Guest Posted September 18, 2013 Thanks for sending us the newest version :cool: Release frontpaged on the Armaholic homepage. GLT Mod v1.10R3F French Weapons Pack Share this post Link to post Share on other sites
krycek 349 Posted September 18, 2013 Pomigit pmc mod and your pmc stuff are like honey and bees.Black is sexy. Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted October 4, 2013 GLT Mod Update to 1.11 The R3F Weapons Pack is a requirement for this mod now! Changelog GLT Core GLT_fnc_Crate has been extended to use Robert Hammers Pistole Pack http://www.armaholic.com/page.php?id=20881 (no required addon!) amount of weapons and ammo in GLT_fnc_Crate has been increased BTC Revive update to 0.94 VAS update to 2.0 Stringtable.xml changes GLT Missions Stratis all missions: compatibility to ArmA 3 1.02 established new mission: GLT 16: Agia Marina GLT Grenades damage of HE grenades and handgrenades has been increased (optional) GLT Objects new object: GLT flagpole GLT Units Civ Air GLT_MH9_CIV_Black moved to faction CIV_F new unit: Civilian Merlin HC-3 (textures by BIS) new pilot type C_man_pilot_F for all choppers GLT Units Men new unit: GLT helicopter crew GLT Units Cars Karakal 1A5 moved to GLT Units Armor LGS Fennek moved to GLT Units Armor GLT Units Air new units: GLT Merlin HC3, GLT RAH-66 Comanche, GLT AH-9, GLT MH-9, GLT Ka-60 (Armed + Unarmed) GLT Items new backpack: GLT mortar backpack, GLT tripod backpack, GLT HMG backpacks, GLT GMG backpacks GLT Units Armor Karakal 1A5 and LGS Fennek included new units: GLT Merkava IV, GLT M109 PIM and GLT M5 Sandstorm GLT Units Iran Cars GLT support trucks (Iran) have been hidden GLT Units GRA Cars GLT support trucks (AAF) have been hidden GLT Editor CleanUp M2A1 Slammer renamed to Merkava IV M4 Scorcher renamed to M109 PIM some supportive olive and sage backpacks had no ammo included GLT Units PMC Air new unit: Merlin HC-3 (texutes by BIS) GLT Map Names optional: maps Altis and Stratis renamed to Lemnos and Agios Efstratios GLT Static Weapons new unit: GLT mortar, GLT Mk.30 HMG (low and high), GLT Mk.32 GMG (low and high), GLT Titan AA, GLT Titan AT Version 1.11 is adding a few more GLT units as well as some fixes and a new mission for Stratis / Agios Efstratios. Here's a list of the currently available amount of content: TOTAL: ----------- Aerial units - 30 Backpacks - 38 Balaclava - 1 Basecaps - 14 Boxes - 2 Clothes - 2 Flags - 1 Hats - 4 Helmets - 9 Infantry - 106 Inventory Items - 1 Missions - 13 Other - 1 Poloshirts - 19 Shemag - 1 Ships - 3 Static - 7 Tracked units - 3 Underwear - 7 Uniforms - 27 Vests - 12 Wheeled units - 29 The download link in the 1st post of this thread has been updated! - - Share this post Link to post Share on other sites
Guest Posted October 5, 2013 Thanks for your contious support by sending us the newest version of your work :cool: Release frontpaged on the Armaholic homepage. GLT Mod v1.11R3F French Weapons Pack Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted November 10, 2013 (edited) GLT Mod Update to 1.12 The NATO SF and Russian Spetsnaz Weapons are a requirement for this mod now! Changelog fixed: 1001 watches in the inventory bug in BTC Revive fixed: laserdesignator and batteries have been included to GLT_fnc_Crate fixed: Stratis and Altis Missions are compatible to ArmA 3 1.04 fixed: black UH-80 heck texture was too dark fixed: faulty backpack class of Ion Inc. explosive specialist changed: stringtable.xml of GLT_Core.pbo changed: VAS Config changed: total rework of the editor cleanup changed: rework of vehicle fuel capacities (see fuel.xls for details) changed: jerrycans applied to vehicle cargos changed: first aid kits removed from some vehicles changed: rework of the glt_items.pbo code, splitting into different pbo files changed: Stratis Missions - Faction Iran has been replaced by CSAT changed: Stratis Missions - GLT Jerrycan Module has been added to several missions changed: total rework of the glt_units_civ_men.pbo code changed: Ion Inc. and GLT units are now using the NATO SF and Russian Speznaz Weapons changed: cargo loadout of Oshkosh JLTV Ambulance changed: classname, stringtable and cfgGroups changes in glt_units_csat_men.pbo changed: classname and stringtable changes in glt_units_csat_cars.pbo new: GLT_fnc_Camp; GLT_fnc_SetTask, GLT_fnc_CreateTask new: GLT loadout has been added to VAS config new: briefing weapon selecting loadouts have been created (though feature has been disbabled by BIS in the meantime) new: jerrycan inventory items new: GLT Parachute new: GLT Jerrycan Editor Module new: config for grey overall (texture by BIS) new: GLT ammo crates new: Altis Mission: GLT 01: Men in Fleck new: Stratis Mission: GLT 17: Take the Airport removed: glt_grenade.pbo because of balancing issues GLT Mod 1.12 is mostly introducing fixes and code rework. The biggest new feature however is the GLT Jerrycan Editor Module! Check out the video in the 1st post of this thread! Thanks for sxp2high for working with me on this project. Here's a list of the currently available amount of content: TOTAL: ----------- Aerial units - 30 Backpacks - 38 Balaclava - 1 Basecaps - 14 Boxes - 2 Clothes - 2 Flags - 1 Hats - 4 Helmets - 9 Infantry - 107 Inventory Items - 1 Missions - 18 Other - 2 Poloshirts - 19 Shemag - 1 Ships - 3 Static - 7 Tracked units - 3 Underwear - 7 Uniforms - 27 Vests - 12 Wheeled units - 29 The download link in the 1st post of this thread has been updated! Edited November 11, 2013 by [GLT] Legislator Share this post Link to post Share on other sites
(st6)predator 0 Posted November 10, 2013 Good Stuff, like allways !! Thanks "Legislator " Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted November 11, 2013 I forgot to mention one important thing! In the multiplayer parameters of my Altis missions you can select a long and a short version! Long version: you always start at the FOS Bismarck in "sandbox" mode with many equipment and vehicles, but with a long (and in the future dangerous way to the combat area) Short version: you start at a random position near the frontline with limited ressources and vehicles, weapon selection during the briefing would make things easier then (it's ideal for replay) Take a look at small chapels, it could be loot inside ;) More buildings will be supported later. Share this post Link to post Share on other sites
Guest Posted November 11, 2013 Thanks for keeping us up to date with your work mate!! :cool: New version frontpaged on the Armaholic homepage. GLT Mod v1.12NATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted November 12, 2013 I'm sorry I messed something up in the latest update. I'm currently working on a hotfix which I hope to release on wednesday. Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted November 13, 2013 Hi all! I present you the hotfix for GLT Mod 1.12! DOWNLOAD: GLT Mod 1.12 Hotfix Changelog: fixed: server and client crash because of broken classnames in glt_core.pbo and in glt_missions_altis.pbo fixed: stringtable RPT errors of glt_items_backpacks.pbo Installation: 1. Extract the zip file 2. Overwrite all files in the folder \ArmA 3\@GLT\Addons\ Share this post Link to post Share on other sites
Guest Posted November 13, 2013 Hotfix frontpaged on the Armaholic homepage. GLT Mod Patch v1.12 hotfixGLT ModNATO SF and Russian Spetsnaz Weapons =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Predator.v2 10 Posted November 14, 2013 Just in case, i'd only want to use the german textured vehicles/uniforms but not all the new modules/core mod. Which pbos do i have to use, obviously there are a lot of dependencies. Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 14, 2013 its a good mod, keep it up :) , its only a shame you change all kinds off display names (and not all are correct either :P (the BMW for example textures are saying FMW on the logo and you name it BMW :P))please make those a player choice (we discussed it before with the map names :P ) Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted November 14, 2013 Just in case, i'd only want to use the german textured vehicles/uniforms but not all the new modules/core mod. Which pbos do i have to use, obviously there are a lot of dependencies. Hi, yeah they are all relating to each other ... for the cars you need the men, for the men you need vests, uniforms, backpacks and headgear and so on. If I kept everything separate I would have a lot of redundancy which I would find horrible. its a good mod, keep it up ,its only a shame you change all kinds off display names (and not all are correct either :P (the BMW for example textures are saying FMW on the logo and you name it BMW :P))please make those a player choice (we discussed it before with the map names :P ) Well I'm planning to change the BMW textures, but I need to call BMW first and ask for approval. I can't make those a player's choice too without having too much unnecessary work. Sorry. Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted December 3, 2013 GLT Mod Update to 1.13 Changelog changed: amount of magazines of Oshkosh JLTV, Fennek LGS and Ifrit have been decreased changed: GLT infantry is now using the black NV goggles changed: GLT_fnc_Crate has been changed to use massis NATO and Russian Speznaz Weapons changed: inventory picture of GLT helipilot overall changed: Ion Inc. Operator is now carrying UAV drone backpack and uav terminal changed: black medic backpack and GLT medic backpack now include morphine, bandages and epinephrine fixed: dead classnames in VAS config fixed: texture path error of wetsuit icon fixed: NVGoggles_OPFOR now has a correct inventory picture with dark textures fixed: error in GLT_fnc_CreateTask fixed: error in GLT_fnc_Crate fixed: all Stratis missions have been made compatible with ArmA 3 1.06 new: BTK First Aid has been included in glt_core new: faction resistance group "Victoria Divina" including infantry and Offroad variants new: GLT IFV-6 Namer new: GLT CRV-6 Bobcat new: GLT IFV-6 Namer Anti-Air new: A3 objects as inventory items: tyre, battery, baked beans, antibiotic, bandage, bloodbag, defibrillator, disinfectant spray, heatpack, painkillers, vitamin bottle, water purification tablets, tin container new: headgear items: gray, red and camo beret for "Victoria Divina", red shemag for "Nea Dimokratia", gray camo booniehat new: overall Half-Life design new: backpacks: black fieldpacks with M107 and RPG32 ammo new: Victoria Divina uniforms new: GLT_fnc_Comp (load custom compositions during a mission) new: compositions: glt_anti-air_csat, glt_camp3, glt_helipad new: GLT 02: Fog of War new: version check during mission start (important for admins) updated: VAS 2.0 --> VAS 2.1a updated: GLT Editor Cleanup, a few more houses and debris have been unhidden updated: GLT_fnc_Crate now supports VID faction, updates on other factions as well updated: GLT 01: Men in Fleck (fixes, one new task, BTC revive exchanged with GLT First Aid Module and BIS Respawn Template, task code changed) - Known issues: GLT Jerrycan Module is not working in multiplayer mode the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones weapon selection in the briefing is not working because BIS disabled the feature again GLT 01: Men in Fleck = respawn safe-loadout is buggy after a few respawns GLT 02: Fog of War = mission is too foggy, US weapons instead of german weapons are in the crates, respawn safe-loadout is buggy after a few respawns Some GLT vehicles still have the wrong cargo loadout The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
Guest Posted December 4, 2013 Thanks for keeping us up to date with your releases mate!! :cool: New version frontpaged on the Armaholic homepage. GLT Mod v1.13NATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted December 9, 2013 GLT Mod Update to 1.14 Changelog changed: Ifrit variants now have no first aid kits anymore changed: editor icon of GLT_Kamaz_Civ_Base is now larger changed: GLT Fennek variants now contain stuff from massis NATO and Russian Speznaz Weapons changed: HEMTT repair truck cargo loadout has been changed fixed: GLT weapon and ammo crates now contain stuff from massis NATO and Russian Speznaz Weapons fixed: RPT error in glt_units_res_men.pbo fixed: incorrect stringtable of GLT_Offroad new: function - GLT_fnc_saveGear, GLT_fnc_loadGear new: objects - garbage can, dirtwall, wooden crate, open tent (objects from ArmA 2) new: composition - glt_anti-air, glt_smallbase, glt_weapon_store updated: GLT 02: Fog of War (fog settings changed, CSAT Kamaz ambulance has been placed, weapon crate loadout at the helipad has been fixed Known issues: GLT Jerrycan Module is not working in multiplayer mode the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones weapon selection in the briefing is not working because BIS disabled the feature again Some GLT vehicles still have the wrong cargo loadout The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 10, 2013 Legislator;2574550']Known issues: (...) [*]weapon selection in the briefing is not working because BIS disabled the feature again (...) [GLT] Legislator' date=' if you use Sakura_chan´s addon -> [url']http://forums.bistudio.com/showthread.php?168092-Map-and-Briefing-team-inventory-fix[/url] the Inventory is available again at briefing ;) cheers Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted December 10, 2013 Heyho, thanks for the hint. I know the addon. Sakura Chan is always creating something nice for the ArmA series. I hope BIS will create some kind of inventory selection soon as it is very vital for my short-version feature of my multiplayer missions. The inventory items are prepared and are even loaded during the mission startup, but the they are not displayed yet. Share this post Link to post Share on other sites
Guest Posted December 10, 2013 Thanks for always keeping us up to date with your new releases mate!! :cool: New version frontpaged on the Armaholic homepage. GLT Mod v1.14NATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! PS: also asked this on Armaholic, but i assume the v1.12 hotfix is no longer valid and can be removed? Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted December 18, 2013 GLT Mod Update to 1.15 Changelog changed: cfgGroup of GLT_Karakal moved to glt_units_armor.pbo changed: setObjectTextureGlobal applied to all random textures of the GLT armored and wheeled vehicles changed: the placeholder GLT HEMTT support trucks have been removed changed: 20Rnd_762x51_Mag added to factions CSAT, CIV and GLT in GLT_fnc_Crate changed: cargo loadout of GLT Karakal 1A5 has been changed (fewer ammo, 7.62 ammo has been added) changed: cargo loadout of GLT Merkava IV (first aid kits have been removed) changed: cargo loadout of GLT UGVs (first aid kits have been removed) changed: cargo loadout of GLT UH-80s (first aid kits have been removed) changed: cargo loadout of GLT M109 PIM (first aid kits have been removed) changed: cargo loadout of GLT Namer variants (first aid kits have been removed, different weapons and ammo has been added) changed: cargo loadout of Ion Inc. Oshkosh JLTV (different weapons and ammo has been added) changed: MH9 door open/close scriot has been disabled (somehow not working anymore) changed: texture of GLT Karakal 1A5 has been reworked changed: texture of GLT LGS Fennek has been reworked changed: texture of GLT Oshkosh JLTV has been reworked fixed: Stratis missions are now compatible to ArmA 3 Patch 1.08 fixed: texture paths of NATO HEMTT support trucks because of new hidden selections (rework of textures included) fixed: GLT item epinephrine and morphine now have short descriptions fixed: Ion Inc. security specialist uniform issues fixed: wrong uniform classname of Victoria Divina officer fixed: wrong uniform classname of GLT Rifleman Lite 2 new: new unit GLT Manul 1A2 new: new unit CSAT Ifrit Ambulance new: new units GLT HEMTT Mover, GLT HEMTT Box, GLT HEMTT Ammo, GLT HEMTT Fuel, GLT HEMTT Repair new: new unit GLT Offroad armed new: new unit Ion Inc. Ifrit (unarmed, HMG, GMG) new: cfgGroups for M109 PIM, M5 Sandstorm, Merkava IV, Karakal 1A5 update: GLT 01: Meet the Spartans (BTC revive replaced with BTK First Aid and BIS Respawn Template, Oshkosh JLTV ambulance at the starting point) update: GLT 02: Take Girna (BTC revive replaced with BTK First Aid and BIS Respawn Template) update: GLT 02: Fog of War (new task: secure the ammo depot) - - Known issues: GLT Jerrycan Module is not working in multiplayer mode the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones weapon selection in the briefing is not working because BIS disabled the feature again Some GLT vehicles still have the wrong cargo loadout The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted January 23, 2014 Because of some issues with the new patch I need more time to finish Update 1.16. However you can prepare yourself by download the new BW Mod which will be a required mod for my units and my missions. You can expect a long changelog, many bugfixes and updates and some new content :) Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted January 26, 2014 GLT Mod Update to 1.16 Changelog changed: a2 object code of glt_objects.pbo has been moved to glt_objects_a2.pbo changed: composition glt_smallbase now contains GLT weapon and ammo crates cargo capacity of launcher crates has been increased changed: cargo loadout of NATO Oshkosh JLTV ambulance changed: amount of medic items in medic backpacks has been decreased changed: most vehicles now have at least 1 first aid kit instead of 0 or more than 1 in the trunk changed: GLT infantry is now using some equipment from BW Mod changed: GLT backpacks are now using some equipment from BW Mod changed: GLT overall capacity decreased changed: goggles have been added to GLT_fnc_Crate, some new items for civilian part changed: classname change from GLT_UAV_Backpack to GLT_Backpack_Flecktarn_UAV changed: classname change from GLT_UAV_Backpack_Dirty to GLT_Backpack_Flecktarn_UAV_Dirty changed: cargo capacity of B_supplyCrate_F has been increased fixed: GLT UGV (RCWS) now has old turret texture again fixed: GLT engineer now uses the correct magazines fixed: GLT Jerrycan Module (not working in MP mode) fixed: wrong classname in GLT_fnc_Crate in civilian part fixed: GLT UAV Operator is not equipped with MX anymore fixed: GLT pilot overall had wrong rvmat reference fixed: Gordon Freeman overall had a wrong container class fixed: all missions have been made compatible with ArmA 3 1.10 fixed: new bisign keys for all PBO files fixed: wrong rvmat of GLT_Uniform_Ion new: inventory items: plastic bottle, canteen, cereals box, powdered milk, rice box new: objects: civil help goods crate new: compositions: glt_weapon_store_csat, glt_smallbase_usa new: GLT Sky Lynx new: GLT paratroopers new: cfgGroup GLT_Support_MG, GLT_ParaSquad_Weapons new: mission GLT 03: Winter is coming new: GLT Puma new: GLT L159 Albatriss new: headgear: GLT Baret updated: A2 to A3 objects: sandbag (corner), bargate2, mash, black barrel, green barrel, red barrel, barrels on pallet, sandbag corner, sandbag round corner, barrack updated: compositions have been equipped with some A2 objects updated: glt_version_check.pbo applied to new pbo file glt_objects_a2 updated: GLT Core stringtable.xml updated: stratis missions GLT 01: Meet the Spartans, GLT 02: Take Girna, GLT 03: Airstation Mike, GLT 04: Operation Delphi updated: altis missions GLT 01: Men in Fleck, GLT 02: Fog of War updated: Victoria Divina camo beret texture has been reworked updated: GLT headgear textures have been reworked updated: GLT backpack textures have been reworked updated: GLT uniform textures have been reworked updated: GLT underwear textures have been reworked updated: GLT vest textures have been reworked updated: GLT vests have been set up with new armor values - - Known issues: Error message popup while opening vehicle cargo space (occuring since A3 1.10) the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones weapon selection in the briefing is not working because BIS disabled the feature again The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
Guest Posted January 27, 2014 Thanks for sending us your new release mate!! :cool: New version frontpaged on the Armaholic homepage. GLT Mod v1.16BWModNATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites