fackstah 1 Posted March 23, 2013 (edited) Operation Treasure HuntBy: Fackstah / Cousin Roman Description: Seal team 6 has been dropped off by helicopter at LZ baldy Intel shows that the Russian Paramilitary forces are looking for a treasure of the great Czar that was stashed by the Nazis during world war 2. We have reason to suspect it may be a secret weapon & the location should be housed inside the paramilitary offices near the Agia Military Range. Get the Coordinates, get the treasure, and get your ass off that island! Features: 2 version DAY/NIGHT up to 16 players Very high frame rate =BTC=REVIVE Tonics Virtual Ammobox Tajin's T-Helmetcam( press * to cycle between your group as long as you have tactical glass's and ECH variant helmet) Underwater Fighting unique underwater treasure hunt Player Respawn Vehicles Respawn Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. Changelog: 1.2 Fixed some bugged AI paths Added new Patrols in Key infiltration areas Added new units inside buildings at windows and balcony's be vigilante Added local Doctor stay inside the doctors office for 5 seconds to be healed fully Added IED's be wary of Garbage and debris that looks like it should not be there Fixed some bugged AI paths Added Mobile Spawn unit to ATV Changelog: 1.3 HOTFIX applied a hot fix i had forgotten a ; in the init and alot of the function were not loading Changelog: 1.4 Added new mission TVT have a team of 8 protect the coordinates and treasure while the other 16 or less assault TVT version added blufor spawn protection (opfor has 6 spawn areas so no neeed) TVT version added 1 HMG of each nation to the main spawns with respawn of 5 minutes and abandon timer of 10 minutes Night version has new helicopter patrol with search lights Night version Patrol leaders now have red chem lights attached to them New tripwire minefields added throughout some of the areas Fixed When playing Opfor you can see the minefields & as Blufor you cannot on map Added new Hint triggers ATV- set to 5 minute abandon timer down from 10 Added new Border triggers ( no death just tells you that there is nothing this way) Trimmed the fat on most of the scripts to help with optimization Operation Treasure Hunt -16 [ALPHA] Mirror Edited March 26, 2013 by fackstah Share this post Link to post Share on other sites
fackstah 1 Posted March 23, 2013 applied a hot fix i had forgotten a ; in the init and alot of the function were not loading Share this post Link to post Share on other sites
fackstah 1 Posted March 24, 2013 Big update links updated Changelog: 1.4 Added new mission TVT have a team of 8 protect the coordinates and treasure while the other 16 or less assault TVT version added blufor spawn protection (opfor has 6 spawn areas so no neeed) TVT version added 1 HMG of each nation to the main spawns with respawn of 5 minutes and abandon timer of 10 minutes Night version has new helicopter patrol with search lights Night version Patrol leaders now have red chem lights attached to them New tripwire minefields added throughout some of the areas Fixed When playing Opfor you can see the minefields & as Blufor you cannot on map Added new Hint triggers ATV- set to 5 minute abandon timer down from 10 Added new Border triggers ( no death just tells you that there is nothing this way) Trimmed the fat on most of the scripts to help with optimization Share this post Link to post Share on other sites
fackstah 1 Posted March 25, 2013 updated to newest version of arma Share this post Link to post Share on other sites
ekin06 1 Posted March 31, 2013 when i join i get the message you are missing a ";" in the file selectUnitciv.sqf @ line 30. Share this post Link to post Share on other sites
fackstah 1 Posted March 31, 2013 when i join i get the message you are missing a ";" in the file selectUnitciv.sqf @ line 30. that is not a mission issue but a minor arma issue that you should be able to just click past ,it is a known issue with Version .52 it is fixed in the most current Development branch of the client http://feedback.arma3.com/view.php?id=5482&nbn=1 Share this post Link to post Share on other sites
HastyBanana 1 Posted April 2, 2013 Going to give this a go with my friends tonight , looks really good :) Share this post Link to post Share on other sites
fackstah 1 Posted April 2, 2013 Going to give this a go with my friends tonight , looks really good :) sweet! , let me know if you have suggestions for improvement after playing =) Share this post Link to post Share on other sites
tremanarch 6 Posted April 3, 2013 the mission is fun although we got wiped near the treasure the IEDs are great and some of those AI's surely used Ket ^^ Share this post Link to post Share on other sites
fackstah 1 Posted April 4, 2013 the mission is fun although we got wiped near the treasurethe IEDs are great and some of those AI's surely used Ket ^^ ye the end can be tough underwater as the revive system does not work the best underwater haha Glad you enjoyed it =) Cheers, Roman Share this post Link to post Share on other sites