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IDF ( Israeli defense forces ) units,complete

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Hallo

nice work . Thanks for it .

but alive do not work at the moment.

The defined fraction names HAMAS_faction and idf_faction are not used in the group defination file . There you use the name idf and ( i am notsure at the moment ) Hamas. i suppose this is the reason . Please check it . When you do an update - than you should create more groups and smaller and use more vehicle form Arma3 or other packages to complete the fractions availibility. Alive love small groups cause of the unit limit .

thanks and Regards

Hard to understand, if you have proper alive faction config i could look into it

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Hard to understand, if you have proper alive faction config i could look into it

Yes sorry .

Source from alive mod : http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation

CfgGroups

West // Note side number 1 == West

BLU_F // Note faction name matches the name in CfgFactionClasse ( XXX In this line stand in your mod "IDF" and "Hamas" - but in the fraction defination you use idf_fraction and hamas_fraction. )

Armored // Note all these group categories are using standard naming convention

Infantry

BUS_InfSquad

faction = "BLU_F";

name = "Rifle Squad";

side = 1; // Note this is important

Mechanized

Motorized

SpecOps

Support

Air

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looks similar to mine can't see problem

HAMAS is just display name hamas_faction is class name

http://codeshare.io/dkPfV

class CfgGroups

{

class East

{

class HAMAS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< " // Note faction name matches the name in CfgFactionClasse"

{

name = "HAMAS"; <<<<<<< Displayname

class Infantry

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Should be like :

class CfgGroups

{

class East

{

class HAMAS_faction

{

?

any other problems?

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no thats all . After i have changed the lines local for IdF and Hamas - your mod work fine with alive the alive mod .

Check it . At the moment you should get a message - that no groups are availble when you try to start alive with your mod .

Thanks for your work .

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i will now work on proper groups for idf , what maximum units per group is recommended ?

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see the example for the group config form . 8 for Full squads ( Weapoon for exampel ) and a lot of small 4 Men groups for specials tasks. 8 Sold + vehicle are to much for my opinon. Beyond 80 units (only soldier ) not civ you get a warning form the alive programm. Add in addtion more small groups special as Engiers , Recon , EDo . a lot of examples are in the alive link at the end of the patch is a example configuration for Infanterie .

http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation

Edited by ombron

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do this

class CfgFactionClasses

{

class HAMAS_faction ------------------------>this name

{

displayName = "HAMAS";

author = "Excess3";

icon = "HAMAS_Faction\hamas.paa"; // Needs to be 16x16 in resolution and it needs to be in the form of a PAA.

priority = 1;

= 0; // opfor

};

};

class CfgGroups

{

class East

{

class HAMAS ---------------------> and this name must be the same

{

name = "HAMAS";

class Infantry

{

name = "Mujahedin group";

class Mujahedin

{

name = "Hamas squad";

side = 0;

faction = "HAMAS_faction";

rarityGroup = 0.3;

class Unit0

i did ti long ago and i m playing with alive every thing is ok

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Ye as you can read in 2 post before you posted i already sorted it out , also added armor merkava tanks group , specops , m4 variants to some soldiers etc

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Updated

v 1.58 changelog :

-Groups now work with alive

-Added armored group

-SpecOps group

-Fixed x95 shadow

-More detail to IDF vest

-Mars reflex sights minor fixes

-m4 variants added to kits

-Added dependency mod : RH M4/M16

Tnx for Robert Hammer and community help

Edited by excess3

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I hope someday you guys figure out a workaround to make MARS built-in laser/IR laser work, just for immersion sake =)

-m4 variants added to kits
nice, I was waiting for this since the first release ;)

cheers!

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Thanks very much I'll test it out.

cheers

Subs

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hey there got a question actually it might be something that needs to be adjusted or i might be wrong but the IDF armor is set to 0 armor so there is no any ceramic plate in it ?

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If you see in arsenal then it's not correct value

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If you see in arsenal then it's not correct value

Also here, I see no armor value in the IDF vest (in the arsenal).

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Also here, I see no armor value in the IDF vest (in the arsenal).

It doesn't matter , in game it has plate carrier armor

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