View Distance Script
Version: 1.
Screen Shot
v1.5 Video
Please don't ask me for my permission to do whatever you want with whatever I have created, I really don't care. You want to upload it to steam workshop, go ahead and do it, want to include it in a community pack? full send, want to maintain? Knock yourself out. I dropped out of the arma scene a very long time ago and I really don't care what is done with my stuff, I don't even care if I am credited, just do what you want. I am just putting this here for the few that respect the creative work of others, I don't want to waste your time of being considerate and asking because odds are I will never see it or respond. I randomly remembered that ARMA existed and figured this was appropriate.
ADDON VERSION:
TAW View Distance Script (Addon Version)
Description:
This is something that was lacking for ARMA 3 (Alpha). So I have created a simple to use View Distance & Grass Settings Dialog to allow players to adjust their view distance levels. There are three types of view distance levels.
- On foot: View distance set will only effect a player while they're on foot.
- In Car: View distance set will only effect a player when they're in a land vehicle or ship.
- In Air: View distance set will only effect a player when they're in an aircraft.
- Drone: View distance while operating a UGV/UAV.
- Multiple Saves for various settings
And it also features 4 grass settings (None/Low/Normal/High).
Notes:
Example mission provided
To disable the grass Option 'None' place:
tawvd_disablenone = true;
To set a maximum allowed viewing distance you can put the following in your init.sqf:
tawvd_maxRange = 12000;
ACE3 Interaction Menu:
If you want the menu to be accessed through the ACE3 Self Interaction menu instead of an addaction like the addon version use this fn_stateTracker.fsm: http://tonic.pw/a3/fn_stateTracker.rar
Will be included in versions greater then v1.5
NOW INCLUDED IN 1.6
Github:
https://github.com/Tonnilson/view-distance-settings
Installation:
First drag the taw_vd folder into your mission and then in the description.ext put:
#include "taw_vd\GUI.h"
class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
};
If CfgFunctions already exists then put #include "taw_vd\CfgFunctions.hpp" in it.
Change log:
v1.6:
Fixed: Save manager was not working (typo that took 4 years to fix PogChamp)
Added: Ground slider now controls both land and sea vehicles.
Added: ACE3 Integration now in scripted version, can be accessed via self interaction menu as View Distance Settings
v1.5:
Changed: Code brought up to current coding techniques & small fixes
Added: Drone slider for changing the view & object settings while operating a UGV/UAV.
Added: Edit Boxes (Something the addon version has had for awhile).
Added: Save Manager for loading and saving various settings variations.
v1.4:
Added: Ability to sync object rendering distance with view distance
v1.3:
Changed: Updated GUI Resources for new patch.
v1.2:
Changed: Updated the script version to be on par with the addon (updated technologies).
Added: Ability to disable the grass option 'None'
v1.1
Fixed: Players that JIP'd in couldn't use the menu.
Download:
View Distance Script v1.6
Armaholic - TAW View Distance v1.5