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fackstah

[COOP]Operation : Treasure Hunt - 16

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Operation Treasure Hunt

By: Fackstah / Cousin Roman

Description:

Seal team 6 has been dropped off by helicopter at LZ baldy Intel shows that the Russian Paramilitary forces are looking for a treasure of the great Czar that was stashed by the Nazis during world war 2. We have reason to suspect it may be a secret weapon & the location should be housed inside the paramilitary offices near the Agia Military Range. Get the Coordinates, get the treasure, and get your ass off that island!

Features:

  • 2 version DAY/NIGHT
  • up to 16 players
  • Very high frame rate
  • =BTC=REVIVE
  • Tonics Virtual Ammobox
  • Tajin's T-Helmetcam( press * to cycle between your group as long as you have tactical glass's and ECH variant helmet)
  • Underwater Fighting
  • unique underwater treasure hunt
  • Player Respawn
  • Vehicles Respawn

Installation:

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Changelog:

1.2

  • Fixed some bugged AI paths
  • Added new Patrols in Key infiltration areas
  • Added new units inside buildings at windows and balcony's be vigilante
  • Added local Doctor stay inside the doctors office for 5 seconds to be healed fully
  • Added IED's be wary of Garbage and debris that looks like it should not be there
  • Fixed some bugged AI paths
  • Added Mobile Spawn unit to ATV

Changelog:

1.3 HOTFIX

  • applied a hot fix i had forgotten a ; in the init and alot of the function were not loading

Changelog:

1.4

  • Added new mission TVT have a team of 8 protect the coordinates and treasure while the other 16 or less assault
  • TVT version added blufor spawn protection (opfor has 6 spawn areas so no neeed)
  • TVT version added 1 HMG of each nation to the main spawns with respawn of 5 minutes and abandon timer of 10 minutes
  • Night version has new helicopter patrol with search lights
  • Night version Patrol leaders now have red chem lights attached to them
  • New tripwire minefields added throughout some of the areas
  • Fixed When playing Opfor you can see the minefields & as Blufor you cannot on map
  • Added new Hint triggers
  • ATV- set to 5 minute abandon timer down from 10
  • Added new Border triggers ( no death just tells you that there is nothing this way)
  • Trimmed the fat on most of the scripts to help with optimization

Edited by fackstah

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applied a hot fix i had forgotten a ; in the init and alot of the function were not loading

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Big update links updated

Changelog:

1.4

  • Added new mission TVT have a team of 8 protect the coordinates and treasure while the other 16 or less assault
  • TVT version added blufor spawn protection (opfor has 6 spawn areas so no neeed)
  • TVT version added 1 HMG of each nation to the main spawns with respawn of 5 minutes and abandon timer of 10 minutes
  • Night version has new helicopter patrol with search lights
  • Night version Patrol leaders now have red chem lights attached to them
  • New tripwire minefields added throughout some of the areas
  • Fixed When playing Opfor you can see the minefields & as Blufor you cannot on map
  • Added new Hint triggers
  • ATV- set to 5 minute abandon timer down from 10
  • Added new Border triggers ( no death just tells you that there is nothing this way)
  • Trimmed the fat on most of the scripts to help with optimization

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when i join i get the message you are missing a ";" in the file selectUnitciv.sqf @ line 30.

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when i join i get the message you are missing a ";" in the file selectUnitciv.sqf @ line 30.

that is not a mission issue but a minor arma issue that you should be able to just click past ,it is a known issue with Version .52 it is fixed in the most current Development branch of the client http://feedback.arma3.com/view.php?id=5482&nbn=1

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Going to give this a go with my friends tonight , looks really good :)

sweet! , let me know if you have suggestions for improvement after playing =)

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the mission is fun although we got wiped near the treasure

the IEDs are great and some of those AI's surely used Ket ^^

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the mission is fun although we got wiped near the treasure

the IEDs are great and some of those AI's surely used Ket ^^

ye the end can be tough underwater as the revive system does not work the best underwater haha

Glad you enjoyed it =)

Cheers,

Roman

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