Onx93 1 Posted April 7, 2013 (edited) Operation Golden Road ****THIS IS MY FIRST MISSION!PLEASE TELL ME WHY YOU DIDN'T LIKE IT AND HOW I CAN IMPROVE! Features Nothing special, it's my first attempt, so no special things like AC-130, custom dialogs etc... Plot Take part as a specialist of the US Army during the operation Golden Road, an operation where an extremely important Russian VIP must be extracted. What do you need? ArmA II:CO ACE CBA Fallujah 1.2 And patience, you will probably say this mission is bad, i know, i made it just to know how i can improve! Installation Put the .pbo in the missions folder in your directory and in "My Documents"(I have it in both folders, I don't know where you must put it exactly...) Download http://www.mediafire.com/?cc817i7eg91mz6a Please don't be rude, as i said before it's my first attempt... **KNOWN BUGS** -I must fix the grammar, i've done that already and the version i've got has some bug fixed. -When the helicopter lands your teammates won't disembark, just tell them to do that before you do. -Sometimes the heli doesn't land, restart the mission. -When the mission starts there's a dialogue, if it doesn't appear restart it. -When you land and you get to the waypoint the helicopter won't join you. -When you get to the park the FPS somehow drop to 20-30, maybe i know the cause and i will fix it as soon as possible! -Fixed -In the park the delta guys spawn(that's how it's supposed to be) in the same point -In the park there's a waypoint between some threes, you must go where it is otherwise you won't get the new one. -Missing Little Bird when you get to the weapon box. -NPC appears from nothing when you get to the HUMVEE. -When you escape with the HUMVEE if you stop the NPC(not the squad member)will leave the car. -During the escape most of the enemy NPCs can't appear. -Ending cutscene doesn't work. To be added -Custom equipment and briefing! Tell me if you find bugs, i will try to fix them if i find a way!Thanks, i love this community :)! Edited April 8, 2013 by Onx93 Share this post Link to post Share on other sites
Kommiekat 11 Posted April 8, 2013 OK, a couple of things. First, I did not play all the way through. Check this line out from Dialog3, line 9 You're missing the last quotation mark. I put it in RED for you. player sideChat "Bravo:STAY CALM MY ASS!I HAVE ABOUT 7 CONTACTS,WE'RE JUST 3 WE LOST CONTACT WITH THE OTHER MEMBERS,WE'RE AT THE PARK (*INTERFERENCE*)[color="#FF0000"]"[/color]; -I must fix the grammar, i've done that already and the version i've got has some bug fixed. You should be using VehicleChat for chat within vehicles. You need more timing between chats like SLEEP 10 or something. It's too fast. You need a briefing. I have NO IDEA what to do. You're using waypoints from the player but I suggest using markers with a briefing. -When the helicopter lands your teammates won't disembark, just tell them to do that before you do. First, heli waypoint should be LIMITED, CARELESS. Second, Players waypoint should be Synched to heli waypoint Third, put them both in an open area and not in the street. There is a park just NORTH of your original landing. Fourth, you need a COMMANDGETOUT for each player and AI team mate. Something like this: commandGetOut units grpT. Or maybe this: "heli LAND "get out";{unassignvehicle _x} foreach units g1; Check out this page for help: http://forums.bistudio.com/search.php?searchid=932994 -When the mission starts there's a dialogue, if it doesn't appear restart it. Again, check your dialogs and make sure you have the quotation marks "." -In the park the delta guys spawn(that's how it's supposed to be) in the same point and somehow they're invincible even if their init line is clear. I noticed guys spawning right into each other like some kind of cloned monster with three head. I suggest you use a trigger with SWITCH and have those guys come running there when the trigger is activated. You can hide them someplace away from danger and action until needed. -Ending cutscene doesn't work. You have NO OUTRO in your OUTROWIN or OUTROLOSE of your mission. Lastly, you have lots of units with ALLOWDAMAGE FALSE. I assume because you are still testing? Best to check on that. You did this to AI units, tanks and heli's and your AI teammates. Also, why are you using ACE? Why not go vanilla but recommend player to use ACE. I did NOT SEE any ACE features in your mission that requires ACE. I hope this helps. Share this post Link to post Share on other sites
Onx93 1 Posted April 8, 2013 Thanks for the tips! Anyway yes,the AI is invincible because i'm still testing it, and about the ending i meant it doesn't work on the version i have, not on the one i released...i will do my best to improve this! For the briefing: i haven't done this yet because i think it's not the first thing i should do. About the ACE, when i was testing without it enabled i had some errors, maybe it's a problem on my own... Share this post Link to post Share on other sites