Jump to content
[GLT] Legislator

GLT Mod for ArmA 3 - Release Thread

Recommended Posts

Pomigit pmc mod and your pmc stuff are like honey and bees.Black is sexy.

Share this post


Link to post
Share on other sites

GLT Mod Update to 1.11

The R3F Weapons Pack is a requirement for this mod now!

Changelog

GLT Core

  • GLT_fnc_Crate has been extended to use Robert Hammers Pistole Pack http://www.armaholic.com/page.php?id=20881 (no required addon!)
  • amount of weapons and ammo in GLT_fnc_Crate has been increased
  • BTC Revive update to 0.94
  • VAS update to 2.0
  • Stringtable.xml changes

GLT Missions Stratis

  • all missions: compatibility to ArmA 3 1.02 established
  • new mission: GLT 16: Agia Marina

GLT Grenades

  • damage of HE grenades and handgrenades has been increased (optional)

GLT Objects

  • new object: GLT flagpole

GLT Units Civ Air

  • GLT_MH9_CIV_Black moved to faction CIV_F
  • new unit: Civilian Merlin HC-3 (textures by BIS)
  • new pilot type C_man_pilot_F for all choppers

GLT Units Men

  • new unit: GLT helicopter crew

GLT Units Cars

  • Karakal 1A5 moved to GLT Units Armor
  • LGS Fennek moved to GLT Units Armor

GLT Units Air

  • new units: GLT Merlin HC3, GLT RAH-66 Comanche, GLT AH-9, GLT MH-9, GLT Ka-60 (Armed + Unarmed)

GLT Items

  • new backpack: GLT mortar backpack, GLT tripod backpack, GLT HMG backpacks, GLT GMG backpacks

GLT Units Armor

  • Karakal 1A5 and LGS Fennek included
  • new units: GLT Merkava IV, GLT M109 PIM and GLT M5 Sandstorm

GLT Units Iran Cars

  • GLT support trucks (Iran) have been hidden

GLT Units GRA Cars

  • GLT support trucks (AAF) have been hidden

GLT Editor CleanUp

  • M2A1 Slammer renamed to Merkava IV
  • M4 Scorcher renamed to M109 PIM
  • some supportive olive and sage backpacks had no ammo included

GLT Units PMC Air

  • new unit: Merlin HC-3 (texutes by BIS)

GLT Map Names

  • optional: maps Altis and Stratis renamed to Lemnos and Agios Efstratios

GLT Static Weapons

  • new unit: GLT mortar, GLT Mk.30 HMG (low and high), GLT Mk.32 GMG (low and high), GLT Titan AA, GLT Titan AT

Version 1.11 is adding a few more GLT units as well as some fixes and a new mission for Stratis / Agios Efstratios.

Here's a list of the currently available amount of content:

TOTAL:

-----------

Aerial units - 30

Backpacks - 38

Balaclava - 1

Basecaps - 14

Boxes - 2

Clothes - 2

Flags - 1

Hats - 4

Helmets - 9

Infantry - 106

Inventory Items - 1

Missions - 13

Other - 1

Poloshirts - 19

Shemag - 1

Ships - 3

Static - 7

Tracked units - 3

Underwear - 7

Uniforms - 27

Vests - 12

Wheeled units - 29

The download link in the 1st post of this thread has been updated!

jwalVgfeRQuZy_xs.jpg - jPtZxLBHHFY66_xs.jpg - jXFJh4sRY6IKC_xs.jpg

Share this post


Link to post
Share on other sites

GLT Mod Update to 1.12

The NATO SF and Russian Spetsnaz Weapons are a requirement for this mod now!

Changelog

  • fixed: 1001 watches in the inventory bug in BTC Revive
  • fixed: laserdesignator and batteries have been included to GLT_fnc_Crate
  • fixed: Stratis and Altis Missions are compatible to ArmA 3 1.04
  • fixed: black UH-80 heck texture was too dark
  • fixed: faulty backpack class of Ion Inc. explosive specialist
  • changed: stringtable.xml of GLT_Core.pbo
  • changed: VAS Config
  • changed: total rework of the editor cleanup
  • changed: rework of vehicle fuel capacities (see fuel.xls for details)
  • changed: jerrycans applied to vehicle cargos
  • changed: first aid kits removed from some vehicles
  • changed: rework of the glt_items.pbo code, splitting into different pbo files
  • changed: Stratis Missions - Faction Iran has been replaced by CSAT
  • changed: Stratis Missions - GLT Jerrycan Module has been added to several missions
  • changed: total rework of the glt_units_civ_men.pbo code
  • changed: Ion Inc. and GLT units are now using the NATO SF and Russian Speznaz Weapons
  • changed: cargo loadout of Oshkosh JLTV Ambulance
  • changed: classname, stringtable and cfgGroups changes in glt_units_csat_men.pbo
  • changed: classname and stringtable changes in glt_units_csat_cars.pbo
  • new: GLT_fnc_Camp; GLT_fnc_SetTask, GLT_fnc_CreateTask
  • new: GLT loadout has been added to VAS config
  • new: briefing weapon selecting loadouts have been created (though feature has been disbabled by BIS in the meantime)
  • new: jerrycan inventory items
  • new: GLT Parachute
  • new: GLT Jerrycan Editor Module
  • new: config for grey overall (texture by BIS)
  • new: GLT ammo crates
  • new: Altis Mission: GLT 01: Men in Fleck
  • new: Stratis Mission: GLT 17: Take the Airport
  • removed: glt_grenade.pbo because of balancing issues

GLT Mod 1.12 is mostly introducing fixes and code rework. The biggest new feature however is the GLT Jerrycan Editor Module! Check out the video in the 1st post of this thread! Thanks for sxp2high for working with me on this project.

Here's a list of the currently available amount of content:

TOTAL:

-----------

Aerial units - 30

Backpacks - 38

Balaclava - 1

Basecaps - 14

Boxes - 2

Clothes - 2

Flags - 1

Hats - 4

Helmets - 9

Infantry - 107

Inventory Items - 1

Missions - 18

Other - 2

Poloshirts - 19

Shemag - 1

Ships - 3

Static - 7

Tracked units - 3

Underwear - 7

Uniforms - 27

Vests - 12

Wheeled units - 29

The download link in the 1st post of this thread has been updated!

Edited by [GLT] Legislator

Share this post


Link to post
Share on other sites

I forgot to mention one important thing! In the multiplayer parameters of my Altis missions you can select a long and a short version!

Long version: you always start at the FOS Bismarck in "sandbox" mode with many equipment and vehicles, but with a long (and in the future dangerous way to the combat area)

Short version: you start at a random position near the frontline with limited ressources and vehicles, weapon selection during the briefing would make things easier then (it's ideal for replay)

Take a look at small chapels, it could be loot inside ;) More buildings will be supported later.

Share this post


Link to post
Share on other sites
Guest

Thanks for keeping us up to date with your work mate!! :cool:

New version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

Hi all!

I present you the hotfix for GLT Mod 1.12!

DOWNLOAD: GLT Mod 1.12 Hotfix

Changelog:

  • fixed: server and client crash because of broken classnames in glt_core.pbo and in glt_missions_altis.pbo
  • fixed: stringtable RPT errors of glt_items_backpacks.pbo

Installation:

1. Extract the zip file

2. Overwrite all files in the folder \ArmA 3\@GLT\Addons\

Share this post


Link to post
Share on other sites
Guest

Hotfix frontpaged on the Armaholic homepage.

===============================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

Just in case, i'd only want to use the german textured vehicles/uniforms but not all the new modules/core mod. Which pbos do i have to use, obviously there are a lot of dependencies.

Share this post


Link to post
Share on other sites

its a good mod, keep it up :) ,

its only a shame you change all kinds off display names (and not all are correct either :P (the BMW for example textures are saying FMW on the logo and you name it BMW :P))please make those a player choice (we discussed it before with the map names :P )

Share this post


Link to post
Share on other sites
Just in case, i'd only want to use the german textured vehicles/uniforms but not all the new modules/core mod. Which pbos do i have to use, obviously there are a lot of dependencies.

Hi,

yeah they are all relating to each other ... for the cars you need the men, for the men you need vests, uniforms, backpacks and headgear and so on. If I kept everything separate I would have a lot of redundancy which I would find horrible.

its a good mod, keep it up ,

its only a shame you change all kinds off display names (and not all are correct either :P (the BMW for example textures are saying FMW on the logo and you name it BMW :P))please make those a player choice (we discussed it before with the map names :P )

Well I'm planning to change the BMW textures, but I need to call BMW first and ask for approval. I can't make those a player's choice too without having too much unnecessary work. Sorry.

Share this post


Link to post
Share on other sites

GLT Mod Update to 1.13

Changelog

  • changed: amount of magazines of Oshkosh JLTV, Fennek LGS and Ifrit have been decreased
  • changed: GLT infantry is now using the black NV goggles
  • changed: GLT_fnc_Crate has been changed to use massis NATO and Russian Speznaz Weapons
  • changed: inventory picture of GLT helipilot overall
  • changed: Ion Inc. Operator is now carrying UAV drone backpack and uav terminal
  • changed: black medic backpack and GLT medic backpack now include morphine, bandages and epinephrine
  • fixed: dead classnames in VAS config
  • fixed: texture path error of wetsuit icon
  • fixed: NVGoggles_OPFOR now has a correct inventory picture with dark textures
  • fixed: error in GLT_fnc_CreateTask
  • fixed: error in GLT_fnc_Crate
  • fixed: all Stratis missions have been made compatible with ArmA 3 1.06
  • new: BTK First Aid has been included in glt_core
  • new: faction resistance group "Victoria Divina" including infantry and Offroad variants
  • new: GLT IFV-6 Namer
  • new: GLT CRV-6 Bobcat
  • new: GLT IFV-6 Namer Anti-Air
  • new: A3 objects as inventory items: tyre, battery, baked beans, antibiotic, bandage, bloodbag, defibrillator, disinfectant spray, heatpack, painkillers, vitamin bottle, water purification tablets, tin container
  • new: headgear items: gray, red and camo beret for "Victoria Divina", red shemag for "Nea Dimokratia", gray camo booniehat
  • new: overall Half-Life design
  • new: backpacks: black fieldpacks with M107 and RPG32 ammo
  • new: Victoria Divina uniforms
  • new: GLT_fnc_Comp (load custom compositions during a mission)
  • new: compositions: glt_anti-air_csat, glt_camp3, glt_helipad
  • new: GLT 02: Fog of War
  • new: version check during mission start (important for admins)
  • updated: VAS 2.0 --> VAS 2.1a
  • updated: GLT Editor Cleanup, a few more houses and debris have been unhidden
  • updated: GLT_fnc_Crate now supports VID faction, updates on other factions as well
  • updated: GLT 01: Men in Fleck (fixes, one new task, BTC revive exchanged with GLT First Aid Module and BIS Respawn Template, task code changed)

jbuMhCxnjV0tRL_xs.jpg - jlFOQYYwcydBj_xs.jpg

Known issues:

  • GLT Jerrycan Module is not working in multiplayer mode
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • GLT 01: Men in Fleck = respawn safe-loadout is buggy after a few respawns
  • GLT 02: Fog of War = mission is too foggy, US weapons instead of german weapons are in the crates, respawn safe-loadout is buggy after a few respawns
  • Some GLT vehicles still have the wrong cargo loadout

The download link in the 1st post of this thread has been updated!

Share this post


Link to post
Share on other sites
Guest

Thanks for keeping us up to date with your releases mate!! :cool:

New version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

GLT Mod Update to 1.14

Changelog

  • changed: Ifrit variants now have no first aid kits anymore
  • changed: editor icon of GLT_Kamaz_Civ_Base is now larger
  • changed: GLT Fennek variants now contain stuff from massis NATO and Russian Speznaz Weapons
  • changed: HEMTT repair truck cargo loadout has been changed
  • fixed: GLT weapon and ammo crates now contain stuff from massis NATO and Russian Speznaz Weapons
  • fixed: RPT error in glt_units_res_men.pbo
  • fixed: incorrect stringtable of GLT_Offroad
  • new: function - GLT_fnc_saveGear, GLT_fnc_loadGear
  • new: objects - garbage can, dirtwall, wooden crate, open tent (objects from ArmA 2)
  • new: composition - glt_anti-air, glt_smallbase, glt_weapon_store
  • updated: GLT 02: Fog of War (fog settings changed, CSAT Kamaz ambulance has been placed, weapon crate loadout at the helipad has been fixed

juLAZJGxZYc4K_xs.jpg

Known issues:

  • GLT Jerrycan Module is not working in multiplayer mode
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • Some GLT vehicles still have the wrong cargo loadout

The download link in the 1st post of this thread has been updated!

Share this post


Link to post
Share on other sites
Legislator;2574550']

Known issues:

(...)

[*]weapon selection in the briefing is not working because BIS disabled the feature again

(...)

[GLT] Legislator' date=' if you use Sakura_chan´s addon -> [url']http://forums.bistudio.com/showthread.php?168092-Map-and-Briefing-team-inventory-fix[/url] the Inventory is available again at briefing ;)

cheers

Share this post


Link to post
Share on other sites

Heyho, thanks for the hint. I know the addon. Sakura Chan is always creating something nice for the ArmA series. I hope BIS will create some kind of inventory selection soon as it is very vital for my short-version feature of my multiplayer missions. The inventory items are prepared and are even loaded during the mission startup, but the they are not displayed yet.

Share this post


Link to post
Share on other sites
Guest

Thanks for always keeping us up to date with your new releases mate!! :cool:

New version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

PS: also asked this on Armaholic, but i assume the v1.12 hotfix is no longer valid and can be removed?

Share this post


Link to post
Share on other sites

GLT Mod Update to 1.15

Changelog

  • changed: cfgGroup of GLT_Karakal moved to glt_units_armor.pbo
  • changed: setObjectTextureGlobal applied to all random textures of the GLT armored and wheeled vehicles
  • changed: the placeholder GLT HEMTT support trucks have been removed
  • changed: 20Rnd_762x51_Mag added to factions CSAT, CIV and GLT in GLT_fnc_Crate
  • changed: cargo loadout of GLT Karakal 1A5 has been changed (fewer ammo, 7.62 ammo has been added)
  • changed: cargo loadout of GLT Merkava IV (first aid kits have been removed)
  • changed: cargo loadout of GLT UGVs (first aid kits have been removed)
  • changed: cargo loadout of GLT UH-80s (first aid kits have been removed)
  • changed: cargo loadout of GLT M109 PIM (first aid kits have been removed)
  • changed: cargo loadout of GLT Namer variants (first aid kits have been removed, different weapons and ammo has been added)
  • changed: cargo loadout of Ion Inc. Oshkosh JLTV (different weapons and ammo has been added)
  • changed: MH9 door open/close scriot has been disabled (somehow not working anymore)
  • changed: texture of GLT Karakal 1A5 has been reworked
  • changed: texture of GLT LGS Fennek has been reworked
  • changed: texture of GLT Oshkosh JLTV has been reworked
  • fixed: Stratis missions are now compatible to ArmA 3 Patch 1.08
  • fixed: texture paths of NATO HEMTT support trucks because of new hidden selections (rework of textures included)
  • fixed: GLT item epinephrine and morphine now have short descriptions
  • fixed: Ion Inc. security specialist uniform issues
  • fixed: wrong uniform classname of Victoria Divina officer
  • fixed: wrong uniform classname of GLT Rifleman Lite 2
  • new: new unit GLT Manul 1A2
  • new: new unit CSAT Ifrit Ambulance
  • new: new units GLT HEMTT Mover, GLT HEMTT Box, GLT HEMTT Ammo, GLT HEMTT Fuel, GLT HEMTT Repair
  • new: new unit GLT Offroad armed
  • new: new unit Ion Inc. Ifrit (unarmed, HMG, GMG)
  • new: cfgGroups for M109 PIM, M5 Sandstorm, Merkava IV, Karakal 1A5
  • update: GLT 01: Meet the Spartans (BTC revive replaced with BTK First Aid and BIS Respawn Template, Oshkosh JLTV ambulance at the starting point)
  • update: GLT 02: Take Girna (BTC revive replaced with BTK First Aid and BIS Respawn Template)
  • update: GLT 02: Fog of War (new task: secure the ammo depot)

j38qLrfa26K4V_xs.jpg - j0wvK6IpcTQ0j_xs.jpg - jbbpRAgE1SHrIF_xs.jpg

Known issues:

  • GLT Jerrycan Module is not working in multiplayer mode
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • Some GLT vehicles still have the wrong cargo loadout

The download link in the 1st post of this thread has been updated!

Share this post


Link to post
Share on other sites

Because of some issues with the new patch I need more time to finish Update 1.16. However you can prepare yourself by download the new BW Mod which will be a required mod for my units and my missions. You can expect a long changelog, many bugfixes and updates and some new content :)

Share this post


Link to post
Share on other sites

GLT Mod Update to 1.16

Changelog

  • changed: a2 object code of glt_objects.pbo has been moved to glt_objects_a2.pbo
  • changed: composition glt_smallbase now contains GLT weapon and ammo crates
  • cargo capacity of launcher crates has been increased
  • changed: cargo loadout of NATO Oshkosh JLTV ambulance
  • changed: amount of medic items in medic backpacks has been decreased
  • changed: most vehicles now have at least 1 first aid kit instead of 0 or more than 1 in the trunk
  • changed: GLT infantry is now using some equipment from BW Mod
  • changed: GLT backpacks are now using some equipment from BW Mod
  • changed: GLT overall capacity decreased
  • changed: goggles have been added to GLT_fnc_Crate, some new items for civilian part
  • changed: classname change from GLT_UAV_Backpack to GLT_Backpack_Flecktarn_UAV
  • changed: classname change from GLT_UAV_Backpack_Dirty to GLT_Backpack_Flecktarn_UAV_Dirty
  • changed: cargo capacity of B_supplyCrate_F has been increased
  • fixed: GLT UGV (RCWS) now has old turret texture again
  • fixed: GLT engineer now uses the correct magazines
  • fixed: GLT Jerrycan Module (not working in MP mode)
  • fixed: wrong classname in GLT_fnc_Crate in civilian part
  • fixed: GLT UAV Operator is not equipped with MX anymore
  • fixed: GLT pilot overall had wrong rvmat reference
  • fixed: Gordon Freeman overall had a wrong container class
  • fixed: all missions have been made compatible with ArmA 3 1.10
  • fixed: new bisign keys for all PBO files
  • fixed: wrong rvmat of GLT_Uniform_Ion
  • new: inventory items: plastic bottle, canteen, cereals box, powdered milk, rice box
  • new: objects: civil help goods crate
  • new: compositions: glt_weapon_store_csat, glt_smallbase_usa
  • new: GLT Sky Lynx
  • new: GLT paratroopers
  • new: cfgGroup GLT_Support_MG, GLT_ParaSquad_Weapons
  • new: mission GLT 03: Winter is coming
  • new: GLT Puma
  • new: GLT L159 Albatriss
  • new: headgear: GLT Baret
  • updated: A2 to A3 objects: sandbag (corner), bargate2, mash, black barrel, green barrel, red barrel, barrels on pallet, sandbag corner, sandbag round corner, barrack
  • updated: compositions have been equipped with some A2 objects
  • updated: glt_version_check.pbo applied to new pbo file glt_objects_a2
  • updated: GLT Core stringtable.xml
  • updated: stratis missions GLT 01: Meet the Spartans, GLT 02: Take Girna, GLT 03: Airstation Mike, GLT 04: Operation Delphi
  • updated: altis missions GLT 01: Men in Fleck, GLT 02: Fog of War
  • updated: Victoria Divina camo beret texture has been reworked
  • updated: GLT headgear textures have been reworked
  • updated: GLT backpack textures have been reworked
  • updated: GLT uniform textures have been reworked
  • updated: GLT underwear textures have been reworked
  • updated: GLT vest textures have been reworked
  • updated: GLT vests have been set up with new armor values

jbx8zeV1JYD7FA_xs.jpg - jbcarw8GRRUFbW_xs.jpg - jtshsClmSBp61_xs.jpg

Known issues:

  • Error message popup while opening vehicle cargo space (occuring since A3 1.10)
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again

The download link in the 1st post of this thread has been updated!

Share this post


Link to post
Share on other sites
Guest

Thanks for sending us your new release mate!! :cool:

New version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×