KeyCat 131 Posted September 16, 2013 Thanks for the update kju! /KC Share this post Link to post Share on other sites
eymerich 11 Posted September 16, 2013 Great Kju! Thanks for the update :) Share this post Link to post Share on other sites
pressytcn 10 Posted September 16, 2013 i have noticed that the latest updates of this has not been updated on sixupdater the one in six updater is still the one from 26/07 it's not that i don't know how to manualy install it it's just to remind you that it's missing inthere Share this post Link to post Share on other sites
.kju 3244 Posted September 16, 2013 It will become available in SIX networks today. :) Share this post Link to post Share on other sites
pressytcn 10 Posted September 16, 2013 i noticed that the acr maps are not in it should i load it as a mod in the bat file or is it not support yet? Share this post Link to post Share on other sites
.kju 3244 Posted September 16, 2013 The new version should be available now in SIX networks / Play withSIX. :) @ Starky396 Can you please post your rpt log file. However for crashes normally you have to make a report in the A3 FT: http://feedback.arma3.com/how-to-user.html.html @ pressytcn ACR is not supported at this point. Share this post Link to post Share on other sites
kilrbe3 37 Posted September 16, 2013 Any chance of ACR getting supported? Not to call you out or anything, just find it tad odd its the only one that doesn't work out of this whole pack. Yet, ACR was by far my personal favorite. The new terrains were golden. Hope it comes in the future! Cheers for the update! Share this post Link to post Share on other sites
starky396 1 Posted September 16, 2013 Here is my .rpt, couldn't post it. So I linked it to mediafire. http://www.mediafire.com/?58hisagknrvxyxm I also wanted to make it clear that all I am loading is All in Arma and CBA_A3 patch 4. Share this post Link to post Share on other sites
.kju 3244 Posted September 16, 2013 Thanks. Unfortunately no meaningful information the rpt. Best make a ticket in the A3 FT and attach the crash logs. Share this post Link to post Share on other sites
starky396 1 Posted September 16, 2013 Huh, the thing is no matter what I do it crashes. It crashed before the release build came out too. Maybe you could check my .bat to make sure it is correct? rem rem Define your additional modfolders rem set _CUSTOM_MODS=@CBA_A3 rem rem Adjust your parameters rem set _DEFAULT_PARAMETERS= rem set _DEVELOPMENT_PARAMTERS= rem set _PROFILE_PARAMETERS= rem "-profiles=%_ARMA3_PATH%" "-name=Bryson Driscoll" rem /////////////////////////////////////////////////////////////////////////// rem rem DONT MODIFY ANYTHING BELOW rem rem /////////////////////////////////////////////////////////////////////////// rem Find A3 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B) if defined _FOUNDPATH_A3 goto found_A3 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B) if defined _FOUNDPATH_A3 goto found_A3 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B) if defined _FOUNDPATH_A3 goto found_A3 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B) if defined _FOUNDPATH_A3 goto found_A3 :found_A3 set _ARMA3_PATH=%_FOUNDPATH_A3% rem Find A1 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA" /v "MAIN"') do (set _FOUNDPATH_A1=%%B) if defined _FOUNDPATH_A1 goto found_A1 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA" /v "MAIN"') do (set _FOUNDPATH_A1=%%B) if defined _FOUNDPATH_A1 goto found_A1 :found_A1 set _ARMA1_PATH=%_FOUNDPATH_A1% rem Find A2 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') do (set _FOUNDPATH_A2=%%B) if defined _FOUNDPATH_A2 goto found_A2 for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') do (set _FOUNDPATH_A2=%%B) if defined _FOUNDPATH_A2 goto found_A2 :found_A2 set _ARMA2_PATH=%_FOUNDPATH_A2% rem Find OA for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') do (set _FOUNDPATH_OA=%%B) if defined _FOUNDPATH_OA goto found_OA for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') do (set _FOUNDPATH_OA=%%B) if defined _FOUNDPATH_OA goto found_OA :found_OA set _ARMA2OA_PATH=%_FOUNDPATH_OA% rem Find TKOH for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\Take On Helicopters" /v "MAIN"') do (set _FOUNDPATH_TKOH=%%B) if defined _FOUNDPATH_TKOH goto found_TKOH for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\Take On Helicopters" /v "MAIN"') do (set _FOUNDPATH_TKOH=%%B) if defined _FOUNDPATH_TKOH goto found_TKOH :found_TKOH set _TKOH_PATH=%_FOUNDPATH_TKOH% rem /////////////////////////////////////////////////////////////////////////// cd /D "%_ARMA3_PATH%" arma3.exe %_DEFAULT_PARAMETERS% %_DEVELOPMENT_PARAMTERS% %_PROFILE_PARAMETERS% "-mod=%_CUSTOM_MODS%;@AllInArma\ProductDummies;%_ARMA1_PATH%\DBE1;%_ARMA1_PATH%;@AllInArma\A1Dummies;%_ARMA2_PATH%;%_ARMA2OA_PATH%;%_ARMA2OA_PATH%\Expansion;%_TKOH_PATH%;@A1A2ObjectMerge;%_ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit Share this post Link to post Share on other sites
gstar 10 Posted September 16, 2013 Hi guys, I installed AIA via Play with6 - I see a few other island but I don't see Sahari. Any Ideas? Thanks Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2013 @ Starky396 That looks alright. Unfortunately with crashes only BI can help. :( @ gstar PwS does not yet support A1 unfortunately. Share this post Link to post Share on other sites
topas 1 Posted September 17, 2013 Hi guys, I installed AIA via Play with6 - I see a few other island but I don't see Sahari. Any Ideas? Thanks ;2506720']@ gstar ' date=' PwS does not yet support A1 unfortunately.[/quote']@gstar This may be of interest to you -> SMD_Sara_A2-Full-Sahrani-Map-Port-Initial-Release. ;) Share this post Link to post Share on other sites
starky396 1 Posted September 17, 2013 Well here is the thing, It ONLY crashes when I launch AiA. I cannot replicate the same problem with the vanilla game or any of the mods I have. Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2013 Doesn't matter Starky396 - 1) crashes are not to happen in general according to BI, so submit a report 2) it seems you are the only one. So very unlikely to be an AiA problem itself Share this post Link to post Share on other sites
starky396 1 Posted September 17, 2013 Alright, thanks for assisting me .kju. Share this post Link to post Share on other sites
gstar 10 Posted September 17, 2013 @ kju - Thanks for the info. When I watched the demo video for AIA and I noticed that Sahrani was shown - was wondering about that. @ topas - I was looking for a solution for ARMA 3 not 2. There was a mention that they will work on A3 in the future. Thanks Share this post Link to post Share on other sites
kabong 1 Posted September 18, 2013 (edited) @ all fans of this awesome mod, as for the issue, "Script initJIPcompatible.sqf not found error - while the annoying message is gone, my change breaks essentially all BI missions and campaigns.. please vote to make BI fix the underlying engine issue." I see that BI developer Moricky has posted in the Notes for this bug report that it will be fixed in today's dev build. Awesome news! Thank you BI (and kju). Please keep supporting this mod - one of the most important A3 content mods, IMHO. Edit: hmmm, today's Dev build log just posted and no mention of this change? Did it really make it in to today's build? (at work and cannot test right now) Edited September 18, 2013 by KaBoNG Share this post Link to post Share on other sites
marker 1 Posted September 18, 2013 Guys Anyone else use ARMA II launcher to launch your game with AIA? I have linked my ARMA 2 install, with all the available DLCs, BAF, ACR and the PMC. I have started the game with the three mods inside AIA all enabled with the A2 folder linked only, I constantly get errors and the game doesn't start.. Anyone got a tip on how to start it with A2 launcher.. Thanks Share this post Link to post Share on other sites
.kju 3244 Posted September 18, 2013 Unless Arma II launcher is able to replicate the required mod-loading order and mods needed (see wiki), you need a different launcher or use patch files (again see wiki). Share this post Link to post Share on other sites
sektor 2 Posted September 18, 2013 I'm using AiA with PlayWithSix, and have sound issues, long echo for mounted guns and aircraft guns, is it still an issue or am i doing something wrong (lazy to go trough 125 pages of topic) Share this post Link to post Share on other sites
.kju 3244 Posted September 18, 2013 Still a problem yes. BI changed this during the beta and gave no docu how to adjust/fix this (via configs - or might not be even doable..). Share this post Link to post Share on other sites
JSNFARRELL 10 Posted September 18, 2013 Hello all, just a quick question regarding AiA ded servers I am trying to decide whats best when it comes to running a server NOW - A2 ACE again (wait for BI to fix everything and include more content) - A3 AiA (which is very simple yet effective and a good combination with A3) search engines are a pain - leading to nothing related to AiA when you have a specific question as such (below) the question is - does AiA have some form of dedicated server browser in the works (allowing AiA users to filter AiA servers) - and how many people are using AiA???? this decision is not easy considering I like the new world (A3) but like the old content (A2/OA) and just tested A2 MSO under AiA with the full Addons_folder from ArmA2:OA (in your OA or ArmA2/Expansions folder) which works very well with ALL ambience accounted for to include A2/A3 factions. even though nearly EVERYONE should have already ported A2 to A3 (AiA+CBA) the problem is - rather or not us server-hosts will have an empty server 90% of the time!?!? ? where/whom are all the AiA users out there? ? are AiA users being accounted for ? is there any way to make others aware of AiA servers besides including AiA in the server title Thanks, JSNFARRELL Share this post Link to post Share on other sites
marker 1 Posted September 18, 2013 Thanks Kju Swapped over to Arma3Sync, which has an AIA option. More importantly is more user friendly than play with six at the moment. Plus I can start my external apps such as TrackIr etc at the same time as A3.. Share this post Link to post Share on other sites
sickboy 13 Posted September 18, 2013 (edited) Thanks KjuSwapped over to Arma3Sync, which has an AIA option. More importantly is more user friendly than play with six at the moment. Plus I can start my external apps such as TrackIr etc at the same time as A3.. Have a look at the 1.5 betas (about ready for stable); http://play.withsix.com/posts/102-play-withsix-1-5-beta-build-639 There's external apps support too :) We'll look into the user friendlyness some more. Edited September 18, 2013 by Sickboy Share this post Link to post Share on other sites