Hey hows it going? I have been struggling at this one for a little while. I have found a script that was used in ArmA 2, not sure where though, but the person who wrote the scripts and those who tested it out said that it worked. In ArmA 3 though, nothing happens. No errors too. I did change it a little, and I found the classname for the Clutter Cutter on the Six Configs Library. Does anyone know how to get this to work? [color="#40E0D0"]_trig[/color] = _this select 0; [color="#40E0D0"]_xpos[/color] = _this select 1; [color="#40E0D0"]_ypos[/color] = [color="#40E0D0"]_this[/color] select 2; [color="#40E0D0"]_start[/color] = getpos [color="#40E0D0"]_trig[/color]; waitUntil {not(isNil [color="#008000"]"BIS_fnc_init"[/color])}; for [color="#008000"]"_i"[/color] from 0 to [color="#40E0D0"]_xpos[/color] step 10 do { for [color="#008000"]"_i"[/color] from 0 to [color="#40E0D0"]_ypos[/color] step 10 do { [color="#40E0D0"]_newpos[/color] = [([color="#40E0D0"]_start[/color] select 0) +[color="#40E0D0"]_i[/color],([color="#40E0D0"]_start[/color] select 1)+[color="#40E0D0"]_i[/color],0]; if ( [[color="#40E0D0"]_trig[/color], [color="#40E0D0"]_newpos[/color]] call BIS_fnc_inTrigger) then { nil = createVehicle [[color="#008000"]"Land_ClutterCutter_large_F"[/color],[color="#40E0D0"]_newpos[/color],[], 0, [color="#008000"]"can_collide"[/color]]; }; };