GuyMz 1 Posted April 10, 2013 Im trying to add a image to the Loading Screen, Can Some one please teach me how? Share this post Link to post Share on other sites
fackstah 1 Posted April 10, 2013 Hello, you can define the image when loading your mission with the description.ext file http://community.bistudio.com/wiki/Description.ext loadScreen = "loadScreen.paa"; or loadScreen = "loadScreen.jpg"; and place your image & the description file in the mission directory Share this post Link to post Share on other sites
GuyMz 1 Posted April 10, 2013 thank you, got it to work, can someone please tell me the script name of the MISSION NAME(the box about the image place) and the box under the image place. i think that the lower box is onloadmission but im not sure could someone verify this. Share this post Link to post Share on other sites
Blitzer134 1 Posted April 10, 2013 author ="your name"; loadScreen ="pics\intro.jpg"; onLoadName ="mission name" onLoadMission ="mission intel"; onLoadMissionTime = 1; showCompass = 1; showGPS = 1; showMap = 1; showWatch = 1; respawn = 3; respawnDelay = 20; respawnDialog = 1; enableItemsDropping = 0; disabledAI = 0; Share this post Link to post Share on other sites
GuyMz 1 Posted April 10, 2013 thank you so much, that was really helpful. can you help me with something else? im making a tutorial about navigation for my clan, and i want them not to be able to see themselfes on the map as blue dots, how can i make that happen?? Share this post Link to post Share on other sites
bearbison 10 Posted April 10, 2013 set the server difficulty level to veteran Share this post Link to post Share on other sites
Pyro_Optik 1 Posted April 11, 2013 Yes 1st off Im a newb at this lol. But I have been rather successful with the editor and everything including, BUT...now this mission I have been working on for about a week keeps giving me problems with the description.ext ....well since I dont have enough posts I can link the error img but i guess ill type it in. Line 5: '.':'|' encountered instead of '=' I have deleted almost everything in the ext...the Line # has changed from 5 to 9 to 0 | Altered Sense of Awareness | ARMA 3 ALPHA | Silent Thunder V1.0 | This mission was designed and tested by Face McShooty and the Altered Sense of Awareness team. */ /* BTC Revive additions */ Respawn = 3; RespawnDelay = 4; #include "=BTC=_revive\=BTC=_respawn.h" class Header { gameType = COOP; minPlayers = 1; maxPlayers = 4; }; ---------- Post added at 12:12 ---------- Previous post was at 12:10 ---------- Couldnt make my own post so I thought this was a good area. admin move if need be Share this post Link to post Share on other sites
bearbison 10 Posted April 11, 2013 Would have been better to post your file text within code tags to make it easier to see your file :) Is that post all of your file? If it is, it could be as simple as a missing /* before the text at the start, also for the error it is better to look in your rpt file and post the full error from that. Share this post Link to post Share on other sites
Pyro_Optik 1 Posted April 11, 2013 (edited) Yes, thats all there is in the desc.ext now, I had author name, mission info and whatnot but i thought that was the problem. Guess it wasnt. But I do have the /* before anything in there... Edited April 11, 2013 by Pyro_Optik Share this post Link to post Share on other sites
bearbison 10 Posted April 11, 2013 If your description.ext only has the following: [color=#333333]| Altered Sense of Awareness | ARMA 3 ALPHA | Silent Thunder V1.0 |[/color] [color=#333333]This mission was designed and tested by Face McShooty and the Altered Sense of Awareness team.[/color] [color=#333333]*/[/color] [color=#333333]/* BTC Revive additions */[/color] [color=#333333]Respawn = 3;[/color] [color=#333333]RespawnDelay = 4;[/color] [color=#333333]#include "=BTC=_revive\=BTC=_respawn.h"[/color] [color=#333333]class Header[/color] [color=#333333]{[/color] [color=#333333]gameType = COOP;[/color] [color=#333333]minPlayers = 1;[/color] [color=#333333]maxPlayers = 4;[/color] [color=#333333]};[/color] The the issue is the missing /* at the start as you need to comment out the text at the start. You already have the closing for the comment block */​ Any text that is not part of the scripting needs to be commented out either after //comment or between /* comment */ Share this post Link to post Share on other sites