bobby budnick 0 Posted April 6, 2013 I was considering making an artillery script but first I wanted to see how much was possible "automatically" within the game. 1. If an enemy spotter in one group "knowsAbout" you, will an enemy artillerymen some distance away know about you too? How does this work exactly? It seems the enemy cohesiveness would be much better if this were the case. It also has an element of realism, representing radio communications through the chain of command. If not, then would the best scripted approach be to use "commandArtilleryFire" on a "knowsAbout" target or to use "reveal" on the artillerymen on a knowsAbout target? The former would definitely work if in range, but the latter would be more "natural" and would also allow for revealing units to tanks, static weapons, etc.. Of course, all this would depend upon the answer to my question. 2. Does the server's view distance setting affect the view distance of AI under it's control? Currently enemy vehicles do not engage me at long range. Before digging into skill settings I thought I would ask this first. If so, where should the view distance be set properly? Thanks for any help. Share this post Link to post Share on other sites