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Why not just buy a really cheap nvidia card to be a dedicated physx card along side your AMD one? Best of both worlds!

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I specifically bought my AMD gfx card for this game, as it was the best performance/value card based on the alpha gpu benchmarks. I would be pissed if they implemented physx particles with such a short notice.
Whereas the NVIDIA buyers are specifically looking for PhysX particle implementation to offload the burden from the CPUs, it seems?

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Oh well, you can't please everyone.

I disagree, it's possible YES!!!

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I disagree, it's possible YES!!!

What's the stats of the pc that runs that?

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I am really glad you posted that video of crysis 2.. This has reminded me to make tickets. instead of post in the wrong section. but basically I think that the Level of detail of objects and textures in ARMA 3 is SERIOUSLY lacking...

Edited by Lordprimate

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[...]

Mate, you're missing out quite a few essential details there ;)

The environments in Crysis 2 are absolutely tiny and almost everything which makes you think it isn't, is just a poor visual illusion.

Yes, Crysis 2 does have textures with higher resolutions but there are downsides in different areas, e.g. the scope of what can be shown. If you only have a small place to work with, you can slap all sorts of details in it but when things get bigger, much, much bigger, you're going to start to have to make compromises. And yes, even Crysis makes all sorts of compromises already. Just take a look at things which you aren't looking at all the time or the vegetation. You'll quickly see that the initial impression of quality isn't persistent all across.

And to be honest, I'm quite impressed Arma can pull off this while looking like this in a unfinished state.

At the end of the day, it's all about compromises and what's required for a certain game. In Arma it's scale, in Crysis 2 it's not. Thus, not even taking in account countless other factors, it's very hard to compare those games.

Either way, there are already threads about performance.

I do however agree that there should be tests to see how far you can push the first LOD and some textures are very poor and need improvement! E.g. the KA60 MFD.

Also, speaking about immersion, you must play the game in a wrong way :p E.g. mods such as DayZ made the "Armadrenaline" very popular and practically everyone reports they actually start physically shaking, freezing and breathing heavy when being in tense combat.

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Considering the scope of ArmA 3 and the visuals, I'm highly impressed. My performance viewpoints aside, the game is visually stunning to me compared to ArmA 2 and OA.

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I edited my OP just going to search for or create a ticket about it in the tracker. I am bad and writing i get sidetracked and go off on tangents.. this is not about the dev build and doesnt belong here its me griping about the, "Close Up Textures and Level of Detail". I wasnt talking about combat for a reason. I get sweaty palms, my heart starts to beat faster and i actually catch myself holding my breath when i right click to steady aim. I was talking about the level of detail on close up objects.. simply walking around the game and "looking". I agree, Arma is stunning in Many ways.. Thats why I play. However, back to what my OP was about. I am pretty sure there are Several "LOD's" right? for far away, things at a mid range, and close objects.. well why not add one for when its less then 5 meters from your avatar? I dont know how LOD switching works is there a blending effect? can you not push a texture threw another and then delete the one that was overtaken? See these are things i dont know... so I am going to get some screenshots together and formulate a proper ticket.. But either way my point is that the "Close up Textues and Object detail" Does seriously need attention at some point. All your points Pure are valid and like i said I agree. However, again I was talking about the level of detail of the close up textures and objects. Not the gameplay, the size of the world. Strictly how things are rendered at 5 meters or less....

And just to put this out there.. I Never played any FPS until I had seen videos of Arma And Arma 2/OA.. Arma is the first, first person shooter i like to play. I have never played COD or BF.. I have since, only purchased a few other FPS's strictly for their visual content. Crysis 2 was one of them..

Edited by Lordprimate

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Of course there are different LOD's and there is the original for when you're really close. The blending etc is exactly what's happening in the game right now :)

It just comes down to what texture size is feasable.

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Why not just buy a really cheap nvidia card to be a dedicated physx card along side your AMD one? Best of both worlds!

Then you've just negated AMD's main advantage, (price) since now you have to buy 2 GFX cards. Also, does that actually work???

Edited by Rolling
forgot quote

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..snip..

Also, speaking about immersion, you must play the game in a wrong way :p E.g. mods such as DayZ made the "Armadrenaline" very popular and practically everyone reports they actually start physically shaking, freezing and breathing heavy when being in tense combat.

It looks good, movement, lighting, sea etc, etc is fantastic, but there are a huge amount of games that look good/better, but they lack the one thing this series has/had, serious realistic warfare game-play, you need great ai for immersive gaming like that, where are you going to get it from ?

Prior to now it came from the mod makers, but the best ones have long gone.

I don't want to shoot zombies, they don't make me shake, freeze or breath heavy, but A2 does with its totally immersive warfare game-play, but that was with realistic ai, thats gone for A3, seems like BIS didn't want to learn from the great mod makers that left..:confused:

Is there any serious work going into the 'ai', or is it still going to be cosmetic ?

Making them move like they are intelligent, isn't going to work, just play against them..

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I don't want to shoot zombies, they don't make me shake, freeze or breath heavy, but A2 does with its totally immersive warfare game-play, but that was with realistic ai, thats gone for A3, seems like BIS didn't want to learn from the great mod makers that left..:confused:
More like "they picked the ones that they wanted", such as Smookie... and you evidently define the "Armadrenaline" very differently than PurePassion did; 'zombies' is one of the bigger misconceptions (or lies-to-self) about how DayZ became a phenomenon that overshadowed "milsim".

Then again, if you view is that "the best are already gone," then I'm not sure what you're even trying to hold out for when you yourself feel that the cavalry isn't on the way.

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snip

Seeing you constantly bitch about ARMA3's AI when it is clearly an unfinished product makes me give you this answer:

with-it-you-shall-deal-yoda.jpg

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Then you've just negated AMD's main advantage, (price) since now you have to buy 2 GFX cards. Also, does that actually work???

yes it does, and seriously, what do you guys expect from buying a cheaper product? i payed 500$ for a video card, why shouldn't i enjoy the advanced effects? it's not that you're all going to lack a significant feature in the game, but of course, offloading physics to gpu would be sweet, then you'll see that you loose more than you save muahahahahahah:aa::slayer8::SpiningDemon::y:

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Seeing you constantly bitch about ARMA3's AI when it is clearly an unfinished product makes me give you this answer:

Thats amusing what would you consider arma 2 then? Also an unfinished product?

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Thats amusing what would you consider arma 2 then? Also an unfinished product?

Pretty much.

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Particles are gfx options, unlike ragdoll and the likes. There are multiple games that have advanced gfx options for nvidia users relatedto particle and cloth simulation. I really see no problem, and i have an amd gfx card on one of my rigs (soon to be replaced though)

QFT.

It is what it is. You guys complaining knew full well that PhysX is an Nvidia thing only. If you didn't care for it for other games, why do you care for it for this game. It's not Bohemia's fault its your fault for skimping out and deciding that PhysX wasn't worth the extra money Nvidia cards cost.

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PhysX today used probably by more games than Havok.

I hope, nobody would make something Huge on gpu calc. This is especially true for ARMA. Density of particles?(pfff)This is what you expect from this game?

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More like "they picked the ones that they wanted", such as Smookie...

Smookie, yes, great for movement..

and you evidently define the "Armadrenaline" very differently than PurePassion did; 'zombies' is one of the bigger misconceptions (or lies-to-self) about how DayZ became a phenomenon that overshadowed "milsim".

The ref I made is, the ai in A3 being the zom………, doesn’t matter, just a return nod.

Who cares about dayz!

Mod for zombie lovers, nothing to do with arma as a warfare game… Great they have the open world to kill their prey in, similarity ends..

Then again, if you view is that "the best are already gone," then I'm not sure what you're even trying to hold out for when you yourself feel that the cavalry isn't on the way.

I’m holding out, however slight that hope, for BIS. That would be why I asked the question.;).

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But DayZ bring in ARMA community so much of young fellas with fresh vision. :D

The success of the DayZ in a variety of options in the middle of a complete lack of meaning and purpose. The only problem is that children in this situation, projecting their unbridled instincts multiplied by the inexperience and stupidity. So the atmosphere is often turns into a farce.

Edited by Anachoretes

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But DayZ bring in ARMA community so much

Your right, I was referring more to the mod than the players that play it and progress on from that to arma. :p

young fellas with fresh vision. :D

Any of those young fellas know how to make an ai mod...;)

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Any of those young fellas know how to make an ai mod...;)

I don't know about artificial, but the original is clearly a problem. But not everyone, of course. But they are very few. :)

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yes it does, and seriously, what do you guys expect from buying a cheaper product? i payed 500$ for a video card, why shouldn't i enjoy the advanced effects? it's not that you're all going to lack a significant feature in the game, but of course, offloading physics to gpu would be sweet, then you'll see that you loose more than you save muahahahahahah:aa::slayer8::SpiningDemon::y:

only if you hack around with the nvidia settings, they specfically locked it out over 5 years ago

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