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gnif

Send chat to server even when no players are online

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Hi All,

I am writing some code that parses the BERcon output on the server side to implement special commands and whatnot. The only issue is that when a player sends a chat message, if they are not in the vicinity of another player (direct/vehicle chat), or if there is nobody else on-line (side chat), the chat messages are not sent to the server. Is there any way to work around this? be it an alternative input mechanism, or a simple code change to make sure the messages are sent?

Thanks in advance

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