switching in Configure > Game) :jump_clap::459::party: Share this post Link to post Share on other sites
2nd ranger 282 Posted August 4, 2014 I agree about the recently-changed dust effects. I keep noticing how weird they look. There's too much dust and the particles linger for too long. Fixed: Speed of sound simulation At last, this was really irritating. No more hearing an enemy's last three gunshots after you kill him which makes you think there's still a bad guy over there. Share this post Link to post Share on other sites
spanishsurfer 58 Posted August 4, 2014 The OPREP suggested we might see some tweaking in the fixed wing department? I fly for a living in fixed wing and really was hoping for some tweaks in this arena as well. DEVS, is it only helis getting the love? Share this post Link to post Share on other sites
pawelkpl 29 Posted August 4, 2014 Hi all, I just made simply test mission, I put a heli in editor and a player, saved as MP game. Started dedi server with that test mission and heli is not visible. (New heli model off in the game options). Can someone confirm that issue ? Share this post Link to post Share on other sites
Guest Posted August 4, 2014 WTF BI !? Helicopters are totally undrivable ! In this video I'm just increasing thrust : https://www.youtube.com/watch?v=jFmaAulhrmA and the chopper start to go no matter how ! Share this post Link to post Share on other sites
Jona33 51 Posted August 4, 2014 WTF BI !?Helicopters are totally undrivable ! In this video I'm just increasing thrust : https://www.youtube.com/watch?v=jFmaAulhrmA and the chopper start to go no matter how ! Torque, it's a wonderful thing. Compensate with the tail rotor. Share this post Link to post Share on other sites
Guest Posted August 4, 2014 I've tried to compensate with the tail rotor but it's not enought... Share this post Link to post Share on other sites
Kemeros 1 Posted August 4, 2014 If you wana see something fun: Take the hummingbird to a high altitude(i went to 2k+), then turn of the engine. Now start the engine again. Derpcopter + crash to desktop. :D Edit: Forgot to say: Do this with the auto hover at on. Share this post Link to post Share on other sites
themaster303 22 Posted August 4, 2014 WTF BI !?Helicopters are totally undrivable ! In this video I'm just increasing thrust : https://www.youtube.com/watch?v=jFmaAulhrmA and the chopper start to go no matter how ! it works as it should. the problem is on your side. just dont apply full thrust. just raise it a bit , and compensate with the tail rotor. look here, it works perfect: i dont say its easy, but thats the point of a simulation ;) isn´t it :D Share this post Link to post Share on other sites
Sari 18 Posted August 4, 2014 The OPREP suggested we might see some tweaking in the fixed wing department? Introducing trim for fixed wing would make my day. Just saying. Share this post Link to post Share on other sites
LykosMactire 298 Posted August 4, 2014 The new Blufor uniform look is going to mess up a bunch of mods, the place where people put their flags is now somewhere completely different, please change it back ---------- Post added at 23:47 ---------- Previous post was at 23:06 ---------- Also upon trying to fix my textures for the NB mods, the flags i place get distorted by the model Share this post Link to post Share on other sites
instagoat 133 Posted August 5, 2014 The new Blufor uniform look is going to mess up a bunch of mods, the place where people put their flags is now somewhere completely different, please change it back---------- Post added at 23:47 ---------- Previous post was at 23:06 ---------- Also upon trying to fix my textures for the NB mods, the flags i place get distorted by the model No, don't change it back. It finally looks good. Especially with the patches in place (which are also right way around now, thanks BI!) it looks great. The model itself has been updated, so you need to make sure you're using the version from this update, and not an old one (where flags are distorted anyways.). Share this post Link to post Share on other sites
nodunit 397 Posted August 5, 2014 WTF BI !?Helicopters are totally undrivable ! In this video I'm just increasing thrust : https://www.youtube.com/watch?v=jFmaAulhrmA and the chopper start to go no matter how ! Leave auto trim on as you practice, it takes a large portion of load off for compensating with the pedals. Share this post Link to post Share on other sites
the_demongod 31 Posted August 5, 2014 it works as it should. the problem is on your side. just dont apply full thrust. just raise it a bit , and compensate with the tail rotor.look here, it works perfect: i dont say its easy, but thats the point of a simulation ;) isn´t it :D I noticed that you were leaning from side to side (with TrackIR?) in the cockpit. I thought there were only 2 degrees of freedom with TrackIR? Do you have mods that extend TrackIR's effectiveness, or was I just misinformed? WTF BI !?Helicopters are totally undrivable ! In this video I'm just increasing thrust : https://www.youtube.com/watch?v=jFmaAulhrmA and the chopper start to go no matter how ! Haha one of the things I'm kind of looking forward to about the new RotorLib is seeing how people who've never played a real helicopter sim react to things like Torque, Vortex Ring state (if added), etc. If you guys need me, I'll be in the kitchen making some popcorn. ;) Share this post Link to post Share on other sites
pettka 694 Posted August 5, 2014 I noticed that you were leaning from side to side (with TrackIR?) in the cockpit. I thought there were only 2 degrees of freedom with TrackIR? Do you have mods that extend TrackIR's effectiveness, or was I just misinformed? It's the new 6DOF setup, it should help a bit in helos, mainly during (crash) landings :icon_twisted: Share this post Link to post Share on other sites
blackpixxel 53 Posted August 5, 2014 It's the new 6DOF setup, it should help a bit in helos, mainly during (crash) landings :icon_twisted: I would recommend everyone to set "move head forward" and "move head up" to one special key for landings. You can now see much more what is going on in front of and under the nose of the aircraft! Share this post Link to post Share on other sites
themaster303 22 Posted August 5, 2014 It's the new 6DOF setup, it should help a bit in helos, mainly during (crash) landings :icon_twisted: yepp, the new 6dof is pretty cool. the leaning sidewards and looking back feel a bit "slugish/unnatural" but i think it will be tweaked more. what i even like much more is the WHEELBRAKES! :D seen in the below video. what is really strange is the engine sound. it doesn´t feel you are in the chopper but sitting infront, and if you move the head, it feel you are moving outside of the cockpit. if you get in a stall/spin, the enginesound moves around you. and that shouldn´t be. http://feedback.arma3.com/view.php?id=19755 the new trimm settings are not working on an "analog wheel" on the saitek x52-pro thrustcontrol. it would be cool if you can adjust the trims "analog". and this audio bug is still ingame: http://feedback.arma3.com/view.php?id=19678 hurts in the ears pretty much. other pll have also that problem. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 5, 2014 I really miss a sound indicator for when you force the rotor ( right now there is only a light indicator, which in the middle of a fight can be missed ). BTW it would be cool if you implement usable hatches for the vehicles so we can use them to fire from them ( for the feature firing from vehicles ). That could be useful in the APCs or in the MATV for example ( to be able to open the circular hatch in the roof ). Share this post Link to post Share on other sites
twisted 128 Posted August 5, 2014 great recent updates BIS. totally rocking it! and not just helis. take a minute, congrats are in order! Share this post Link to post Share on other sites