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fackstah

[COOP][MP] CQC Training Agia Marina - 32

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[COOP][MP] CQC Training Agia Marina - 32

By: Fackstah / Cousin Roman

Description:

A CQC training mission designed to hone your skills in CQC combat. Kill all enemies within the Red circle , when there is 5 or less left you will win the mission.

There is also medical supply Tent with extra ammo near the military offices

Features:

  • Mobile spawn
  • BTC revive
  • 32 player mission
  • AT Minefields / IED'S / Trip mines
  • Medical supply tent
  • AI inside buildings/windows/Balconys/Veranda's
  • Tonic View Script/Virtual Ammobox
  • Tajin's PIP helm Script
  • Tuliq's Killticker Script
  • Desrat's Random House garrison Script
  • Simple Vehicle Respawn Script

ChangeLog:


  • V2
  • BTC revive updated to most current version
  • Trigger for ending fixed ( should work on Dedicated ) let me know if it doesn't please
  • Tweaked some of the AI


  • V3
  • 2 missions now included
  • Added actual briefing with objective
  • added new objects and roadblocks
  • Reworked some of the AI paths
  • Added new AI waypaths
  • Skinned Mobile respawn to tell it apart easily
  • Secondary mission has 2 objectives

Installation:

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Edited by fackstah

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You should move the AI. When playing with a small number of players, we have to crush them to use the vehicles.

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Fun actionfilled mission but can't get it to run on dedicated server. hosting on a players computer works fine but on dedicated it goes directly to "Mission completed" and ends :(

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Fun actionfilled mission but can't get it to run on dedicated server. hosting on a players computer works fine but on dedicated it goes directly to "Mission completed" and ends :(

hmm ok thanks ye i don't have a dedi to test on so most of my testing is done as MP off my own pc. i'll look into it thanks for the heads up

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ok i have updated the main links to the new version

ChangeLog:


  • V2
  • BTC revive updated to most current version
  • Trigger for ending fixed ( should work on Dedicated ) let me know if it doesn't please
  • Tweaked some of the AI

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Thanks for the fast update. Looks like it working on ded.server now :)

I'll try to give you some feedback after give a testrun later.

Edited by Watarimono

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Ran the mission on one of our public servers last night but it still seems a bit buggy, we were 7 players online and could only find 9 enemies all together. All of a sudden we got the "mission complete" message, got sent back to slot-choosing-screen, pressed continue, loaded for a few seconds and got mission complete again...

I really like the mission, lots of great action when it runs :) but it seems a bit unstable :(

Edited by Watarimono
typos

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Ran the mission on one of our public servers last night servers last night but it still seems a buggy, we were 7 players online and could only find 9 enemies all together. All of a sudden we got the "mission complete" message, got sent back to slot-choosing-screen, pressed continue, loaded for a few seconds and got mission complete again...

I really like the mission, lots of great action when it runs :) but it seems a bit unstable :(

Ok thanks for the feedback i will take a look and see what error's may be causing this.

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New update !!

Updated the original links up top

ChangeLog:


  • V3
  • 2 missions now included
  • Added actual briefing with objective
  • added new objects and roadblocks
  • Reworked some of the AI paths
  • Added new AI waypaths
  • Skinned Mobile respawn to tell it apart easily
  • Secondary mission has 2 objectives

please let me know if you have any new ideas or improvements you would like to see in this mission .

Thanks,

Roman

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