Jump to content
Sign in to follow this  
dar

Fireplace - burning: How to?

Recommended Posts

Brief question:

There are two sorts of Fireplace available in the editor. "fireplace" and "fireplace - burning". But actually non of them is burning when placed in the editor and checked out with preview.

So - is there a specific command (likely the one which is triggered by the "light fire" action) to enable a burning campfire?

Share this post


Link to post
Share on other sites

I had the same problem, yesterday i made a new feedback about this, vote it up so the dev can see and Fix it!

http://feedback.arma3.com/view.php?id=5770

Btw, thanks Gunter, i tried to make it work all the day and it was so simple!

How do you know what to put on the init? There's some kind of guide or what?

Share this post


Link to post
Share on other sites

This command is in use since 2001 as the first game appeared. If you search here for "campfire" you will probably find 100s of such threads. And yes, most of the stuff that works in Arma and Arma 2 also works in Arma 3. So it doesn't hurt to check the editing forums for these games as well. ;-)

Share this post


Link to post
Share on other sites
How do you know what to put on the init? There's some kind of guide or what?

I normally use this for commands:

Scripting Commands by Functionality

http://community.bistudio.com/wiki/Scripting_Commands_by_Functionality

But as Wolle mentioned its been used since the beginning of the series.

Share this post


Link to post
Share on other sites
This command is in use since 2001 as the first game appeared. If you search here for "campfire" you will probably find 100s of such threads. And yes, most of the stuff that works in Arma and Arma 2 also works in Arma 3. So it doesn't hurt to check the editing forums for these games as well. ;-)

Trust me I tried, but everytime i was searching about campfire i couldn't find anything, only stuff about particle effects, but i searched for an entire day, maybe i didn't use the right keyword because english it's not my language, sorry!

I normally use this for commands:

Scripting Commands by Functionality

http://community.bistudio.com/wiki/Scripting_Commands_by_Functionality

But as Wolle mentioned its been used since the beginning of the series.

Thank you!

Share this post


Link to post
Share on other sites

Thank you a thousand times Gunter... It suddenly stopped working, after I had a mission heavily dependant on burning fires. THANK YOU!!!!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×