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Need help to optimize config files for a 1mb/s dedicated server please!

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Hello folks!!

I am currently hosting a dedicated server at home with decent cpu power and memory. My bandwidth is very limited though and I would like to have some advices to optimize the config files!

We currently play coop missions 05-10 persons and Team vs Team 10 persons. My upload bandwidth is around 1mbps (around 120 kBps).

With the current config I am using (see below), the ping go from 40-60 on mission start screen to 90-180 once playing depending the missions and number of players. It plays smoothly though for everyone (no enemy lag or something), but I see alot of desync for everyone (between 500 and 2000 for each player sometimes higher)

Now I guess with a little bit of tweaking, I might get better results?

Here is the 2 config files I am using

ARMA3ALPHA.CFG

language="English";

adapter=-1;

MinBandwidth=500000;

MaxBandwidth=1000000;

MaxMsgSend=92;

MaxSizeGuaranteed=256;

MaxSizeNonguaranteed=128;

MinErrorToSend=0.003;

MaxCustomFileSize=0;

Windowed=0;

class sockets{maxPacketSize=2048;};

SERVER.CFG

// GLOBAL SETTINGS

hostname = "*** ArmA 3 Server"; // As seen in the Gemspy Browser

password = "*****"; // Comment out if no password required

passwordAdmin = "*****"; // Password to become server admin.

reportingIP = "arma3pc.master.gamespy.com";

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

"Welcome to ***** Server, where the badass SpecOps meet!",

"",

"Play fair and have fun!",

"",

""

};

motdInterval = 30; // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers = 20; // Maximum amount of players.

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin, new map

// INGAME SETTINGS

disableVoN = 1; // If set to 1, Voice over Net will not be available

vonCodecQuality = 8; // Quality from 1 to 10

persistent = 1; // If 1, missions still runs on even after the last player disconnected.

class sockets{maxPacketSize=2048;};

Thanks in advance for your advices folks ;)

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1 Mbit really isn't enough, Arma 3 uses loads of bandwidth.

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Dorph;2363836']yes 1Mbit upload would be ok for 5-10 player server

Very mission specific however. Missions with lots of AI, or remote objects, or just constant network traffic (publicvariable calls etc) can really add up.

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Right now my server Arma3 server runs Domination (the original by Xeno) 10 players uses 2mbit upload.

More conservative basic.cfg it could get lower and still run ok.

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Thanks for your answers guys.

We mostly play moderate complex coop missions so it should be OK, not great, just OK. I just need a little tweaking of my cfg files :(

Anyone could please tell me what to change in my .CFG file to optimize them??

Thanks

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