lordprimate 159 Posted June 17, 2013 Its sunday they dont release updates on the weekends.. "well at least i have yet to see it happen" Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 17, 2013 Its sunday they dont release updates on the weekends.. "well at least i have yet to see it happen" Damnit Jim, we're Europeans, not Americans! It's monday over here ;) Share this post Link to post Share on other sites
artsi 11 Posted June 17, 2013 Damnit Jim, we're Europeans, not Americans! It's monday over here ;) Yeah, I've seen most changelog entries made between 11:00 and 13:00 (GMT), this week's going to be exciting :) Share this post Link to post Share on other sites
pawelkpl 29 Posted June 17, 2013 lat dev EXE rev 06546 broke Virtual Ammo Box System (VAS). Share this post Link to post Share on other sites
Varanon 892 Posted June 17, 2013 From the dev branch changelog: Added: AI is now better able to adjust shots at longer distances What does that actually entail ? Do they use zeroing better now ? Share this post Link to post Share on other sites
danil-ch 165 Posted June 17, 2013 Devs! please take note that this bug is not fixed. http://feedback.arma3.com/view.php?id=6631 http://feedback.arma3.com/view.php?id=9235 New ticket. Share this post Link to post Share on other sites
SimonSays 1 Posted June 17, 2013 (edited) radio protocoll sound are missing in this branch. better use of weapons for AI doesnt affect ticket: http://feedback.arma3.com/view.php?id=9583 performance improved signifant for me in infantry showcase. objects like rocks flickering now for me Edited June 17, 2013 by SimonSays Share this post Link to post Share on other sites
DnA 5154 Posted June 17, 2013 @BIS, do you plan to add stratis and altis together? like sahrani and rahmadi Not in the near future. They are separate 'worlds' for release. Is the SDV going to be included in the beta? Yep. Honestly, I'd be happy with a nice informative post E3 Sitrep #15. Perfect thing to wake up to. It was not logistically possible to SITREP from LA unfortunately, but I'm going to do #15 tomorrow. It will include a little E3 re-cap and more Beta plan details :) Regarding small dev branch updates during E3: I instructed the team to only deploy EXEs. The main reason was that it was becoming too tricky to handle the Alpha and Beta data separately (for example re-skinning the UI from Alpha to Beta). Share this post Link to post Share on other sites
danil-ch 165 Posted June 17, 2013 Added: PhysX particles have been enabled (technology test only so far!) Any additional info? Particles rendered by gpu now or it's something different? Share this post Link to post Share on other sites
dmarkwick 261 Posted June 17, 2013 Any additional info? Particles rendered by gpu now or it's something different? Hmm... particles that can collide with geometry? That would be nice for teargas-through-the-window scenarios :) Share this post Link to post Share on other sites
EDcase 87 Posted June 17, 2013 Added: PhysX particles have been enabled... Rain bouncing on roofs :D JK Sounds exciting anyway... Share this post Link to post Share on other sites
kremator 1065 Posted June 17, 2013 Stuck at work, so I cannot check this. Anyone able to comment about what the PhysX changes are ? ^^ it does sound very exciting! Particles colliding with geometry as DM says would be awesome. Share this post Link to post Share on other sites
old_painless 182 Posted June 17, 2013 yeah, what happened to weather ? that was taken out Share this post Link to post Share on other sites
mr_centipede 31 Posted June 17, 2013 I find there's a sound filter or the doppler effect thing. I think the technology is great, but currently the MX LMG from 50m away sounded like a 50cal MG Share this post Link to post Share on other sites
ericfr 0 Posted June 17, 2013 (edited) radio protocoll sound are missing in this branch. better use of weapons for AI doesnt affect ticket: http://feedback.arma3.com/view.php?id=9583performance improved signifant for me in infantry showcase. objects like rocks flickering now for me Same here rocks and grass flickering (most noticeable in 3rd person view) and no radio protocoll sound, very bad update, did you make some test before publishing ? Edited June 17, 2013 by EricFr Share this post Link to post Share on other sites
metalcraze 290 Posted June 17, 2013 Please vote this up then and possibly include your dxdiag.txt http://feedback.arma3.com/view.php?id=9606 (Sorry if dupe) Share this post Link to post Share on other sites
gpha5e 1 Posted June 17, 2013 Dear Devs, please, fix the bug with running forward after using the right mouse button, which requires you to change weapons to fix the running, the bug is old as hell, also happens after you close the map and press mouse RB to aim down. Thank You, sincerely Yours, Gamer! :pray: Share this post Link to post Share on other sites
EvenLease 11 Posted June 17, 2013 I seem to be getting a much better frame rate in Agia Marina... is it just me? Share this post Link to post Share on other sites
Insanatrix 0 Posted June 17, 2013 I seem to be getting a much better frame rate in Agia Marina... is it just me? Nope, they reintroduced the hash maps for LOD loading. I got a significant performance improvement when they first implemented that and then a subsequent performance decrease when they took it out for testing purposes. Share this post Link to post Share on other sites
mrflay 4 Posted June 17, 2013 Was the removeItemFromPrimaryWeapon scripting command renamed to removePrimaryWeaponItem in the latest dev build? I didn't see it mentioned in the changelog. It's a good thing nonetheless. Share this post Link to post Share on other sites
SaOk 112 Posted June 17, 2013 I get heavy LOD blinking too with GTX670, settings mostly very high. At least grass, rocks, wrecks blink when inside ~30-40m radius. Share this post Link to post Share on other sites
felthat 1 Posted June 17, 2013 while model loading game dont stutter anymore, but it gettin quite slower, after whole process its better than previously i noticed too as was mentioned above, grass, rocks and some other objects blink Share this post Link to post Share on other sites
pauliesss 2 Posted June 17, 2013 Not only the grass and rocks are flickering but also buildings for me(a lot more than before). Share this post Link to post Share on other sites
Insanatrix 0 Posted June 17, 2013 Yeah I've got the flickering as well. Share this post Link to post Share on other sites
Killbert 0 Posted June 17, 2013 I get lot of LOD switching as well. I was trying to see some PhysX effects, but couldn't really see anything new. Is there something on config files that I have to turn on to enable? Share this post Link to post Share on other sites