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SideRadio and .lip file?

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Hi guys,

I wonder if I am mistaken, but if I use sideradio, the wave2lip mouth animation does not seems to work.

Example:

If I do, with the correct description.ext, .ogg and .lip file.

Chief say “STR_HELLO_MESSAGEâ€

I will see his mouth move without any issue.

But if I do

Chief sideradio “STR_HELLO_MESSAGEâ€

I will hear the message clearly but his mouth does not move.

Am I doing something wrong?

I am pretty sure you will agree that the lip effect should be played while using sideradio as well. It is quite weird to hear a soldier talking on the radio, but with no lips movement.

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Nobody noticed this!!!??? I am quite surprised! Someone could confirm its working fine? I am really wondering if I am doing something wrong.

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From the wiki.

sideRadio: Send the message to the side radio channel. Message is defined in Description.ext file.

say:Unit will say given sound. When the Unit is a Person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.

---------- Post added at 18:08 ---------- Previous post was at 18:07 ----------

http://feedback.arma3.com/view.php?id=6033&nbn=1

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Chief say “STR_HELLO_MESSAGEâ€

I will see his mouth move without any issue.

But if I do

Chief sideradio “STR_HELLO_MESSAGEâ€

I will hear the message clearly but his mouth does not move.

So you have lip syncing working with the "say" command in Arma 3? The only tool I've been able to obtain that actually makes .lip files is WaveToLip included in BI Editing Tools 2.5.1. I can make units say things, but their lips don't move. I have Windows 7 64-bit. What were the steps you took to make it work?

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Yes, would love to know - I've got it working fine for the player - but not for AI!

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Yes, would love to know - I've got it working fine for the player - but not for AI!

im having the same issue mate, any idea how to get it to work?

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me too, lipsync working on player only! this crap ist fixed since alpha.

Try using this: unit setRandomLip bool

But imho it looks ugly. I want to hope BIS will answer hoe to make lipsync work properly in Arma3...

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