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GalComT

German Armed Forces Mod

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With the new possibilities Arma 3 is offering, formost RTT and PhysX, i have decided to suspend work on the Arma 2 OA version of the German Armed Forces mod and am now focusing on an Arma 3 Version. Some of the models i have made for the A2 version will be ported over (as they meet the quality i desire) others will have to be remade from scratch. But anyways less talking more pictures!

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Very cool. I'm glad to see your focus has turned to Arma 3 and that your implementing PhysX into the vehicles! I can't wait to see the infantry!

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Excellent!:) Not only as a german, this work makes me proud.

Also massive congrats to your new job GalcomT!

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Very nice trucks there :) I'll keep a close eyes on this.

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Great to see you guys porting over to Arma 3!

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@GalComT

Looks great.

What do you think, will it be possible to setup a proper loading-management with the new engine (physX etc.) ?

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What do you think, will it be possible to setup a proper loading-management with the new engine (physX etc.) ?

At least it's working in VBS2 (also using physX), you can load and unload trucks. It might be possible in A3.

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I want that truck so badly ;__;

I miss big vehicles in ArmA 3 alpha. Only small ones so far, glad this mod will change that, and I can't wait for release :)

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At least it's working in VBS2 (also using physX), you can load and unload trucks. It might be possible in A3.

*fingers crossed*

It would be also awsome to have full functioning poineer units with a working crane to unload the vehicles ^^ or even an armoured vehicle-launched bridge.

The fact that GalComT now is employed by BIS could maybe bring these features closer to us. :)

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:yay: nice cant wait ^^

with pip idz es and video optics ? ;) and a nice pda ^^

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glad to see an actual addon and not just a retexture of a existing unit XD good stuff looks really good :)

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A small update on what has happened

Ive done some work on the G36A2 in various versions

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WIP CH-53GS

Nice chopper, are you planning the ability to lower up and down the ramp?

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goal is to have everything that works on the real thing work on it

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