total 1 Posted April 5, 2013 (edited) I tried adding "[iN GAME] video & UAV Briefing!" to my MPmission, but after the intro video and Briefing the HUD/UI in my mission disappears. Does anyone know how to fix this? The init-code for the video & UAV Briefing: [] spawn { scriptName "initMission.hpp: mission start"; ["rsc\ARMA_3.ogv", false] spawn BIS_fnc_titlecard; waitUntil {!(isNil "BIS_fnc_titlecard_finished")}; [[2879.289,5618.516,0],"Alpha and Bravo have been engaged by hostile forces, provide backup"] spawn BIS_fnc_establishingShot; //OR , The above is a bit more user friendly and easier to control. //[getPos orbit1,"Alpha and Bravo have been engaged by hostile forces, provide backup",300,200,180,0,[]] spawn BIS_fnc_establishingShot; }; Edited April 6, 2013 by Total Share this post Link to post Share on other sites
Mangled 10 Posted October 21, 2013 Anyone? :( I have the same issue... any fixes? ---------- Post added at 10:12 PM ---------- Previous post was at 08:59 PM ---------- I tried adding "[iN GAME] video & UAV Briefing!" to my MPmission, but after the intro video and Briefing the HUD/UI in my mission disappears.Does anyone know how to fix this? The init-code for the video & UAV Briefing: [] spawn { scriptName "initMission.hpp: mission start"; ["rsc\ARMA_3.ogv", false] spawn BIS_fnc_titlecard; waitUntil {!(isNil "BIS_fnc_titlecard_finished")}; [[2879.289,5618.516,0],"Alpha and Bravo have been engaged by hostile forces, provide backup"] spawn BIS_fnc_establishingShot; //OR , The above is a bit more user friendly and easier to control. //[getPos orbit1,"Alpha and Bravo have been engaged by hostile forces, provide backup",300,200,180,0,[]] spawn BIS_fnc_establishingShot; }; I figured it out. Add this script to the top of the init.sqf and add another line below the script sleep 20; Share this post Link to post Share on other sites