fackstah 1 Posted March 29, 2013 (edited) [COOP][MP] CQC Training Agia Marina - 32By: Fackstah / Cousin Roman Description: A CQC training mission designed to hone your skills in CQC combat. Kill all enemies within the Red circle , when there is 5 or less left you will win the mission. There is also medical supply Tent with extra ammo near the military offices Features: Mobile spawn BTC revive 32 player mission AT Minefields / IED'S / Trip mines Medical supply tent AI inside buildings/windows/Balconys/Veranda's Tonic View Script/Virtual Ammobox Tajin's PIP helm Script Tuliq's Killticker Script Desrat's Random House garrison Script Simple Vehicle Respawn Script ChangeLog: V2 BTC revive updated to most current version Trigger for ending fixed ( should work on Dedicated ) let me know if it doesn't please Tweaked some of the AI V3 2 missions now included Added actual briefing with objective added new objects and roadblocks Reworked some of the AI paths Added new AI waypaths Skinned Mobile respawn to tell it apart easily Secondary mission has 2 objectives Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. [COOP][MP] CQC Training Agia Marina - 32 Mirror Edited April 2, 2013 by fackstah Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted March 29, 2013 You should move the AI. When playing with a small number of players, we have to crush them to use the vehicles. Share this post Link to post Share on other sites
watarimono 0 Posted March 30, 2013 Fun actionfilled mission but can't get it to run on dedicated server. hosting on a players computer works fine but on dedicated it goes directly to "Mission completed" and ends :( Share this post Link to post Share on other sites
fackstah 1 Posted March 30, 2013 Fun actionfilled mission but can't get it to run on dedicated server. hosting on a players computer works fine but on dedicated it goes directly to "Mission completed" and ends :( hmm ok thanks ye i don't have a dedi to test on so most of my testing is done as MP off my own pc. i'll look into it thanks for the heads up Share this post Link to post Share on other sites
fackstah 1 Posted March 30, 2013 ok i have updated the main links to the new version ChangeLog: V2 BTC revive updated to most current version Trigger for ending fixed ( should work on Dedicated ) let me know if it doesn't please Tweaked some of the AI Share this post Link to post Share on other sites
watarimono 0 Posted March 30, 2013 (edited) Thanks for the fast update. Looks like it working on ded.server now :) I'll try to give you some feedback after give a testrun later. Edited March 30, 2013 by Watarimono Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted March 30, 2013 JIP is not working ? Beside that, we just tested and it was really fun. Nice mission ! Share this post Link to post Share on other sites
watarimono 0 Posted March 31, 2013 (edited) Ran the mission on one of our public servers last night but it still seems a bit buggy, we were 7 players online and could only find 9 enemies all together. All of a sudden we got the "mission complete" message, got sent back to slot-choosing-screen, pressed continue, loaded for a few seconds and got mission complete again... I really like the mission, lots of great action when it runs :) but it seems a bit unstable :( Edited March 31, 2013 by Watarimono typos Share this post Link to post Share on other sites
fackstah 1 Posted March 31, 2013 Ran the mission on one of our public servers last night servers last night but it still seems a buggy, we were 7 players online and could only find 9 enemies all together. All of a sudden we got the "mission complete" message, got sent back to slot-choosing-screen, pressed continue, loaded for a few seconds and got mission complete again...I really like the mission, lots of great action when it runs :) but it seems a bit unstable :( Ok thanks for the feedback i will take a look and see what error's may be causing this. Share this post Link to post Share on other sites
fackstah 1 Posted April 2, 2013 New update !! Updated the original links up top ChangeLog: V3 2 missions now included Added actual briefing with objective added new objects and roadblocks Reworked some of the AI paths Added new AI waypaths Skinned Mobile respawn to tell it apart easily Secondary mission has 2 objectives please let me know if you have any new ideas or improvements you would like to see in this mission . Thanks, Roman Share this post Link to post Share on other sites