Greebo 1 Posted June 24, 2013 /sigh....I dont know what else to say Thankfully you are incompetant :D in·com·pe·tent Adjective Not having the necessary skills to do something successfully. Share this post Link to post Share on other sites
purepassion 22 Posted June 24, 2013 Wow, thats a good option... Also it would be nice if there was some ingame information if someone is streaming. OK, ArmA can not necessarily detect it. What I mean is, it would be nice if a streaming user would wear (e.g.) a special helmet with a helmet camera so that the other players can see that he is streaming. And then don't talk evil things, but rather go into the verbal "my little pony" mode. That would actually defeat the purpose ^^ For the streamer, it's best to not be recognized as such. If there are problems with specific people and e.g. their voice chat, they can always be muted or VOIP deactivated entirely. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 24, 2013 it would be nice if a streaming user would wear (e.g.) a special helmet with a helmet camera so that the other players can see that he is streaming I don't think you understand the point of the streaming interface. It's so that nobody can tell what server the steamer is on. If he had a different look ingame, it'd defeat the whole purpose... Edit: Didn't see PP's post, he pretty much says the same thing. Share this post Link to post Share on other sites
tortuosit 486 Posted June 24, 2013 I don't think you understand the point of the streaming interface. I do, I know the problem from many many Twitch.tv casts... I was just free thinking about something streaming related which may be interesting for Clans/non public servers. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted June 24, 2013 Aw man I've totally fallen in love with the Strider and the SDV. The SDV in particular opens up so many creative mission possibilities alone! Share this post Link to post Share on other sites
gliptal 25 Posted June 24, 2013 Is it just me, or is the instructor voice in the Firing Drills too low, except when standing on his right? Yay! Share this post Link to post Share on other sites
Tonci87 163 Posted June 24, 2013 Is it just me, or is the instructor voice in the Firing Drills too low, except when standing on his right?Yay! Oh I think you might be interested in this thread http://forums.bistudio.com/showthread.php?157247-Sourround-sound-problems-DEVs-take-notice Are you using 5.1 or 7.1? Share this post Link to post Share on other sites
joschaap 1 Posted June 24, 2013 will there be a dev branch update today? Share this post Link to post Share on other sites
gliptal 25 Posted June 24, 2013 Oh I think you might be interested in this threadhttp://forums.bistudio.com/showthread.php?157247-Sourround-sound-problems-DEVs-take-notice Are you using 5.1 or 7.1? That's it, I use some sort of simulated virtual Idontknowwhat 5.1 Surround through Realtek drivers, with headphones...Yay! Share this post Link to post Share on other sites
papanowel 120 Posted June 24, 2013 will there be a dev branch update today? Guys please (don't take it personally), stop to ask everywhere on the forum about an upcoming update. We had a huge update on friday and tomorrow is going to be the same for the default branch. Can you please be a bit patient. Share this post Link to post Share on other sites
gpha5e 1 Posted June 24, 2013 (edited) yes, they are probably busy with the tomorrow default branch update Edited June 24, 2013 by gpha5e Share this post Link to post Share on other sites
joschaap 1 Posted June 24, 2013 im just asking because im holding back on updating my missions to my servers till i know it happens quite often that a dev branch update becomes game-breaking due to classnames being renamed ;) Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 24, 2013 is it me or are binoculars missing from soldiers like team leader etc??? Share this post Link to post Share on other sites
smiley_ie 7 Posted June 24, 2013 Mine just updated 136.7mb patch ? Nothing posted under Dev news. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted June 24, 2013 Mine just updated 136.7mb patch ? Nothing posted under Dev news. 2 minutes before your post: 24-06-2013 Audio issues related to distance filtering and Doppler-effect fixed moar better Potentially Fixed: character spasms (probably caused by getting hurt from flames) Fixed: Tasks did not work well on Dedicated Servers Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 24, 2013 so is this a relatively good update or just another bits n bobs? Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 24, 2013 oooo lovely is it more realistic? mines still updating -__________________________________________________________ another note, tomorrow (25/6/13) will there be another dev update if they are releasing a stable update? Share this post Link to post Share on other sites
gpha5e 1 Posted June 24, 2013 oooo lovely is it more realistic? mines still updating-__________________________________________________________ another note, tomorrow (25/6/13) will there be another dev update if they are releasing a stable update? uhm, i think it's just fixed Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 24, 2013 im guessing the next week or so will be fixing little bits and bobs (beta related) and then back on the major stuff :) Share this post Link to post Share on other sites
bad benson 1733 Posted June 24, 2013 Audio issues related to distance filtering and Doppler-effect fixed moar better ok. so those are real time sound PP effects, right? does that mean that they're working on indoor reverb too? just curious, if someone knows, if it was mentioned by any devs yet. Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 24, 2013 ok. so those are real time sound PP effects, right?does that mean that they're working on indoor reverb too? just curious, if someone knows, if it was mentioned by any devs yet. yes it is real time, and i guess, what they were trying to do, are distant filtering, like the farer you hear a frefight, the more the sound changes, which is at least something finally good. Share this post Link to post Share on other sites
gpha5e 1 Posted June 24, 2013 yeah i noticed that gunfire now doesn't change pitch when you leave ao in the helicopter, just frequency changes, which is sweet, tho i noticed that when two heelos are at base their engine sounds start flanging Share this post Link to post Share on other sites
pauliesss 2 Posted June 24, 2013 Anyone noticed a shadow/sun light flickering on ground when running through woods ? It also happen when you run and you look on trees, the shadow on trees are dissapearing and then reappearing again. I also tried to disable shadows completely but it didnt help. Share this post Link to post Share on other sites
gpha5e 1 Posted June 24, 2013 Anyone noticed a shadow/sun light flickering on ground when running through woods ? It also happen when you run and you look on trees, the shadow on trees are dissapearing and then reappearing again. I also tried to disable shadows completely but it didnt help. yeah noticed that too Share this post Link to post Share on other sites