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gizz46

CMI Command Improvement Mod

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Nice work, now this mod is compatible with those mod that it was previously breaking!

Yay!

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UPDATET to version 1.2

FIXED:

-changed displayseteventhandler to displayseteventhandler

-some other small changes

DOWNLOADLING:

http://www.mediafire.com/download.php?w840k18eobzr95w

and BIG thanks to KREMATOR for Testing & helping

Awesome - cool changes :) Props to Kremator for helping out as well. The guy is pretty much Mr Arma IMO :)

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Awesome - cool changes :) Props to Kremator for helping out as well. The guy is pretty much Mr Arma IMO :)

LOL DA ! Now where are your awesome AI addons that I can test ?? I want ARD !! Get to it !!

Seriously all the props are to gizz46, I'm just a tinkerer :)

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Just checked my RPT file and I seem to get getting quite a lot of this when the dialog is open.

Item description is not an array: <null>.

- in user menu description 'MY_ENTRYMENU', item #13: [["Menu",true],["OPEN FIRE",[0],"",-5,[["expression","{_x setCombatMode 'Yellow'}forEach units group player"]],"1","1"],["HOLD FIRE",[0],"",-5,[["expression","{_x setCombatMode 'BLUE'}forEach units group player"]],"1","1"],["",[],"",-1,[],"0","0"],["ALL",[0],"",-5,[["expression","player execVM 'MycontrolmenuA3\units\selectall.sqf'"]],"1","IsLeader"],["",[],"",-1,[],"0","0"],["TEAM SELECT",[0],"#USER:Teamselection",-5,[["expression",""]],"1","1"],["",[],"",-1,[],"0","0"],<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,["",[],"",-1,[],"0","0"],["FORMATIONS",[0],"RscFormations",-5,[["expression",""]],"IsLeader","IsLeader"]].

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Awesome mod. Very helpful!

But in your Tutorial vid (A2), are you using a specific HUD mod? your action selection menu, the display icons of your teammates, everything has a cool A3 look. Or is it a part of your mod? I dont get it even with your mod loaded but maybe its some other mod overlaying it.

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@Kremator

no sorry but I'm working allready on an config version of my mod. and my progress is realy good on this

this gives me much more oppertunities with interactions and I also need less scripts.

should be much more stable and bugfree then.

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No problem mate..... take your time. Looking forward to seeing what you come up with !!

Keep up the great work !

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Hi new version available

with some new great features :D

Arma 3 Version

http://www.mediafire.com/download.php?1ammdblaj598dhm

Arma 2 Version

http://www.mediafire.com/download.php?w6wzwzo5vy2c4zi

Install: Copy the @mycontrolmenu(A3) modfolder to your preferred mod location, and call it via command line or mod launcher.

Ingame go to Option Keysettings Custom Controls ------> User 15 and select a button you want for the Main Menu.

Custom Controls ------> User 16 to select the Support Menu.

(optional) Custom Controls ------> User 14 to Close the Menus.

__________________________________

thanks to @KREMATOR for his Testing Help

and so many others for their tutorials and help.

Version 2.0

Changelog:

V2.0

-added some Features /Improvements

v1.2

- changed displayseteventhandler to displayseteventhandler

- some other small changes

v1.1

- Fixed spellin mistakes

updated also on frontpage

Edited by gizz46

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Hi everypody,

I could use some little help here, i found a little bug :mad: when you/ I quit a mission and you want than resume your mission later on. the mod doesnt work anymore.

so you have to restart the mission then it works fine again.

i think it has something to to how I get the script running from the config.

at the moment i use this in my config

class Extended_PreInit_EventHandlers

{

class controlMenu

{

clientInit = "execVM 'MycontrolmenuA3\My_init.sqf'";

};

};

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Resuming has always been a problem with BIS missions. Wouldn't worry about it too much.

Still trying to understand the reason for the null errors in the RPT.

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Hi everypody,

I could use some little help here, i found a little bug :mad: when you/ I quit a mission and you want than resume your mission later on. the mod doesnt work anymore.

so you have to restart the mission then it works fine again.

i think it has something to to how I get the script running from the config.

at the moment i use this in my config

class Extended_PreInit_EventHandlers

{

class controlMenu

{

clientInit = "execVM 'MycontrolmenuA3\My_init.sqf'";

};

};

It's a known bug that is related to every mod that adds something to the GUI, caused by the way a savegame is loaded...

Yay!

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thanx for the quick help !!!

is there a work around ????

or have I to accept it as a fact.

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thanx for the quick help !!!

is there a work around ????

or have I to accept it as a fact.

I'm afraid you'll have to accept it, at least until BI or Modders change the way savegames of GUI are implemented...

Yay!

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I'll test with 2.0 again. With 1.x in Arma II I had the problem that any time I pressed SHIFT (which I use for sprinting, shift+w) the support menu appeared and it was not defined in the user defined controls. Anyway, I'm sure I get it to work now and looking forward to have access to useful functions which otherwise are buried incredibly deeeeeeeep within BIs original menu structure...

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I'm having the same problem as tortuosit in A2, Every time i hit shift the support menu comes up and it isn't even defined in the custom controls. Any fix for this? It looks like this mod could be very usefull but this is killing it for me atm.

And i found a fix right after i posted that haha.

For some reason it's also using user action 11, which is by default (I think it's default atleast) left shift and right shift, I deleted left shift from user action 11 in custom controls and it stopped popping the menu up, Cheers.

Edited by Subcidal

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Hi Everybody,

This has been a while since the last time, but I was kept busy in RL. But I still was watching this forum as often as I could. There are so many good Mods out there atm for Arma3, this is incredible for just an Beta versionn:). So I hope my Mod will be usefull to you.

I reworked the concept a little bit.

This Time I didn’t Sign this Mod because it works with a replacement file and it is also mainly designed for the Singleplayer-mode of the game.

I tested it with a lot of mission and campaigns and it just works fine.

So I Hope you all will enjoy this little mod.

If anybody with some scripting knowledge has interest in joining/Help/be part of this Project can PM me and his help is highly appreciated

Known Problems or Bugs.

- it might be sometimes that, when a new unit joins the group during a mission the Unit interaction system will not work on them. this is just a small problem an I will see what i can do in the future

Changelog:

V3.0

- added Unit Interaction System

- New Interface

V2.0

-added some Features /Improvements

v1.2

- changed displayseteventhandler to displayseteventhandler

- some other small changes

v1.1

- Fixed spelling mistakes

DOWNLOAD LINK:

http://http://www.mediafire.com/download/33euoz86o889q7g/My_Control_Menu_A3_Vers._3.0.zip

p><p><img src=[/img]

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This looks soooo good, but how does it work exactly? I point to a soldier to select him, and press my defined key to bring the menu that now refers only to that soldier? What if I want to select multiplen units, or just teams?

Yay!

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Guest

Thanks for sending us the latest version :cool:

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and

explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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@Foxhound

Thanx you very much.

@Gliptal

This looks soooo good, but how does it work exactly? I point to a soldier to select him, and press my defined key to bring the menu that now refers only to that soldier? What if I want to select multiplen units, or just teams?

Yay!

this works with an actionmenu entry, this mod also gives each two members of your squad a colour (buddy system).

when you press your "select all units button", the standard menu is replaced be mine. Here you can select different units by their colour, the F-key from 1-12 still also working.

I hope my englisch is understandable for you.

So you just throw it in your modfolder and you good to go. No further key binding or so is needed.

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