Mordegar 10 Posted April 2, 2013 (edited) Hello ArmA Community! This Map isn't a complete new one but rather a redesign of my Co_6 Power to the People to a 10 Player Version with a different start and a different first objective. You'll start out in a Resistance Camp near a forest and your first objective is to stop a convoy that will be coming in from Girna to Agios Cephas. Once that is done, you need to attack Camp Maxwell and destroy the HQ and the cargo helicopter there, but watch out for helicopter reinforcements soon after! Your last objective is to attack Agios Cephas and to kill the Officer while you destroy the main buildings to render the Base useless for the Enemy. After that evacuate to the Resistance Camp at Jay Cove. Your primary source of Weapons and Supplys is the convoy, so try to not destroy the unarmed vehicles!. Theres a crate with basic supplys in your Camp but the Map relies on scavenging of fallen Enemys to complete it without having a nightmare. In case that you're lacking explosives for the objectives, theres always a crate hidden in or near a base with 5 explosive charges to use. There also aren't any rocket launchers until the last base so you have to use grenade launchers and grenades to deal with armed Ifrits! Features: Parameters: Time of Day, Terrain and Viewrange Respawn of Players and Offroads =BTC=Revive =BTC= Anti TK Script No Grenade in Base GET/SET Loadout to save your Gear Helicopter Reinforcements Minefields Download Links: v.1.2 http://www.file-upload.net/download-7436222/Coop_10_Stratis_Resistance_1_2.Stratis.pbo.html v.1.2 Armaholic Mirror: Stratis Resistance Co-10 [ALPHA] Version 1.0 now online: Changes: Rebalanced all Objectives Reworked the last Objective Fixed convoy getting stuck at a road blockade Version 1.1 now online: Changes: Fixed Base Tavor Trigger Added a Mortar Freefire Zone to Base Tavor Added Task Destinations to center on Tasks Version 1.2 now online: Changes: Fixed all starter loadouts to work on multiplayer servers Changed the inventory of the Convoy to work on multiplayer servers Edited April 7, 2013 by Mordegar Share this post Link to post Share on other sites
Mordegar 10 Posted April 4, 2013 Updated to Version 1.0. Share this post Link to post Share on other sites
Mordegar 10 Posted April 5, 2013 Updated to Version 1.1 Needed to do this update asap because the last trigger wasn't working as it should. Share this post Link to post Share on other sites
Mordegar 10 Posted April 6, 2013 Updated to Version 1.2 I could finally narrow down why the players weren't loading their full gear at the beginning of a game, this should make the first objective alot easier. Share this post Link to post Share on other sites