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.kju

All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3

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Hello Kju,

It seems this is still not fixed in 24 version :

Cheer

Fixed: With A2CO content disabled, the USMC Fort_nest_M240 is still available.

Fixed: With A2CO content disabled, the BIS_US Seafox_EP1 is still available.

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tweaked! originally for another map but i just spent half an hour driving around on chernarus, not sure if felt asleep and started dreaming or if it is just far beyond expectations... ;D

the skycolor could use a littlebit more adjustment to fit bohemian skys, but even as it is now, with a lot of overcast and a slight mist... mind = blown...

p.s. frostbite who? :D

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@ Valken

Follow the location link here:

http://community.bistudio.com/wiki/arma.RPT#Location

@ GvsE

You brought me an idea. :)

Wait for the next version and tell me what you think about the approach.

@ Tinter

Most BI missions use those color correction and other postprocessing effects.

As one can no longer (fully) disable them since the A3 beta,

people who had in the past will notice them now.. Lets hope BI returns that ability.

@ L etranger

Yeah my bad. Forgot to repack the changes to pbo.

Alas a good moment to improve the build process.

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So, how can i play this mod, do i find a server running this mod? or is it mostly for singleplayer since there are no servers running this mod.

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Just wondering, my A3 characters are disabled which means I can't use the swap-able clothing items.

Is this due to this mod and if so is it a permanent choice?

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Can this be used in conjunction with ARMA 2: Free to give me some much needed tank warfare? Or is it limited to the paid games?

Can features be disabled? For instance, all I really want are the tanks, no need for glitchy maps and infantry.

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Yes, you can use Arma 2 free. The tanks are vastly more glitchy than the maps though. The tank's weights are all wrong due to physx.

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If I just have a2 and OA what would the command line be? Also, I can't launch the game because itd too long in windows and my mod launcher wont let me edit the mod path :(

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-mod=@CBA_A3;@blend_vehInt;@tao_foldmap_a3;@sthud;@AllInArma\ProductDummies;c:\ArmA 2 Free;@AllInArma\Core;@AllInArma\PostA3 -nosplash

Must have screwed up the modline? I don't see anything different in the editor.

Edit: That IS NOT a space after sthud;@, no idea why it is showing up as such.

Edited by SethAten

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From the wiki:

The quotes are needed if you have a space in any path.

The quotes must enclose also the -mod parameter!

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Now I get "No entry 'config.bin.tooltipDelay'" and "Shaders not valid(mismatch of exe and data?)"

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Now I get "No entry 'config.bin.tooltipDelay'" and "Shaders not valid(mismatch of exe and data?)"

Your bat file is pointing to the wrong Arma 3 directory. Try to run the automatic detection bat file first. Then edit the manual bat file to match the correct directories where your ARMA games are installed in.

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I've only got ARMA2Free, so I've just been editing the launch parameters in steam. So..no bat.

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If you use the manual bat you can change the directory path to the arma 2 folder.

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Last night I had a chance to test this awesome mod! Really surprised how well the new stance system worked with the old A2 soldiers :)

Don't know if it's my GPU or drivers (nVidia GTX 260 using 301.42 WHQL) but I do get a graphic artifact showing like white line around me. Looks like it's just on the edge on the clutter distance, anyone else seeing this or have any ideas how to fix it?

AiA_001.jpg

AiA_002.jpg

AiA_003.jpg

Thanks again for making and sharing kju and I'm looking forward to see what your new persistent, realwar MP game mode is all about (as hinted in the intervju @ The Arma Interviews)!

/KC

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Hello there

I cannot help directly but the artifact isnt common to AIA AFAIK. I dont have it.

Rgds

LoK

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this could allow me to add mods like the f18 and the typhoon from arma 2 but how exatly do i add mods when i load aia?

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when will some more fixes come out for this mod?

i.e. muzzle flash

and weapon reloading sounds literally too quiet, and some error pop ups :)

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I am doing something wrong since i can't add as "empty" air vehicles from arma3 wich is strange since I have access to the olp Arma2 maps.

This is my Manual.Bat File

***

rem

rem Adjust the path with your local path

rem

set _ARMA3_PATH=E:\Giochi2\Steam\SteamApps\common\Arma 3

rem set _ARMA1_PATH=C:\Program Files (x86)\Steam\SteamApps\common\ARMA Gold

set _ARMA2_PATH=E:\Giochi2\Arma2

set _ARMA2OA_PATH=E:\Giochi2\Arma2\Expansion

rem set _TKOH_PATH=C:\Program Files (x86)\Steam\steamapps\common\Take On Helicopter

rem

rem Define your additional modfolders

rem

set _CUSTOM_MODS=@My

rem

rem Adjust your parameters

rem

set _DEFAULT_PARAMETERS= -nosplash -skipintro

rem -nosplash -skipintro -world=empty -noFilePatching

set _DEVELOPMENT_PARAMTERS=

rem -window -showScriptErrors

set _PROFILE_PARAMETERS=

rem "-profiles=%_ARMA3_PATH%" "-name=UserName"

rem ///////////////////////////////////////////////////////////////////////////

rem

rem DONT MODIFY ANYTHING BELOW

rem

rem ///////////////////////////////////////////////////////////////////////////

cd /D "%_ARMA3_PATH%"

arma3.exe %_DEFAULT_PARAMETERS% %_DEVELOPMENT_PARAMTERS% %_PROFILE_PARAMETERS% "-mod=%_CUSTOM_MODS%;@AllInArma\ProductDummies;%_ARMA1_PATH%\DBE1;%_ARMA1_PATH%;@AllInArma\A1Dummies;%_ARMA2_PATH%;%_ARMA2OA_PATH%;%_ARMA2OA_PATH%\Expansion;%_TKOH_PATH%;@A1A2ObjectMerge;%_ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"

exit

***

Thanks in advance

:)

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when will some more fixes come out for this mod?

i.e. muzzle flash

and weapon reloading sounds literally too quiet, and some error pop ups :)

Hello there

.kju brings out regular updates patience is key :)

@fabio will you release your map configs so we can experience the loveliness you get to play?

Rgds

LoK

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