CoolSpy 9 Posted March 28, 2013 Hello folks!! I am currently hosting a dedicated server at home with decent cpu power and memory. My bandwidth is very limited though and I would like to have some advices to optimize the config files! We currently play coop missions 05-10 persons and Team vs Team 10 persons. My upload bandwidth is around 1mbps (around 120 kBps). With the current config I am using (see below), the ping go from 40-60 on mission start screen to 90-180 once playing depending the missions and number of players. It plays smoothly though for everyone (no enemy lag or something), but I see alot of desync for everyone (between 500 and 2000 for each player sometimes higher) Now I guess with a little bit of tweaking, I might get better results? Here is the 2 config files I am using ARMA3ALPHA.CFG language="English"; adapter=-1; MinBandwidth=500000; MaxBandwidth=1000000; MaxMsgSend=92; MaxSizeGuaranteed=256; MaxSizeNonguaranteed=128; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; class sockets{maxPacketSize=2048;}; SERVER.CFG // GLOBAL SETTINGS hostname = "*** ArmA 3 Server"; // As seen in the Gemspy Browser password = "*****"; // Comment out if no password required passwordAdmin = "*****"; // Password to become server admin. reportingIP = "arma3pc.master.gamespy.com"; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ***** Server, where the badass SpecOps meet!", "", "Play fair and have fun!", "", "" }; motdInterval = 30; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 20; // Maximum amount of players. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin, new map // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still runs on even after the last player disconnected. class sockets{maxPacketSize=2048;}; Thanks in advance for your advices folks ;) Share this post Link to post Share on other sites
Richie 330 Posted March 31, 2013 1 Mbit really isn't enough, Arma 3 uses loads of bandwidth. Share this post Link to post Share on other sites
Hud Dorph 22 Posted April 3, 2013 yes 1Mbit upload would be ok for 5-10 player server Share this post Link to post Share on other sites
Radioman 6 Posted April 3, 2013 Dorph;2363836']yes 1Mbit upload would be ok for 5-10 player server Very mission specific however. Missions with lots of AI, or remote objects, or just constant network traffic (publicvariable calls etc) can really add up. Share this post Link to post Share on other sites
Hud Dorph 22 Posted April 3, 2013 Right now my server Arma3 server runs Domination (the original by Xeno) 10 players uses 2mbit upload. More conservative basic.cfg it could get lower and still run ok. Share this post Link to post Share on other sites
CoolSpy 9 Posted April 4, 2013 Thanks for your answers guys. We mostly play moderate complex coop missions so it should be OK, not great, just OK. I just need a little tweaking of my cfg files :( Anyone could please tell me what to change in my .CFG file to optimize them?? Thanks Share this post Link to post Share on other sites
Hud Dorph 22 Posted April 4, 2013 I would try with the settings suggested at http://www.kellys-heroes.eu/files/tutorials/dedicated/ Share this post Link to post Share on other sites