St. Jimmy 272 Posted July 19, 2013 May i has the link or anything? and how to install it properly You said that it worked before? Just download the latest version (AllInArma_2013_07_12_v14.7z), delete your old @AllInArma and replace it with the new one. And just in case download the new .bat and do the same trick to it what you did before. Share this post Link to post Share on other sites
Tzar 10 Posted July 19, 2013 How do i use the new one? When i acces A2 Maps an error appears and wont let me enters it and when i enter a A2 Model it crashes Share this post Link to post Share on other sites
Marioshata 1 Posted July 20, 2013 Hey, if someone is interested, I got a server up and running on some missions edited for AiA (like Domination, Teatimes Warfare...). Just type in filter "AiA" or add me to Steam user: "marioshata" if you need help with setting the mod.:bounce3: Share this post Link to post Share on other sites
Tzar 10 Posted July 20, 2013 MY AIA WORKS NOW! Thank you :D! Share this post Link to post Share on other sites
Muecke 114 Posted July 20, 2013 Hey, if someone is interested, I got a server up and running on some missions edited for AiA (like Domination, Teatimes Warfare...). Just type in filter "AiA" or add me to Steam user: "marioshata" if you need help with setting the mod.:bounce3: I tried but I have the DEV build running....:/ Share this post Link to post Share on other sites
Tzar 10 Posted July 20, 2013 How do i use A2 Model's? Share this post Link to post Share on other sites
St. Jimmy 272 Posted July 21, 2013 How do i use A2 Model's? It doesn't differ from using Arma 3 models. Arma 3 models are under Blue, Red and Green Army and Civilian and Arma 2 are others (USMC, Russia, Chernarus etc.) They are both under BLUFOR, OPFOR, Independent and Civilian. Share this post Link to post Share on other sites
McLupo 118 Posted July 21, 2013 ...! If one is lost for words, one must make a movie. Thanks a million to the author of this masterpiece. Share this post Link to post Share on other sites
KeyCat 131 Posted July 21, 2013 Great video McLupo and I agree, AiA is a masterpiece! /KC Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 21, 2013 ...!If one is lost for words, one must make a movie. Thanks a million to the author of this masterpiece. i love the video lupo... well done mate. and Kju.. again we must all thank you!! we look forward to see what this mod will intake when BIS have more time to help you :) KEEP UP THE GREAT WORK Share this post Link to post Share on other sites
fabio_chavez 103 Posted July 21, 2013 Update (21.07.2013): reworked lighting cfg for chernarus: download updated lighting cfg (for chernarus and similar map types): https://mega.co.nz/#!ogJRnA7b!GFMjV1aJv6OZsPUiOa325grrQekEciUfg8rI1TQBci0 http://forums.bistudio.com/showthread.php?157881-tweaked-lighting-cfgs-for-AiA-(give-feedback)&p=2446330&viewfull=1#post2446330 Share this post Link to post Share on other sites
ck-claw 1 Posted July 21, 2013 McLupo that's some video :cool: And .kju , your like a machine when it comes to this mod, thank-you . Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 21, 2013 if you want to try to do something funny.. then try this. it made me chuckle spawn M1A1 on stratis runway, go full throttle forward and then slam into revers.... see what happens ;) Share this post Link to post Share on other sites
Wiki 1558 Posted July 21, 2013 That's really a goddamn awesome mod!!! Once I finish ArmA 3 campaign, I'll use it only I think (I may even port my missions and campaigns to ArmA 3!) ---------- Post added at 12:42 AM ---------- Previous post was at 12:03 AM ---------- By the way, are you doing it on your own, or do you have other people (BIS one maybe) to help you? ---------- Post added at 12:52 AM ---------- Previous post was at 12:42 AM ---------- And last thing: Will you (or someone else) port all the ArmA campaigns and missions in ArmA 3 with the mod? Share this post Link to post Share on other sites
OrLoK 20 Posted July 23, 2013 if you want to try to do something funny.. then try this. it made me chuckle spawn M1A1 on stratis runway, go full throttle forward and then slam into revers.... see what happens ;) Hello there Many tracked vehicles have "off" centres of gravity, this can be far worse in mods as well. .kju is aware of this, but AFAI remember has to be fixed by bis/mod makers. Check out the bug tracker. (see first post) Rgds LoK Share this post Link to post Share on other sites
lappihuan 178 Posted July 23, 2013 I've tryed to get the 3D Editor working with AiA, but when i load the mission.biedi (exactly like in vanilla) the game crash to Desctop without any error. I used the .bat to start AiA and added between arma3.exe (path to mission.biedi) (Startup Parameters) -mod=(mods) like all tutorial explain. Had anyone other expirence with the 3D Editor and AiA or some ideas to get it working? Will post .rtp when i get home. best regards, Lappihuan Share this post Link to post Share on other sites
Tzar 10 Posted July 23, 2013 I download it but it appears just to make my AIA Lag's so bad or Frame lag Share this post Link to post Share on other sites
vegeta897 13 Posted July 23, 2013 Can someone tell me how to use JSRS sounds in this? I understand that the AiA_ActivateJSRSSounds.pbo and .bisign need to be moved out of the _Optional folder. But as far as the mod folder, do I need to put @JSRS in my Arma 3 folder and add it into my mod line? Share this post Link to post Share on other sites
zerith 1 Posted July 23, 2013 Can someone tell me how to use JSRS sounds in this?I understand that the AiA_ActivateJSRSSounds.pbo and .bisign need to be moved out of the _Optional folder. But as far as the mod folder, do I need to put @JSRS in my Arma 3 folder and add it into my mod line? No, just move it into the core\addons folder and you're good to go. Edit: Sorry I misread. Yeah, for the @JSRS mod you put that in your arma 3 directory and add it to your modline. Share this post Link to post Share on other sites
vegeta897 13 Posted July 24, 2013 (edited) Thanks. The only problem I'm having with it is the movement sounds seem different than what I remember (in arma 2 jsrs). I can only seem to hear a very light jingling sound when I move, instead of footsteps and whatnot. Is this normal? edit: Hmm, after more testing it seems like it really only sounds odd in Takistan. Most surfaces seem to have like a "running on grass" sound, and it sounds so light and high on the spectrum. Edited July 24, 2013 by vegeta897 Share this post Link to post Share on other sites
kats 10 Posted July 24, 2013 Is there a particular way to make Arma 2 User missions to work with AiA? Do I have to put the pbo files in a particular folder? I saw some videos of guys playing some A2 user-made campaign, and when I try, it doesn't work... Share this post Link to post Share on other sites
asuseroako 17 Posted July 25, 2013 @kats The way to I do it is thru mod folders then I modify my launch code accordingly. It would help kju and other forum members if you could post the specific name of the mission/campaign you are trying to load (if available to public), the exact steps made, the error messages encountered (provide screenshots or video if possible), and most importantly the RPT log file. Share this post Link to post Share on other sites
asuseroako 17 Posted July 25, 2013 Awesome mod,he give us chance play Dayz on Arma 3 =3 Superb lighting, ragdolls, vehicle physics, and undeniably impressive graphics are some good reasons to consider playing it on A3. Very much . Thanks so much to kju's AiA! :) Share this post Link to post Share on other sites
munger 25 Posted July 25, 2013 Just wondering, has anyone tried the following Arma 2 mods in Arma 3 using AiA: -WarFX Blastcore -ASR AI -ACE2 Cheers! :) Share this post Link to post Share on other sites
Gwynbleidd 28 Posted July 25, 2013 I tried it with ACE, and JSRS, it worked nice, but if there is ace wounds module in the mission, sometimes it works, sometimes you can't use it (show's black box with script errors when you try to bandage someone/yourself). But overall, arma 2 ace missions are playable. If you want check out this video for a quick view of a mission on Arma 3 with ACE. Share this post Link to post Share on other sites