icebreakr 3159 Posted April 28, 2016 Great info, tnx for reply! Keep up the good job, I've tested them and they are really good. Share this post Link to post Share on other sites
sonsalt6 105 Posted April 28, 2016 New mod v0.2 available at withSIX. Download now by clicking: Hey emoglobinsky , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. 1 Share this post Link to post Share on other sites
Guest Posted April 28, 2016 Release frontpaged on the Armaholic homepage. Em Buildings v0.2 Share this post Link to post Share on other sites
INF_MIke64 53 Posted April 28, 2016 Looking great I've been looking for a replacement for the ported kill houses mod for a while yet. If you can replicate the door breaching and wall breaching from that mod you are on to a winner will any squad with a training base (like ours). I know requests aren't popular but if you can make a simple object that is just a door with frame and bricks around it would enable people to make their own killhouses (we have one made out of containers) I look forward to seeing this being updated. Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 29, 2016 it's a decision you need to make...one you can set the parameter in the buildings geolod to damage=no and the building can never be destroyed or the other hand what I did was to make a damaged version of the model with many damaged sections... you can set the total model strength super high but the damage strength for the sections that can be damaged low and the passthrough = 0 in the config that means that the section that can be damaged can be destroyed but it doesn't pass the excess damage through to the main model....then you are left with a building that can be totally blown apart but doesn't display that ugly sinking in to the ground. this is a good example from arma2 https://www.youtube.com/watch?v=jvwLeHGQjmI​ And here's what I did with the mil tower https://www.youtube.com/watch?v=4vhyKrC1-dE​ 1 Share this post Link to post Share on other sites
emoglobinsky 149 Posted April 29, 2016 it's a decision you need to make...one you can set the parameter in the buildings geolod to damage=no and the building can never be destroyed or the other hand what I did was to make a damaged version of the model with many damaged sections... you can set the total model strength super high but the damage strength for the sections that can be damaged low and the passthrough = 0 in the config that means that the section that can be damaged can be destroyed but it doesn't pass the excess damage through to the main model....then you are left with a building that can be totally blown apart but doesn't display that ugly sinking in to the ground. I already tried the damage=no in geolod, but this has no impact. I also tried to have a hitpoint with 9999 armor and passthrought = 0, still no impact. Maybe I need to increase the total mass in geometry ? Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 29, 2016 I already tried the damage=no in geolod, but this has no impact. I also tried to have a hitpoint with 9999 armor and passthrought = 0, still no impact. Maybe I need to increase the total mass in geometry ? Depends....so you are saying you have damage = no in the geolod however the building still gets destroyed?If so add destrType=0 in the main config. It may be an inheritance issue. Otherwise if you go the other direction yes. Increasing the mass will increase the armor level as the equation involves the mass of the object. Share this post Link to post Share on other sites
emoglobinsky 149 Posted April 29, 2016 Depends....so you are saying you have damage = no in the geolod however the building still gets destroyed? If so add destrType=0 in the main config. It may be an inheritance issue. Otherwise if you go the other direction yes. Increasing the mass will increase the armor level as the equation involves the mass of the object. destrType=0 prevent my windows from breaking (yeah strange :D) I'll try to increase the mass of non destrutible parts... Hope this will work ! Share this post Link to post Share on other sites
kecharles28 197 Posted April 29, 2016 Updated mod v0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
chrys 20 Posted April 29, 2016 - yes Ai use ladders and most ( :D) of the doors, I've got already experinece with that. Once I just tried to hide myself in a room while enemys are searching the whole house. Anyway I got killed couse an AI was able to go trough a closed door. Do you think that you can fix that ? In the end, these buildings are quite awesome. Keep it up. Share this post Link to post Share on other sites
Rich_R 1087 Posted April 29, 2016 ..............Anyway I got killed couse an AI was able to go trough a closed door. Do you think that you can fix that ? In the end, these buildings are quite awesome. Keep it up. I think thats an Arma 3 thing and not necessarily the buildings themselves Had a chance to look at these... awesome on so many levels.............great layout, beautiful textures and imho as good as BI's stuff....well done! 2 Share this post Link to post Share on other sites
bad benson 1733 Posted April 30, 2016 ye it is. i was wondering though, if it can be fixed by animating hte path lod based on the door position. could work theoretically. would make these work better than vanilla stuff :P . just some thoughts though. Share this post Link to post Share on other sites
tortuosit 486 Posted April 30, 2016 I don't know how to upload things on Six, I'm not that much a hard gamer of Arma : most of the time I play solo or with few friends, so I'm not used to others tools than steam Workshop. As most content collectors they starve for new content. You don't need to create an account there. If you upload it and this thread gets their attention, you will see it on SiX very soon. Same goes for Armaholic I guess. Yes please not workshop only. EDIT: Argh, SiX and Armaholic are already here :) Buildings are most needed thing in ArmA. It's always sad to use gorgeous new maps and if you enter a town you feel like being on Altis or Chernarus. 1 Share this post Link to post Share on other sites
Guest Posted April 30, 2016 New version frontpaged on the Armaholic homepage. Em Buildings v0.3 Share this post Link to post Share on other sites
emoglobinsky 149 Posted May 22, 2016 Em_Buildings Update v0.4 Available on SteamWorkshop : Em_Buildings v0.4 : may 22 2016- fixed destructions : now buildings don't sink into ground :p- added test "Land_em_tree_aspen_A"- added preview image in EdenEditor- added "Land_em_medical_center_01" (WIP)- added LOD 10 for each buildingv0.3 : april 29 2016- fixed cfgvehicleclass : now objetcs are listed in props/Em_buildings/structures in both EDEN and ZEUS editors As always, c&c welcome and have fun :) 18 Share this post Link to post Share on other sites
CrazyCorky 463 Posted May 22, 2016 The new one looks amazing! I use M3den made by maca and Xcam... I cannot locate your buildings in the editor for some reason. I even looked under where you said to and I still can't find them. Maybe my insanity is getting to me. Share this post Link to post Share on other sites
Rich_R 1087 Posted May 22, 2016 Wow, wow, wow! Going in armaholic? Share this post Link to post Share on other sites
bad benson 1733 Posted May 22, 2016 damn. another new one?! you're a machine man. keep it up! Share this post Link to post Share on other sites
kecharles28 197 Posted May 22, 2016 Updated mod v0.4 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
emoglobinsky 149 Posted May 22, 2016 The new one looks amazing! I use M3den made by maca and Xcam... I cannot locate your buildings in the editor for some reason. I even looked under where you said to and I still can't find them. Maybe my insanity is getting to me. Not sure how I could fix that. If you find anything, would love to fix stuff for you ! :) Share this post Link to post Share on other sites
CrazyCorky 463 Posted May 22, 2016 Not sure how I could fix that. If you find anything, would love to fix stuff for you ! :) Funny enough as soon as I fired up the editor with the updates they were showing again. Share this post Link to post Share on other sites
Guest Posted May 23, 2016 New version frontpaged on the Armaholic homepage. Em Buildings v0.4 Share this post Link to post Share on other sites
N. Krukov 12 Posted May 28, 2016 Great work on the buildings, keep em' coming I say! Request: Office buildings, tall ones. My troopers think it would be awesome to sling down onto the roof of an office building, then proceed to clear it. Share this post Link to post Share on other sites
emoglobinsky 149 Posted May 31, 2016 Great work on the buildings, keep em' coming I say! Request: Office buildings, tall ones. My troopers think it would be awesome to sling down onto the roof of an office building, then proceed to clear it. That would be cool ! I might try some skyscrappers :) 1 Share this post Link to post Share on other sites
Derek Thompson 176 Posted May 31, 2016 That would be cool ! I might try some skyscrappers :) omg yes :D Mabye make them look like they are new, like it could be liek a hostage situation in a city like New York or smth ;P Looks amazing tough Share this post Link to post Share on other sites