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Nearestobject Using "LandVehicle" : How to Correctly format it?

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Hey guys..

Trying to find the nearest landvehicle closest to my position within a heli!

I am using nearestobject,

tried it with this code


_lock = nearestobject [heli, iskindof "LandVehicle"];

I am getting a Error Missing ] in my rpt..

How would I use that within the nearestobject structure?

Thanks

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iskindof "LandVehicle"

The above throws an error because it is missing the object.

player iskindof "Man"

The above would return TRUE.

Although, the nearestObject function needs only a String, in his case it would be "LandVehicle".

_object = nearestObject [heli, "LandVehicle"];

_object is now the nearest "LandVehicle" object, if any is actually near, otherwise will be ObjNull (NULL).

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iskindof "LandVehicle"

The above throws an error because it is missing the object.

player iskindof "Man"

The above would return TRUE.

Although, the nearestObject function needs only a String, in his case it would be "LandVehicle".

_object = nearestObject [heli, "LandVehicle"];

_object is now the nearest "LandVehicle" object, if any is actually near, otherwise will be ObjNull (NULL).

Thanks for that mate!

One other problem now, hopefully some will be able to do this..

The problem is nearestobject only returns a value within 50 meters, and cannot be changed.

I am hoping to use nearestobjects instead, like below.

_lock = position heli nearObjects ["landvehicle",500];

Now when I use that, and use hint format ["%1", _lock]; I get the vehicles within that distance returned perfectly!

What I want to do is be able to grab the name of the first one located and use that...

My code is below..

And works as expected using the two commands..

private ["_camFLIR","_follow","_lock"];

heli = _this select 0;
_camFLIR = _this select 2;

	_camFLIR = heli getvariable "camFlir";
	_follow = heli getvariable "FOLLOW";

	sleep 0.2;

		//_lock = nearestobject [heli, "landvehicle"];
		_lock = position heli nearObjects ["landvehicle",200];

	hint format ["%1", _lock];



if (!isNull _lock) then 

{
	player sideChat "Camera Locked";
	_follow attachto [_lock,[0,0,0]];


		_camFLIR camPrepareFOV 0.3;
		heli setvariable ["zoom",0.3,true];
		_camFLIR camCommit 1;
};	

As I said in my case just now, it is returning car1, car2. Which is correct, with car 1 being the closest...

What would I need to do to have the closest object allocated to _lock or whatever it has to be changed to?

Hope that makes sense!

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The first in the list should be obj= _lock select 0;

Hove you tried nearEntities as it's supposed to be quicker

Also is it just me or is everyone having to enter a captcha with every post and search tonight.

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The first in the list should be obj= _lock select 0;

Hove you tried nearEntities as it's supposed to be quicker

Also is it just me or is everyone having to enter a captcha with every post and search tonight.

I am as well mate... Thought that might have been my punishment for my infraction :)

Had a look and the problem is the same for me, which is..

How would I capture the first vehicle returned...

Cheers

Sorry didn't see your top comment, too busy deciphering captchas!

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It's better to use nearestObjects instead, it will return the objects from the nearest to distant, while nearObjects won't.

//Search for nearest objects
_objects = nearestObjects [heli, ["LandVehicle"], 200];

//Have we found any?
if (count _objects > 0) then {
  //The nearest object
  _object = _objects select 0;
};

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Would the use of nearentities not be better as it would find only land vehicles that are alive?

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