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HUD/User Interface problems with "Intro video & UAV Briefing"

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I tried adding "[iN GAME] video & UAV Briefing!" to my MPmission, but after the intro video and Briefing the HUD/UI in my mission disappears.

Does anyone know how to fix this?

The init-code for the video & UAV Briefing:

[] spawn {
		scriptName "initMission.hpp: mission start";
		["rsc\ARMA_3.ogv", false] spawn BIS_fnc_titlecard;	
		waitUntil {!(isNil "BIS_fnc_titlecard_finished")};
		[[2879.289,5618.516,0],"Alpha and Bravo have been engaged by hostile forces, provide backup"] spawn BIS_fnc_establishingShot;	
		//OR , The above is a bit more user friendly and easier to control.
		//[getPos orbit1,"Alpha and Bravo have been engaged by hostile forces, provide backup",300,200,180,0,[]] spawn BIS_fnc_establishingShot;   
	};

Edited by Total

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Anyone? :(

I have the same issue... any fixes?

---------- Post added at 10:12 PM ---------- Previous post was at 08:59 PM ----------

I tried adding "[iN GAME] video & UAV Briefing!" to my MPmission, but after the intro video and Briefing the HUD/UI in my mission disappears.

Does anyone know how to fix this?

The init-code for the video & UAV Briefing:

[] spawn {
		scriptName "initMission.hpp: mission start";
		["rsc\ARMA_3.ogv", false] spawn BIS_fnc_titlecard;	
		waitUntil {!(isNil "BIS_fnc_titlecard_finished")};
		[[2879.289,5618.516,0],"Alpha and Bravo have been engaged by hostile forces, provide backup"] spawn BIS_fnc_establishingShot;	
		//OR , The above is a bit more user friendly and easier to control.
		//[getPos orbit1,"Alpha and Bravo have been engaged by hostile forces, provide backup",300,200,180,0,[]] spawn BIS_fnc_establishingShot;   
	};

I figured it out. Add this script to the top of the init.sqf and add another line below the script sleep 20;

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