EvenLease 11 Posted June 20, 2013 Are boat lights disabled till the new lighting update? Also... One last time, did ammo always disappear off dead players? Share this post Link to post Share on other sites
brad7 4 Posted June 20, 2013 midday in czech time. (CEST) That about 11:00 Uk time? Share this post Link to post Share on other sites
Rolling 1 Posted June 20, 2013 That about 11:00 Uk time? That means I get it at 3am.... well there goes sleeping tonight :D Share this post Link to post Share on other sites
brad7 4 Posted June 20, 2013 That means I get it at 3am.... well there goes sleeping tonight :D Just finished GCSE's so ive got weeks to enjoy it :D Share this post Link to post Share on other sites
Scoggs 1 Posted June 20, 2013 I just hope that Arma 3 will implant full potential of Simul Weather. Damn... That was back in 2010 too. I want this in arma! Also in DCS... Share this post Link to post Share on other sites
Sharks80 10 Posted June 20, 2013 Any repro for this? Because this should be fixed ages ago for A3 :icon_twisted: Confirmed, happened to me yesterday i killed a guy ( no IA ) with a M320, he was healing himself i was like " wtf " ... and at the end of the animation he died instantly Share this post Link to post Share on other sites
Insanatrix 0 Posted June 20, 2013 Are boat lights disabled till the new lighting update? Also... One last time, did ammo always disappear off dead players? Have you tried looking in their vests and bags? I don't play multiplayer much, but I know that ammo is generally in their vests or their backpacks in single player. Usually there's a > next to their vest or bag and if you double click on that it will open up the inventory for that item. Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted June 21, 2013 I'm not sure where to post this, so I guess I'll just do it in here since this is about the day-to-day improvements and feedback on the Arma 3 Alpha (soon to be Beta) Talking about the underwater visuals. Some serious changes need to be made to make it look much more legit. Compare Crysis (2007) to Arma 3 Alpha (2013) and see what I mean: https://imageshack.com/a/img850/2625/23x8.jpg to https://imageshack.com/a/img442/9711/blz.png Need some serious works on the atmospherics under there, and the fog color looks kinda off. In the shallow areas where the ocean has a greenish hue it makes sense for the fog to be lighter and greener, but in the deep blue sea it needs to be much darker than it currently is. Right now it's very flat and vibrant. Also I think Arma 3 could do well with some god rays in the water at least, preferably on land as well. Lastly, lighting is extremely flat. Shadows are very hard to make out, there's no dark spots, no light spots. I tried looking underwater at mid-day with the sun directly overhead and it's the same deal. Very flat lighting down there. Now of course beta could come and totally change underwater looks, but I doubt it. Either way, something to consider :cool: Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 21, 2013 (edited) Imagine rain drops as PhysX particles. Anything is possible. :D MadDogX dont tease us :) that would be excellant. there has been a few updates about physx particles recently too!? Edited June 21, 2013 by tyl3r99 typo Share this post Link to post Share on other sites
maddogx 13 Posted June 21, 2013 MadDogX dont tease us :) that would be excellant.there has been a few updates about physx particles recently too!? Yeah, they were mentioned in one of the dev branch changelogs a few days ago, though DnA clarified that they were only experimenting with the technology. There is no guarantee that PhysX particles will be in the game, nor do we know how they might be used. Share this post Link to post Share on other sites
saetheer 9 Posted June 21, 2013 Hey One quick thing. I read the development branch changelog. And came across their last post http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog&p=2418689&viewfull=1#post2418689 Today should be the last day of interrupted service - tomorrow we'd like to stage the entire Beta on this branch. Everything is too dependent on everything else to do any sort of partial update in the meantime. So, we can safe and sound say that the 21th june 2013, it will be possible to play the beta? Share this post Link to post Share on other sites
maddogx 13 Posted June 21, 2013 So, we can safe and sound say that the 21th june 2013, it will be possible to play the beta? Not 100%, since there may always be unforeseen issues that prevent it, but the aim is to deploy the entire beta content to the dev branch in roughly four hours. (Around noon CEST.) :) Share this post Link to post Share on other sites
saetheer 9 Posted June 21, 2013 Not 100%, since there may always be unforeseen issues that prevent it, but the aim is to deploy the entire beta content to the dev branch in roughly four hours. (Around noon CEST.) :) Oh god, what am I doing at work now? I should be preparing myself Share this post Link to post Share on other sites
seife 1 Posted June 21, 2013 Oh god, what am I doing at work now? I should be preparing myself I'm very excited about this, too. :D I have to leave at 12 for an exam but the download will take it's time anyways. Hopyefully Arma 3 Beta for me this evening. :) Share this post Link to post Share on other sites
DnA 5154 Posted June 21, 2013 The honest current status of the improved rain task is: no change, still queued in the backlog of the relevant people. Share this post Link to post Share on other sites
james2464 176 Posted June 21, 2013 The honest current status of the improved rain task is: no change, still queued in the backlog of the relevant people. Gotta love the honest and open dev team at bis :D Share this post Link to post Share on other sites
dmarkwick 261 Posted June 21, 2013 The honest current status of the improved rain task is: no change, still queued in the backlog of the relevant people. I'm looking forward to seeing the new weather stuff. The sky, clouds, and more recently the altitude-dependent fog so far have improved the feel of ArmA 3 immeasurably. Can you give any hint of the nature of the rain improvements/changes? Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 21, 2013 can this new fog be implemented in editor so no script has to be made :'( im sure people do not want to keep scripting fog lol Share this post Link to post Share on other sites
simon1279 52 Posted June 21, 2013 Imagine rain drops as PhysX particles. Anything is possible. :D Dreaming rain drops as PhysX particles :sleep: Share this post Link to post Share on other sites
mordeaniischaos 3 Posted June 21, 2013 Would be quite awesome for us Nvidia owners. But that's what we get for spending more.But it wouldn't be good to alienate AMD owners. Eh, it's not hard to have a "tick this to turn physx off" option and replace any physx stuff with basic normal stuffs. Share this post Link to post Share on other sites
five_seven5-7 56 Posted June 21, 2013 Dreaming rain drops as PhysX particles :sleep: :confused: Wouldn´t cause a massive performance drop when running this algorithm on the CPU? When he has little percentage of use? Share this post Link to post Share on other sites
mordeaniischaos 3 Posted June 21, 2013 :confused: Wouldn´t cause a massive performance drop when running this algorithm on the CPU? When he has little percentage of use? Theoretically eventually they'll find out that PhysX is optimized for GPUs and actually let you use yours to run the PhysX features ;D Share this post Link to post Share on other sites
fragmachine 12 Posted June 21, 2013 The honest current status of the improved rain task is: no change, still queued in the backlog of the relevant people. Taking in consideration that there is no rain on Straits for some quite of time how it is possible that there aren't any fire propagation on the island yet? :devil: Share this post Link to post Share on other sites
saetheer 9 Posted June 21, 2013 Taking in consideration that there is no rain on Straits for some quite of time how it is possible that there aren't any fire propagation on the island yet? :devil: I agree. No point in implementing something that are unlikely to happen so close to equator. They should implement earthquakes, infernos and tsunamis which are more likely to happen compared to 5 days of rain in that region. Share this post Link to post Share on other sites
fragmachine 12 Posted June 21, 2013 Well fire propagation can happen quite often after battle for instance. Especially when Stratis is pretty dry. With new feature of tearing gas and underwater environment shows that it would be possible to asphyxiate units that catch the fire. Fire prop. was implemented in mods for A2 for instance. Anyway it could be nice feature to have for any addon map - european based, african-based, you name it - not only equator. I must agree with you that seeing a big a*s tsunami on stratis would be just terrifying. :) Share this post Link to post Share on other sites