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tonic-_-

TAW View Distance Script

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Any chance of making this an addon?

So simple and works great in made missions as such but, some peeps dont put it their missions and grass on just kills my pc!

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I didn't know people actually used this besides myself..

I don't know about that issue you speak of Hajimoto, it's probably with how it was implemented.

ck-claw I can look into making it an addon, the issue with addons is the server has to sign it.

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I like this script. In fact, I had seen it all over the place, and have gotten so used to it, I thought it was part of the standard game. When it wasn't there on one server I thought it was broken.

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I think invade & annex and domination have both used or currently use it.

It is a very simple and effective package :)

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Here is the addon version:

TAW View Distance Script (Addon Version)

UPDATE: v1.2

Notes:

The grass option 'None' can be disabled by putting tawvd_disablenone = true; in your init.sqf.

The script version has also been updated to CfgFunctions so no need to put something in your init.sqf to execute it. Just include this in your description.ext

class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
};

If class CfgFunctions already exists in your description.ext then put #include "taw_vd\CfgFunctions.hpp" in it.

Change log:

Changed: Updated the script version to be on par with the addon (updated technologies).

Added: Ability to disable the grass option 'None'

Download:

TAW View Distance Script v1.2

Edited by Tonic-_-
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Thanks a lot buddy, no problem with the server sign- I only play on our servers :)

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Guest

Thanks for sending us the release :cool:

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Tonic-_-

When i run TAW View Distance with VAS now i get an ctd with a cfgfunctions erros saying its already been used!Something like that!

Could you show me how to use both on the description.exe!please! thanks!

Edited by Grillob3

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Tonic-_-

When i run TAW View Distance with VAS now i get an ctd with a cfgfunctions erros saying its already been used!Something like that!

Could you show me how to use both on the description.exe!please! thanks!

I clearly stated:

If class CfgFunctions already exists in your description.ext then put #include "taw_vd\CfgFunctions.hpp" in it.

Find CfgFunctions in Description and add that line in it.

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If I understand correctly what you're saying Tonic...

To use both VAS and TAW in your mission, I put this in the description.ext

#include "VAS\menu.hpp"
#include "taw_vd\dialog.hpp"

class CfgFunctions
{
#include "VAS\cfgfunctions.hpp"
#include "taw_vd\cfgfunctions.hpp"
};

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If I understand correctly what you're saying Tonic...

To use both VAS and TAW in your mission, I put this in the description.ext

#include "VAS\menu.hpp"
#include "taw_vd\dialog.hpp"

class CfgFunctions
{
#include "VAS\cfgfunctions.hpp"
#include "taw_vd\cfgfunctions.hpp"
};

Yes.

*5 char limit*

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I did that and the "settings" does not appear on my action menu like 1.1 did!

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I did that and the "settings" does not appear on my action menu like 1.1 did!

Did you download the script version 1.2 if so then did you put taw_vd in the mission you are using?

Just to make sure here is an example mission of how VAS & TAW_VD should look together:

http://iamtonic.co/gear_test.Stratis.rar

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Same problem with 1.2, I have no menu option to change the view distance in my mission and on your exemple mission :oops:

There is nothing to put in the init like old version ?

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Now that ARMA3 is released, I am cleaning up mission scripts and one lingering issue that i have to address is on player losing the addaction menu of scripts upon death. When they leave and return to the server, the addactions are regained.

Please advise on additions to the INIT.SQF or other parameters to eliminate this issue.

Thank you in advance.

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Any chance of having it save/load values from profile namespace or something so clients don't have to change it every time they join the server?

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This is not working for me - the sample mission or the "VAS & TAW_VD" sample posted earlier, not getting any option to change VD but VAS option is there.

Edited by Katash

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Hi im wondering if some one could help me please. I am trying to put this into a mission I am currently making.

So far my description.ext file is as follows..

Author = "=WKV= Blackwatch"; 
loadScreen =  "Pictures\arma1.paa";
OnLoadName = "The Hammered Hamsters";
onLoadMission = "STR_TEXT_BRIEFINGTEXT_WEST";
OnLoadMissionTime = false;

OverviewText = "$STR_TEXT_BRIEFINGTEXT";
OverviewPicture = "Pictures\arma1.paa";

Respawn = 3;
RespawnDelay = 4;
disabledAI = true;


class Header
{
   gameType = Coop;
   minPlayers = 1; 
   maxPlayers = 8;
};

   #include "taw_vd\dialog.hpp"
   #include "=BTC=_revive\=BTC=_respawn.h"

class RscPicture 
{
   type = CT_STATIC;
   idc = -1;
   style = 48;
   colorBackground[] = {0, 0, 0, 0};
   colorText[] = {1, 1, 1, 1};
   font = "PuristaMedium"; //Typeface
   sizeEx = 0;
};
class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
};

However I cant get the script to work :( could someone please help me or point me in the right direction thanks

Edited by =WKV= Blackwatch

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