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.kju

All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3

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Ask BI guys, they live in Chernarus :D

But #1 for me too. It doesn't change during the months of the year?

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thx for the feedback guys!

Ask BI guys, they live in Chernarus :D

But #1 for me too. It doesn't change during the months of the year?

btw, i live on the same river that chernogorsk habors at, just a few hundred kilometers further at its end :P

on the time of the year: the time of the sunrise/sunset does change accoring to the calendar but it does not change the appearance of the sunset itself, im not sure but maybe it would be even possible to have different colors according to time of the year, but even if, chernarus is cast in autum and therefore it would make little sense, maybe we are going to see dynamic season generation in arma 4 or 5? :)

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@JonieTurnock

When you say you have TKOH working do you mean with fully working advanced FM's? If, how did you solve the trim button problem or do you fly without trim?

Hey, No no working AFMs. I can't get the Littlebirds to stop breaking let alone moving on to flight models...

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Thanks for clarifying Jonie... So I wonder if anyone ever got TKOH advanced FM working in A3, is it even possible without BIS doing some magic?

Remember some YT videos at the start of the Alpha saying so but...

/KC

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Thanks for clarifying Jonie... So I wonder if anyone ever got TKOH advanced FM working in A3, is it even possible without BIS doing some magic?

Remember some YT videos at the start of the Alpha saying so but...

/KC

Id say its possible because AFAIK its all only configuration definitions as the A2 content was always loadable into TKOH and generally as it was in A2 but I think there is to much similarity in the nomenclature between the two games for it to be feasible at a good level.

If they would have created these games with backwards compatibility in mind everything would be pre-fixed with something like the game Title in advance but its just not. On the other hand its more backwards compatible this way because you can dump somethings in and the majority of it will work. Its a double edged sword but when you go at it its just a pandoras box. I don't think for the reward it would yield its going to be defined as worth it the flight model wasn't great as it was, things like the start procedure and what not would add immersion. I think TKOH really does have some striking differences that are just glanced over alot of the time because its a BI game. Its similar but around every corner there are big differences to the way the game works.

However just getting a littlebird with f*in doors and some nice civy seats should not be as hard as it proved.

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TKOH tech/FM is not active/part of A3 engine. So not possible so far.

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i am about to make this lighting config for AiA available to downlad, what do you guys think?

videocompression slightly distorts the colors but you get the idea.

(please watch fullscreen and HD)

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Anyone tested if,is it possable to use OFP Islands

IN arma 3?

Big Thanks.

Not possible, the island would need to be converted to atleast an Arma 1 standard which already a few islands are. Please try to stay on topic of this thread.

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I don't know if this is the right place to post this but whenever i switch to a secondary weapon using AiA if i try to switch back to my primary it'll stay on my back but i can still fire and reload like normal but i can't move. I don't know if it's just AiA or a combination of mods but it stops happening when i remove AiA.

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Hey Kju. just a heads up me and Atin are getting good progress with the Czech Military forces mod (i textured uniforms) and once its done can it be the official replacement config for the ACR.

also. as a little side project im starting on a CDF mod for the soul purpose of a replacement config for the CDF

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i am about to make this lighting config for AiA available to downlad, what do you guys think?

videocompression slightly distorts the colors but you get the idea.

(please watch fullscreen and HD)

looks good, sunset and sunrise are abit oversaturated, but daylight, looks pretty realistic, for eastern europe, not to bright abd to colorful as altis lighting.

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@ ReallyBigRocks

Can you please try without mods/just AiA. If it still doesnt work, please upload your rpt log file.

@ AngelWingGamingJacob

Great to hear :)

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Ok here is the rpt log with just AiA, the problem still persists

control[CA_ValueSide]: Unexpected control type [4]

control[CA_ValueSide]: Unexpected control type [4]

control[CA_ValueFaction]: Unexpected control type [4]

control[CA_ValueFaction]: Unexpected control type [4]

control[CA_ValueRank]: Unexpected control type [4]

control[CA_ValueRank]: Unexpected control type [4]

control[CA_ValueClass]: Unexpected control type [4]

control[CA_ValueClass]: Unexpected control type [4]

control[CA_ValueVehicle]: Unexpected control type [4]

control[CA_ValueVehicle]: Unexpected control type [4]

control[CA_ValueControl]: Unexpected control type [4]

control[CA_ValueControl]: Unexpected control type [4]

control[CA_ValueSpecial]: Unexpected control type [4]

control[CA_ValueSpecial]: Unexpected control type [4]

control[CA_ValueAge]: Unexpected control type [4]

control[CA_ValueAge]: Unexpected control type [4]

control[CA_ValueLock]: Unexpected control type [4]

control[CA_ValueLock]: Unexpected control type [4]

control[CA_ValueSkill]: Unexpected control type [3]

control[CA_ValueSkill]: Unexpected control type [3]

control[CA_ValueHealth]: Unexpected control type [3]

control[CA_ValueHealth]: Unexpected control type [3]

control[CA_ValueFuel]: Unexpected control type [3]

control[CA_ValueFuel]: Unexpected control type [3]

control[CA_ValueAmmo]: Unexpected control type [3]

control[CA_ValueAmmo]: Unexpected control type [3]

control[CA_ValuePresence]: Unexpected control type [3]

control[CA_ValuePresence]: Unexpected control type [3]

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Attempt to override final function - bis_functions_list

Attempt to override final function - bis_functions_listpreinit

Attempt to override final function - bis_functions_listpostinit

Attempt to override final function - bis_functions_listrecompile

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Attempt to override final function - bis_fnc_missiontaskslocal

Attempt to override final function - bis_fnc_missionconversationslocal

Attempt to override final function - bis_fnc_missionflow

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[101142,4304.69,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]

No speaker given for Jonathan Adams

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Attempt to override final function - bis_functions_list

Attempt to override final function - bis_functions_listpreinit

Attempt to override final function - bis_functions_listpostinit

Attempt to override final function - bis_functions_listrecompile

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Attempt to override final function - bis_fnc_missiontaskslocal

Attempt to override final function - bis_fnc_missionconversationslocal

Attempt to override final function - bis_fnc_missionflow

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Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton

Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton

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No speaker given for David Johnson

No speaker given for Harry Smith

No speaker given for Evan Allen

No speaker given for Simon Martin

No speaker given for Carlos Eady

No speaker given for Sean Hanau

No speaker given for Matthew Miller

No speaker given for Travis Martin

No speaker given for James Carter

[102009,4326.62,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]

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Hey Kju,

Now that DayZ standalone has been released is there any chance you can incorporate DayZ Chernarus into AiA?

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1. DayZ wasn't released, it's just early acccess alpha

2. Chernarus+ isn't finished

3. You can't port CH+ to Ama 3 (there is nothing in DayZ licence allowing that) until we say otherwise

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1. DayZ wasn't released, it's just early acccess alpha

2. Chernarus+ isn't finished

3. You can't port CH+ to Ama 3 (there is nothing in DayZ licence allowing that) until we say otherwise

So is there a possibility if:

1. dayZ is released or not

2. CH+ is finished or close to finished

3. I agree

to release (by BIS) CH+ as Arma 2 DLC or prefered A3 DLC ?

or we have to write a petition to have that as a A3 DLC for X Euros?

There are many Arma fans that would pay for new chernarus to be in A3 ...

Ps. I find AiA much better than A3C map pack :)

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Yes, its a big shame if the CH+ never appears in A3. The only flaw in orginal Chernarus were closed houses, preventing many mission features. CH+ would have been very nice new enviroment outside of DayZ too. Proper place for guerilla missions.

But enjoying AiA! :)

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Yes, its a big shame if the CH+ never appears in A3. The only flaw in orginal Chernarus were closed houses, preventing many mission features. CH+ would have been very nice new enviroment outside of DayZ too. Proper place for guerilla missions.
1+++
there is nothing in DayZ licence allowing that.....
funny excuse haha Edited by TeilX

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CH+ & Sa Matra's Wasteland in the ARMA 3 engine would be a reason for me to buy DayZ.

I'd get the content and avoid the community, high-fives all round!

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i do admit this CH+ thing would make the community a lot better but it would honestly take either a DLC or permission from high in the BI staff to get CH+, it may not be compatible for AI because DayZ you have no AI to control

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may not be compatible for AI because DayZ you have no AI to control
Ha ha ha And what controls the Z's.....ah correct AI^^ CH+ is the same Island as CH ....only difference are new houses & objects .

Arma 2/OA users have deserve to get the CH + for the many years of patience

Edited by TeilX

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Ha ha ha And what controls the Z's.....ah correct AI^^ CH+ is the same Island as CH ....only difference are new houses & objects .

what i ment is it may be unuseable for commanding troops INSIDE of it, due to the fact you cant control the Z's, but that does pop up another question, how would DZ standalone weapons work if you did the PBO thing everyone did before AiA

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