hellstorm77 2 Posted April 1, 2013 how can i get everyone at the start of a mission to start off in a chopper? and how can i get it to land with a way point? Share this post Link to post Share on other sites
Sarge46 10 Posted April 1, 2013 In the Special field when placing units, change 'In Formation' to 'Flying'. As for landing, iirc place a 'Get out' waypoint with a visible or invisible H pad. Share this post Link to post Share on other sites
hellstorm77 2 Posted April 1, 2013 do i have to group them to a chopper? I have 3 choppers in the sky can i tell each unit which chopper i want them in at the start? Share this post Link to post Share on other sites
Sarge46 10 Posted April 1, 2013 Name the helicopters with something like 'heli1' 'heli2' heli3' Go to the units init field, this moveInCargo heli1; Chane heli1 to whichever helicopter you want them in. Share this post Link to post Share on other sites
hellstorm77 2 Posted April 1, 2013 just one more question how do i stop the AI pilots from getting out? Share this post Link to post Share on other sites
Rich_R 1087 Posted April 1, 2013 Can he not also use; {_x moveInCargo chopper1} foreach units group this; chopper1 is the name of the helicopter...and it only has to go the leader's INIT Would a waypoint command of 'unload' for the chopper work as well............ Just curious..... Share this post Link to post Share on other sites
hellstorm77 2 Posted April 1, 2013 i got it all working thank you for your help Share this post Link to post Share on other sites
cobra4v320 27 Posted April 2, 2013 You should assign them first. {_x assignAsCargo chopper1; _x moveInCargo chopper1} forEach (units group this); Share this post Link to post Share on other sites
swiftn7 1 Posted April 2, 2013 I am struggling with the very same problem, so the above mentioned code gives me a solution BUT how can I use this on a larger group (standard squad is 10 units I think) not fitting in a single MH-9? I would have to "init" every single unit in a specific helo, wouldn't I? Or is there a smarter way to do this? Share this post Link to post Share on other sites
cobra4v320 27 Posted April 2, 2013 MH9 will only fit 6, so you would have to go with 2 smaller groups. Once the helicopters land use the join command to rejoin the two groups into one. Share this post Link to post Share on other sites
swiftn7 1 Posted April 2, 2013 MH9 will only fit 6, so you would have to go with 2 smaller groups. Once the helicopters land use the join command to rejoin the two groups into one. Yeah that would work for SP, but how to do it with MP? Will the "join" work there too? Share this post Link to post Share on other sites
cobra4v320 27 Posted April 2, 2013 "The effects of the given scripting command are broadcasted over the network and happen on every computer in the network." If you look at the top of the wiki it says eG Global. Share this post Link to post Share on other sites
swiftn7 1 Posted April 3, 2013 "The effects of the given scripting command are broadcasted over the network and happen on every computer in the network." If you look at the top of the wiki it says eG Global. Mmh, my question was related to the reunion of player units, not AI. If I separate a squad of "real" players into several groups, will it be possible to "join" them to one group again afterwards with this waypoint type? Share this post Link to post Share on other sites