mordeaniischaos 3 Posted July 5, 2014 Is there footage of the weapon resting actually in action? Because we don't care about a click, we want to know how it impacts weapon handling. Good to see two great mods (This & AGM) going toe to toe no doubt each will make the other improve, for instance AGMs medical system isn't quite as robust as CSE's maybe AGM can draw inspiration from CSE and improve that. I think AGM's is fine. Always room for diversity. Share this post Link to post Share on other sites
kieran_s 10 Posted July 6, 2014 (edited) Is there footage of the weapon resting actually in action? Because we don't care about a click, we want to know how it impacts weapon handling. Yes! We do. Not sure why I didn't include any in that showcase... :/ Anyway! Here you are :) Glowbal has thrown up another video demonstrating the weapon resting with some medium range shots Old version: (contains A3 recoil bug, although you can still see the effect) Edited July 6, 2014 by kieran_s new video link Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 6, 2014 I think you're probably better off re-recording that example video, as it looks like it's got the recent "recoil for every third shot" bug going in it. Share this post Link to post Share on other sites
serjames 357 Posted July 6, 2014 Question, does the back-blast prevent using the weapon inside or on-top of buildings ? It's one thing that AGM does that's very frustrating... Share this post Link to post Share on other sites
kieran_s 10 Posted July 6, 2014 (edited) I think you're probably better off re-recording that example video, as it looks like it's got the recent "recoil for every third shot" bug going in it. Yea, it was just a quick video to demonstrate the difference that I threw up before heading to work. Glowbal has uploaded another video showing the recoil difference with a rifle at medium range, check the post, I've edited it with a link :) Question, does the back-blast prevent using the weapon inside or on-top of buildings ?It's one thing that AGM does that's very frustrating... Currently if you fire with your back to the wall, you will get the blast coming back to hit you. However, I've spoken to glowbal, and we will look at adding in a togglable option, so you can choose if to enable that particular effect or not. Edit: That quick! We have changed it so that building backblast effects can be toggled, as well as backblast effects for AI. Edited July 6, 2014 by kieran_s update! :D Share this post Link to post Share on other sites
thoosequa 10 Posted July 6, 2014 It's one thing that AGM does that's very frustrating... OT: It is realistic though. If you have a wall behind you the stream that comes with the backblst would be deflected. Share this post Link to post Share on other sites
serjames 357 Posted July 6, 2014 nope it's not realistic - it's 100% insta kill if you fire a rocket in/on/next-to a building, which clearly isn't realistic at all. I'm not talking about a small enclosed space.. which would do you a lot of damage granted - i mean off a roof or a terrace. SJ Share this post Link to post Share on other sites
mordeaniischaos 3 Posted July 7, 2014 One more question about weapon resting. Something I really liked about AGM's system was that you could steady your weapon against vertical edges, like door frames and the like. Is that the case with this system? If I remember it's less effective in AGM but still possible, which is a pretty handy feature for urban combat. And a bit off topic, have you guys considered implementing a container system like ACE's? The way you had to unpack your gear from your pack to access it was a pretty cool feature. I usually just RP pulling stuff out of my pack but having it as an actual mechanic would be awesome :) All it really needs to be is something that prevents you from using any magazines that are kept in backpacks, as the interface for moving stuff around is already there. nope it's not realistic - it's 100% insta kill if you fire a rocket in/on/next-to a building, which clearly isn't realistic at all.I'm not talking about a small enclosed space.. which would do you a lot of damage granted - i mean off a roof or a terrace. SJ AGM seems to have a bit of a damage bug. Everything does more than it should. Falls and collisions in vehicles are ludicrously damaging and backblast is more dangerous than the actual round causing it is. That mod needs to be fixed, or replaced by something like this! I like the way this backblast system works, just kind of knocks you down which is perfect. Share this post Link to post Share on other sites
glowbal 13 Posted July 7, 2014 One more question about weapon resting. Something I really liked about AGM's system was that you could steady your weapon against vertical edges, like door frames and the like. Is that the case with this system? If I remember it's less effective in AGM but still possible, which is a pretty handy feature for urban combat. Yes, that is possible. You do need to lean though. So it's best used on corners. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 7, 2014 Quick question: Are you guys looking to 'mimic' ACE with future updates, or are you staying with your own features? By mimic ACE, I am referring to using ACE features to create features to use in CSE, such as Mortar improvements, and various other common ACE features. Share this post Link to post Share on other sites
glowbal 13 Posted July 7, 2014 Quick question: Are you guys looking to 'mimic' ACE with future updates, or are you staying with your own features?By mimic ACE, I am referring to using ACE features to create features to use in CSE, such as Mortar improvements, and various other common ACE features. No. We will be staying with our own features. There is obviously some overlap of features with other mods such as ACE, as we both have a similar aim of creating a more indepth and rich experience on the battlefield for players. The intent of CSE has never been to re-create ACE, but to create a customisable and more indepth modification that we would like to play and (hopefully) the community would like to play. Share this post Link to post Share on other sites
thoosequa 10 Posted July 7, 2014 Since mortars from ACE were mentioned: Will CSE aim to improve the Mortar/ Artillery system that is currently provided by ArmA 3? I know you guys have a few things planned on multiple branches but I don't recall hearing or seeing you working on an advanced indirect fire system. Share this post Link to post Share on other sites
glowbal 13 Posted July 8, 2014 Since mortars from ACE were mentioned: Will CSE aim to improve the Mortar/ Artillery system that is currently provided by ArmA 3? I know you guys have a few things planned on multiple branches but I don't recall hearing or seeing you working on an advanced indirect fire system. At the current stage, there is no plan to create an artillery system or anything similar. However, as development progresses and the modification matures, we might look at adding in extra modules. Share this post Link to post Share on other sites
kieran_s 10 Posted July 10, 2014 (edited) Hey guys! Just letting you all know that the public alpha version of CSE will be released this weekend on the 12th July. Please note that this may vary one day in either direction for you due to time zone differences. Edited July 10, 2014 by kieran_s Share this post Link to post Share on other sites
atunero 44 Posted July 10, 2014 nice, thanks to the whole dev team :) Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 11, 2014 Oh Baby, super excited. I know my community is going to be using it right away. Thanks guys for a release, and hope development continues to improve. Well done. Share this post Link to post Share on other sites
kieran_s 10 Posted July 12, 2014 Hey guys. Combat Space Enhancement has now been released and is available for public download. More information on the link below. Lets take the discussion over here: http://forums.bistudio.com/showthread.php?180258-Combat-Space-Enhancement-0-2 Share this post Link to post Share on other sites
throlas 10 Posted July 12, 2014 Hey guys ! Awesome ! I'm trying it, and i have a question : There is no respawn with the medical system ? Share this post Link to post Share on other sites
d3lta 10 Posted July 13, 2014 Hi GlowBal, beautiful mod! How I can to put a time to death? Best regards!! Share this post Link to post Share on other sites
AntonioAJC 10 Posted July 13, 2014 (edited) The mod looks great. Although I don't know how this mod will compare to AGM. I heard that features in the mod will be modular right? Like AGM? I'm just wondering if, I don't know, use like both mods at the same time. Maybe remove files on one mod that would conflict with the other such as the medical system. Would this be possible? Guess I'm going to try this. I'll update once I have something. Edited July 13, 2014 by AntonioAJC Share this post Link to post Share on other sites
d3lta 10 Posted July 14, 2014 http://forums.csemod.com/viewtopic.php?f=22&t=194 Same problem here! =( Share this post Link to post Share on other sites
Raz0rLëgend 10 Posted July 14, 2014 Hi, I found an incompatibility with the mod POMI PMC. All damage is finally located, but there is still a problem that prevents us to display the heartbeat and other analysis. Share this post Link to post Share on other sites
kieran_s 10 Posted July 15, 2014 Hey guys, Just so we only have to check one thread (rather then two), can we post all CSE discussions over at the thread linked below please? :) http://forums.bistudio.com/showthread.php?180258-Combat-Space-Enhancement-0-2 ------ As for the questions: regarding death, death prevention, etc. there were a couple of bugs in the initial release, I believe they have been patched in 0.2.6 likewise, the incompatability with units (pmc etc) I think was also patched. Share this post Link to post Share on other sites
sitrepo 14 Posted July 16, 2014 We'd like to see a stamina module like that's in AGM. The basic stamina system in Arma is a piece of crap and you just cannot sprint for more than a 100 meters without winding yourself out. Share this post Link to post Share on other sites
Gudsawn 93 Posted July 16, 2014 (edited) We'd like to see a stamina module like that's in AGM. The basic stamina system in Arma is a piece of crap and you just cannot sprint for more than a 100 meters without winding yourself out. New vanilla stamina effects are excellent IMO. It forces you to carry less, sprint less, and think more strategically (not just about what you carry, but about how you move). Those that used to carry 20 mags, an AT launcher, a .50 cal sniper rifle, 100 bandages, and an Apache in their backpack will have to think twice from now on. I've found no issues moving through towns with my rifle, 8 mags, a few smoke grenades, and some medical supplies. Edited July 16, 2014 by Goodson Share this post Link to post Share on other sites