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Since we now support stereo sounds, it would be splendid to have binaural samples for footsteps and guns in 1st person.

you do realize that the whole technique is kinda expensive? i don't think we gonna hear it in arma 3, tho could be awesome ofc

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One little complaint guys, I use a 5.1 Headset (Roccat Kave, true 5.1, not some emulated crap) and I noticed that movement sounds are off balance to the back left speaker. This really freaks me out because it makes me think that there is someone right behind me. Could movement sounds be distributed to all chanels equally? Please?

Yeah they managed the get the LFE layer away from my left ear but there's still so much to do, right the bass over modulates so bad that it destroys the rest of the sound.

Curtains! Hurrah!

Are they PhysX?

Amen bruv, i really hope so, current physX looks well dodge.

What I'm really hoping for is a new sound cone that is truly directional, with documentation to explain how it works. :j:

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you do realize that the whole technique is kinda expensive? i don't think we gonna hear it in arma 3, tho could be awesome ofc

It's not that expensive for proffessional studio.

But yes, won't happen for A3 since they need to re-record all the sounds. Maybe in DLC:music:

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small changes now mean we occupied with something way bigger behind curtain

When might said curtain fall? You guys drive me nuts with anticipation. Are we talking, like, engine feature big?

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im sure all will be revealed on or near 25th as they will probably want to bundle it ALL together :)

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Honestly, I'd be happy with a nice informative post E3 Sitrep #15. Perfect thing to wake up to. :)

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You guys drive me nuts with anticipation. Are we talking, like, engine feature big?

A solution for the blurry textures at midrange perhaps? That would be so splendid! :D

Edited by twistking

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One little complaint guys, I use a 5.1 Headset (Roccat Kave, true 5.1, not some emulated crap) and I noticed that movement sounds are off balance to the back left speaker. This really freaks me out because it makes me think that there is someone right behind me. Could movement sounds be distributed to all chanels equally? Please?

I read some broadening posts about these surround headsets by people that are experts in that area on specialist forums. They totally changed my mind. There is no such thing as really working multi-channel (more than 2 channels) headset, because eg. the 5.1 and 7.1 are designed to work with speaker systems, not with headsets. For example, important part of creating the immersion of surround in these 5.1 and 7.1 systems is handling the reverbs in the room where they are located – with headsets that crucial part is lacking, because you hear the "channels" on the right side only with your right ear, not with both like you should. This is one of the factors that cause the 5.1 and 7.1 headsets to malfunction.

The Windows audio settings affect the result, because they handle the amount and precision of sound information that is sent to the sound card. Even though if you were using headset, you should set the headset to be a 5.1 or 7.1 (7.1 usually preferred) speaker system in Windows audio playback settings, that allows the maximal amount of information (including positional information) to be sent/processed by the sound card. Then enable the 3D sound systems on your sound card simulating binaural effects (eg. Dolby Headphone), test it with different number of channels (eg. Xonar DGX has 2, 4, 6 and 8 channels options) and enjoy the proper positional sound. The 5.1 or 7.1 setting in Windows audio settings allows the sound card to receive enough information about the locations' of the sounds in order to calculate proper binaural effect with the sound card algorithms and thus generate the real 3D sound.

Sensing the directions of sounds is way more complex process than one would think. Human has the hearing organs in their ears, but the actual sensation of hearing is generated in the brain. It's a very complex process that uses lots of information (eg. the slight, millisecond class differencies in the timings when sound reaches the ears) that it has received from inner ears. The binaural effect algorithms on the sound cards alter the sounds (played eg. in game) so that they simulate those slight differencies between the sounds coming from different locations, thus allowing the brain to form a proper sensation of the locations' of sound sources. Remember that you have only a pair of hearing organs – you can hear in stereo only in real life as well! Despite of that, you are still able to locate the sources of sounds very accurately IRL. That's why the key to proper positional sounds with headsets are the binaural effects calculated by the sound card instead of the 5.1 or 7.1 systems (that are malfunctioning with headsets because they're designed to work with speakers only).

Don't believe this? (After configuring your playback settings properly (however, don't enable binaural effects on these videos because they've been already recorded in binaural mode)) watch some videos on YouTube that have only 2 sound channels but which are recorded with binaural technology/methods (and that's what the "emulated crap" simulates in games). Channels: stereo, 3D effect level: creepy. Here are some examples:

,
,
. (Watch in HD to max the sound quality and therefore the 3D effect, I also get better experience by adding a slight bass and high frequency boost in sound card EQ, you might want to try that out)

I had severe positional sound issues with the game as well until I read those posts by the experts, who really know what they're talking about, and configured my audio settings properly. The text above is just a very brief summary of some of the key points. I'm unable to explain everything here because it would take several pages to explain and especially the detailed technical parts of their explanations are so complex and in detail that I'm having troubles to understand it well enough in order to translate it properly.

Hope this helps you and the others with the same issues. :)

...and because I'm sure that you enjoyed those binaural vids :p, here are some more from SoundCloud:

https://soundcloud.com/pogomix/binaural-demos-virtual-3d

https://soundcloud.com/pogomix/upular-virtual-3d

https://soundcloud.com/pogomix/studio-walkaround-virtual-3d

https://soundcloud.com/pogomix/lions-den-virtual-3d

Bonus information splash: if you got tingling sensation in your head when listening to those, the phenomenom is known as ASMR: Autonomous Sensory Meridian Response ;)

Edited by Ezcoo

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I use the P780, stereo signal to the Dolby Pro Logic built into the headset, then Dolby processes the sound input there into 7.1.

Sounds great the 7.1 dolby surround, sub woofer etc, can’t moan at a very reasonable price. Full test config/setup software included, nice and simple with really good sound..

The sound comes from where it should, which is all I need to hear..

O.k. isn’t like sitting in the middle of a 7.1 speaker surround setup (have that for the tv), but its near and keeps the wife happy, I can have it as loud as I like..:rolleyes:;)

Sound can reverse occasionally, just restart to correct, not sure why that is, but its rare and never had any other problems yet.:)

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How come every single patch is 15MB but only changing like 2 or 3 things? Is it really downloading 15MB each time? Just noticed.

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because binaries :)

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Can we have something done about the ATV? Is it made of glass? It literally explodes just by touching another object

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Is it just me, or OPFOR Diver TL still has Katiba tracer mags...

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Is it just me, or OPFOR Diver TL still has Katiba tracer mags...

It's been like that since 0.52. I guess it's related to the fix that gave correct tracer ammunition to the rest of the OPFOR team leaders, but the divers didn't really need them.

http://feedback.arma3.com/view.php?id=6028

Edit: Or was it supposed to be fixed at some point? Sorry, I didn't notice the "still" there.

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I read some broadening posts about these surround headsets by people that are experts in that area on specialist forums. They totally changed my mind. There is no such thing as really working multi-channel (more than 2 channels) headset, because eg. the 5.1 and 7.1 are designed to work with speaker systems, not with headsets. For example, important part of creating the immersion of surround in these 5.1 and 7.1 systems is handling the reverbs in the room where they are located – with headsets that crucial part is lacking, because you hear the "channels" on the right side only with your right ear, not with both like you should. This is one of the factors that cause the 5.1 and 7.1 headsets to malfunction.

The Windows audio settings affect the result, because they handle the amount and precision of sound information that is sent to the sound card. Even though if you were using headset, you should set the headset to be a 5.1 or 7.1 (7.1 usually preferred) speaker system in Windows audio playback settings, that allows the maximal amount of information (including positional information) to be sent/processed by the sound card. Then enable the 3D sound systems on your sound card simulating binaural effects (eg. Dolby Headphone), test it with different number of channels (eg. Xonar DGX has 2, 4, 6 and 8 channels options) and enjoy the proper positional sound. The 5.1 or 7.1 setting in Windows audio settings allows the sound card to receive enough information about the locations' of the sounds in order to calculate proper binaural effect with the sound card algorithms and thus generate the real 3D sound.

Sensing the directions of sounds is way more complex process than one would think. Human has the hearing organs in their ears, but the actual sensation of hearing is generated in the brain. It's a very complex process that uses lots of information (eg. the slight, millisecond class differencies in the timings when sound reaches the ears) that it has received from inner ears. The binaural effect algorithms on the sound cards alter the sounds (played eg. in game) so that they simulate those slight differencies between the sounds coming from different locations, thus allowing the brain to form a proper sensation of the locations' of sound sources. Remember that you have only a pair of hearing organs – you can hear in stereo only in real life as well! Despite of that, you are still able to locate the sources of sounds very accurately IRL. That's why the key to proper positional sounds with headsets are the binaural effects calculated by the sound card instead of the 5.1 or 7.1 systems (that are malfunctioning with headsets because they're designed to work with speakers only).

Don't believe this? (After configuring your playback settings properly (however, don't enable binaural effects on these videos because they've been already recorded in binaural mode)) watch some videos on YouTube that have only 2 sound channels but which are recorded with binaural technology/methods (and that's what the "emulated crap" simulates in games). Channels: stereo, 3D effect level: creepy. Here are some examples:

,
,
. (Watch in HD to max the sound quality and therefore the 3D effect, I also get better experience by adding a slight bass and high frequency boost in sound card EQ, you might want to try that out)

I had severe positional sound issues with the game as well until I read those posts by the experts, who really know what they're talking about, and configured my audio settings properly. The text above is just a very brief summary of some of the key points. I'm unable to explain everything here because it would take several pages to explain and especially the detailed technical parts of their explanations are so complex and in detail that I'm having troubles to understand it well enough in order to translate it properly.

Hope this helps you and the others with the same issues. :)

...and because I'm sure that you enjoyed those binaural vids :p, here are some more from SoundCloud:

https://soundcloud.com/pogomix/binaural-demos-virtual-3d

https://soundcloud.com/pogomix/upular-virtual-3d

https://soundcloud.com/pogomix/studio-walkaround-virtual-3d

https://soundcloud.com/pogomix/lions-den-virtual-3d

Bonus information splash: if you got tingling sensation in your head when listening to those, the phenomenom is known as ASMR: Autonomous Sensory Meridian Response ;)

What you write is usually true, but not for the Roccat Kave. Every side has 3 speakers build into it at a specific angle (The Headset is quite huge because of that), unlike to other 5.1 or 7.1 headsets that are basically Stereo with Sourround emulation. Never did I have such good 3D Sound with a Headset! If someone is shooting in Arma I can immediately turn and tell you the precise direction where he was shooting from. Absolutley great!

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Did explosions just get a big buff in the last few days -they seem much bigger (particle wise) and louder (read better)

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Can someone please explain in simple terms.... isn't ArmA 3 supposed to emulate surround sounds even for stereo speakers? I've never been concerned too much about this, I just noticed that some games do this very well, you can say exactly the direction of the sound. I'm not sure about ArmA 3, sounds are a bit bad on my system but the guys with 5.1 systems may hear them different.

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What you write is usually true, but not for the Roccat Kave. Every side has 3 speakers build into it at a specific angle (The Headset is quite huge because of that), unlike to other 5.1 or 7.1 headsets that are basically Stereo with Sourround emulation. Never did I have such good 3D Sound with a Headset! If someone is shooting in Arma I can immediately turn and tell you the precise direction where he was shooting from. Absolutley great!

That's interesting. :p Do they have built-in support of Dolby 3D technologies or equal? Combination of those would be absolutely great!

I might ask their opinions that headset on the expert forums, very curious to know what they think about those :cool:

Edit:

Did explosions just get a big buff in the last few days -they seem much bigger (particle wise) and louder (read better)

upgraded to Dev build to check the arty effects. They are indeed much better now, nice to see that they got help from the arty vid :p

Edited by Ezcoo

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I think the release an update every day thing has made everyone expect one every day, spoilt if you ask me. I appreciate Dwarden posting no update today but I really dont think he or any of BI need to tbh, folk will 'expect' daily updates or notifications, 1 a week would suffice for me. :)

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What you write is usually true, but not for the Roccat Kave. Every side has 3 speakers build into it at a specific angle (The Headset is quite huge because of that), unlike to other 5.1 or 7.1 headsets that are basically Stereo with Sourround emulation. Never did I have such good 3D Sound with a Headset! If someone is shooting in Arma I can immediately turn and tell you the precise direction where he was shooting from. Absolutley great!

I have the same head set and i concur. Once I moved to surround sound headsets I couldn't go back. I do not like the emulated or virtual surround on other headsets which there's a ton of out there now. Unfortunately there's not very many headsets out there with true 5.1 or 7.1 surround sound set ups other than Trident, Razor, Turtle Beach (whose build quality has gone to hell apparently), and Roccat.

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on the surrond sound thing, the g35's do it as well, you can tell where something is (like over your left shoulder ingame) as long as the game works properly.

really handy for soundwhoring

of course the cost of these is a really shity build quallity (except the speakers), so that the price stays down

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The update said "added empty templates for UAV scripting commands" , what's that?

New script commands:

connectTerminalToUAV

isUAVConnected

allUnitsUAV

I have not tried to use them, but the change log suggest they don't work yet.

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I have the same head set and i concur. Once I moved to surround sound headsets I couldn't go back. I do not like the emulated or virtual surround on other headsets which there's a ton of out there now. Unfortunately there's not very many headsets out there with true 5.1 or 7.1 surround sound set ups other than Trident, Razor, Turtle Beach (whose build quality has gone to hell apparently), and Roccat.

The only true 5.1 Headsets I know are the Medusa NX 5.1 (was my first 5.1 Headset, would not recommend it because of the inferior quality. They put some very small speakers into that thing and you have a noticable blind spot between rear and left or right...) and my Roccat Kave (It is just plain awesome, only the Mic could really be better...)

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What you write is usually true, but not for the Roccat Kave. Every side has 3 speakers build into it at a specific angle (The Headset is quite huge because of that), unlike to other 5.1 or 7.1 headsets that are basically Stereo with Sourround emulation. Never did I have such good 3D Sound with a Headset! If someone is shooting in Arma I can immediately turn and tell you the precise direction where he was shooting from. Absolutley great!

I have the Plantronics GameCom 777 and it does quite a good job, even that it only emulates the sound.

:)

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